manage planetary terrain data for visualization
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Updated
Jul 3, 2018 - C++
manage planetary terrain data for visualization
OpenGL Terrain Simulation is an advanced 3D graphic simulation tool designed to create realistic terrain models. Developed using the C++ programming language and leveraging the OpenGL library for low-level graphic programming, this product offers high-performance rendering and detailed visualizations.
A terrain renderer with LOD - Project 2 at the Bern University of Applied Sciences
Implementation of a Real-time Streaming-based Terrain LOD System - Bachelor thesis at the Bern University of Applied Sciences
A heightmap terrain using the Godot game engine.
Snap vector features to the faces of a triangulated irregular network (TIN)
Terrain rendering demo in Java for Android and desktop. Includes SOAR, geomipmapping, and vertex-texture-fetch based terrain renderes.
A JavaScript project to create a navigable map of a procedurally generated world
Renders a simple fractal terrain using LWJGL and OpenGL
Procedual terrain generator with physically based biomes and hydraulic erosion
a program that renders a grayscale map and paths on it made from selected preferences
Restoration of SoTerrain library
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
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