Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
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Updated
Jul 4, 2024 - GLSL
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Weighted, blended order independent transparency pass for use with three.js.
LucidRaster: real-time GPU software rasterizer for exact OIT
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
A collection of custom Home Assistant devices working with arduino/MQTT
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A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP
This repository contains a copy of my diploma thesis as well as some accompanying code and shaders that were used during its creation. The thesis was completed as a requirement for graduating from the Dept. of Computer Science and Engineering, University of Ioannina 5 year integrated master program.
Deprecated: Framework to create graphics demos using Direct3D 11 and OpenGL 4+
Novel geometry and rendering algorithms implemented during my phd
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