Rust bindings for the shaderc library.
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Updated
Jul 9, 2024 - Rust
Rust bindings for the shaderc library.
A shader EDSL for writing render and compute pipelines in rust
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
A cross-platform live-coding tool for creative coding with GLSL shaders
A language server and Visual Studio Code extension for Minecraft GLSL Shaders
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
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