Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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Updated
Oct 19, 2021 - C#
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Marching cubes in Unity
Implementation of the KinectFusion approach in modern C++14 and CUDA
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A implementation of the marching cubes algorithm on the GPU in Unity.
Differentiable Iso-Surface Extraction Package (DISO)
Marching cubes with and without color interpolation, and edge subsampling.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Convert NIfTI volume to triangulated mesh using marching cubes
Sample implementation of an application using KinectFusionLib
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Voxel game written in Bevy making heavy use of WGSL compute shaders
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
GPU ComputeShader implementation of Marching Cubes algorithm
Isosurface extraction using Marching Cubes and pure WebGL.
Rust algorithms for isosurface extraction
🎮 A collection of game development algorithms and techniques
Vacancy: A Voxel Carving implementation in C++
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