Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
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Updated
Apr 10, 2019 - C++
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
A unified library for fitting primitives from 3D point cloud data with both C++&Python API.
OpenGL 3.3 primitives (cone, cylinder, sphere..) one header only.
Create art using randomly generated lines. 🎨
WIPP is a library for mathematical calculation signal processing-oriented. It is deseinged to be a wrapper for several integraterp performance primitive libraries such as Intel IPP or Nvidia NPP for example.
Geometry: A program to draw geometric primitives using SFML. Create lines, circles, triangles, rectangles, and squares easily. MIT licensed.
Basic parallel executed primitives implemented using SYCL
An OpenGL project that demonstrates the types of pollutions on environment, and then depict its effect on a a 3-dimensional Human body.
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