This repositoy contains implementation of various algorithms in Computer Graphics both for Theory and Sessional course offered in Department of Computer Science and Engineering at Bangladesh University of Engineering and Technology (BUET).
The repository serves as an archive for the author's solutions to the course assignments and sometimes extra implementations of algorithms and techniques taught in the theory course. The solutions are not guaranteed to be full-proof. The author is not responsible for any damage caused by the use of the solutions. While it can serve as a reference, it is strongly discouraged to copy the solutions for academic dishonesty, and the author is not responsible for any consequences of such actions. The Hall of Shame ain't so forgiving!
Implementations of theoretical algorithms include the following:
- Cohen Sutherland Line Clipping Algorithm
- Cyrus Beck Line Clipping Algorithm
- Sutherland Hodgeman Polygon Clipping Algorithm
- Bresenham's Line Drawing Algorithm
- Unweighted Anti-Aliasing
- Weighted Anti-Aliasing
- Koch Curve Fractal
- Koch Snowflake Fractal
- Dragon Curve Fractal
And for the sessional, we have
- Open GL basics
- Raster based Graphics Pipeline ({Model,View,Projection} Transformation + Z-Buffer Hidden Surface Removal Algorithm
- Ray Tracing
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Bonus Assignment - CSE 409
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Extra Stuff
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Extra Stuff
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Offline 1
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Raster based Graphics Pipeline ({Model,View,Projection} Transformation + Z-Buffer Hidden Surface Removal Algorithm)
Offline 2
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Offline 3
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Online 1