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Diguifi Studios

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A member registered Dec 01, 2018 · View creator page →

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I have a Dell G15, with an RTX 3050, but for some reason I experienced out-of-this-world levels of lag. My guess is that maybe its an Edge problem (I do not use Chrome).

I looked for a Windows version (because usually runs smoother) but couldn’t find. So I played with around 5 fps cause this game made me curious and I realised the problem lies on the size of the map, because when I look towards the beach it runs much better, so perhaps its lack of optimization when rendering the visible and not visible world.

The game is pretty sweet, looks cool, and overall is one of the most creative entries of this jam, also touches on a sensitive topic which is pollution of seas, I really like the music too, this is a great game overall, congrats!

Thank you so much! I’m happy you managed to solve all puzzles, most people got stuck either at the robot, or at the sliders (the first slider requires some unfair precision)

This is a sweet little game, I believe it could be a little faster paced tho, the tongue goes out too slowly, maybe everything a little faster would make for a more enjoyable and satisfying experience. Still a pretty clever take on the theme and a very nice submission!

such a sweet little game, the art in this one is amazing! nice smooth movement too!

Thank you so much, Im really glad you liked it!

yes!

thank you very much! sim, a arte ficou meio jogada, devia ter dado mais carinho pra essa parte

This is actually pretty cool, the level design is on point, I love games that teach mechanics with level desing instead of huge chunks of text (tried doing the same with my game). You nailed it. The game is fun and gets progressively harder, but at a fun pace. Great job!

This is actually pretty clever, simple yet does the job!

This is really interesting, super polished, very satisfying to play also. Would love to see this at google’s play store. Also, vai Brasil!

Funny to think that snake is litterally the definition of the jam’s theme: built to scale

Pretty cool little platformer! I really like the pacing, star system and level design, this is really fun and quite complete given the time of the jam! Congrats!!

no way you actually recorded! this will be super fun to watch!

I agree completely with your points! Thank you for playing and reviewing!!

I dont quite like the background noise, gets annoying overtime, the art style is very cool, but feels a little too slow paced. Still grat job, plus you found a way to fit the jam’s theme which is nice! Congrats!

Holy crap I love this! The music, the art, the gameplay, this is super creative and fun, really had a mindblown moment when I reach the car and noticed it wasn’t a new level, rather the same car from the level before, but you’re now tiny.

Super well made, I love it!

I have no idea whats going on, and it needs extra precision in order to be played, but it looks and feels like an awesome concept, specially for me, beeing someone who plays guitar hero ’till this day myself, and love rythym games. Hope to see further development on this game!

Ima big fan of plan sims, I insta clicked once I saw your thumbnail and was not displeased. The flying felt super smooth and realistic, I really like it! Unfortunately, I felt that the theme of the jam could be used a little better than just changing planes midflight, and the controls (C and Z specially) felt a little awkward. Still a great game nonetheless, congrats!!

thank you very much!

Just saw your “skip level” option at your game, its really clever.

I was so frustrated at first because I didn’t know I could click, and hold to place the object wherever I wanted so I was trying to go through levels with the random positioning the object has whenever you click on it xD thats because I read instructions at the game page, not by pressing “esc” on the game.

When I understood I could move objects by clicking and dragging, was smooth sailing. This game has some really precise jumps, but you’re in luck because I love precise platformers.

I like the “skip level” option, you mentioned it on my game’s page and its indeed a realle cool feature for these types of games, very handy.

Great game overal, it could definitely use some tutorial for the mechanics, but still great game!

Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really

Thank you very much for playing and for the feedback. Yes most feedback I got from the level was about the unfair preciseness… I messed up, should’ve just put the key a little lower and people wouldnt be so mad 🥺

thank you very much!

yep, my Malibu 23s. Thank you so much for kind words, it means a lot!

People have talked about jankiness and I agree, movement is kinda janky, I got stuck in two ocasions, also the fov sometimes doesnt really help when jumping over gaps, you lose the sense of depth that helps you know how far to jump, camera work could use some help too.

Apart from these tweeks, I really liked the game, I liked the visuals and effects, I love platforming and this change in size and perspective really adds to the platforming, despite some problems, I like this game a lot!

Thank you very much, I really like that you felt a connection because of the intro :)

Thank you so much! I’m glad you did it!

Thank you! Yeah the sliders are a little tough

Thank you so much for playing! Yes the first level with the slider thing needs very precise positioning of the platfor, I should’ve place a sign on the correct height for it to be less annoying.

This game looks great! I like the idea of messing with size shifting rays, buttons and a couple of props, you can come out with really clever puzzles using this setting.

I liked the first few, but I think I got stuck too soon, the “press the button” level got me trapped, I didnt know what to do nor how to reset (because I felt lke I wasnt supposed to put the ball inside the cage for some reason). Anyway, great submission, congrats!

I have no idea what I need to do in the game but somhow I love it. Idk if its the music, the art, the setting, or the characters, maybe it was everything, this game is super sweet, fits the theme, is very creative and polished. Awesome job!

Ooh its like a twist in lemmings style, pretty cool how and clever, fits the theme and has character, I like it!

This is creative, polished and fun, you nailed it!

This is the WONKIEST COOLEST FUNNIEST swordplay mechanic I’ve ever seen in a top down game and I love it! I completed 5 rounds, nearly 6 and I am super proud.

perfect, thats awesome, this is why game jams are so freaking cool, we always learn new stuff, plus we get people to play our games (that in my case usualy just sit down at my profile, rotting alone xD)

Nice concept, its really challenging. But the changing scales didnt quite feel natural to the game itself, maybe you could use the jam theme some other way idk, still pretty fun game!

I’m not the greatest game designer in the world but if could give you 1 tip, would be to avoid mechanics that are too complex to grasp, specially in huge game jams, this is one has over 7k games for people to playtest (which is nearly impossible) so a quick game with a simple and clever mechanic might get more attention than a very complex game with a huge text tutorial.

Please don’t feel sad with this comment, I’m really just trying to help, believe me I’ve been reviewing games since day one and I see a lot of complex games that all comments are just “too complex but nice art!” and it makes me feel so bad for the devs that put hours into that just for people to barely play, and its not their fault, its just too many games.

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BRO the theming is INSANE, I love the intro story to justify the mechanic, this is something that my game lacked big time, but you nailed it, crazy how some build up story makes the same game way more enjoyable! Congrats!!

Level design is also great, I like how you teach mechanics through level design, I tried doing the same with my game because I hate text tutorials.

The lobster has grown, the loster is free 😊 Wait what do you mean “for now” 😭

Great little game!