Skip to content

Releases: vpdb/vpx-js

v1.3.4

12 Nov 11:37
Compare
Choose a tag to compare

Add another missing export.

v1.3.3

12 Nov 11:25
Compare
Choose a tag to compare

Add missing exports.

v1.3.2

12 Nov 10:09
Compare
Choose a tag to compare

Dependency updates and scripting progress since last release.

v1.3.1

11 Jan 21:50
Compare
Choose a tag to compare

The biggest change of this release was a switch from Nearley to node-ebnc for our VBScript -> JavaScript transpiler. Read the full details here!

The main reason for this release was a change of dependencies, which broke the automatic deployment.

v1.3.0

26 Nov 23:11
Compare
Choose a tag to compare

This is the first published release that contains the Visual Pinball engine. It consists of:

  • The physics / collision engine
  • A game loop implementation, suited for web workers
  • Abstraction of the render API to use in different engines
  • An implementation of the VBScript API in JavaScript
  • A first partially working transpiler using Nearley that converts the table script into JavaScript
  • A first basic WPC-EMU integration
  • ... and of course, a ball object that interacts with the playfield

v1.2.0

18 May 22:23
Compare
Choose a tag to compare

New

  • Feed GLTF options into the vpt2glb binary

Fixes

  • Fix texture orientation on playfield when not generating surface lights

Other

  • All game items now have itemName set, which is the name within storage of the document

v1.1.7

16 May 22:30
Compare
Choose a tag to compare

Yeah, thanks Travis for not deleting the build before publishing.

v1.1.6

16 May 22:26
Compare
Choose a tag to compare
  • Another try to fix packaging.

v1.1.5

16 May 22:15
Compare
Choose a tag to compare
  • Try to fix packaging on NPM

v1.1.4

08 May 20:09
Compare
Choose a tag to compare
  • Fix byte order when exporting bitmaps.
  • Add more test coverage