No Pink No Blue
A downloadable game for Windows
-- Game developed for the final project of Benditas Game Design course --
No Pink No Blue is a pixel art/2D visual novel runner game that tells the story of Pinky, a character in a doll dress-up game who doesn't identify with her own game. During her journey to discover her true place within the World of Games, Pinky ends up meeting Blu, a spaceship game character who feels the same way she does. What will this encounter reveal about themselves?
TEAM
Bruno Café - Game Developer/QA
Diogo Dimazz- Sound Designer
Fernando S. Costa - Game Developer
Guilherme Oliveira - Producer
Jéssica Nascimento - Game Designer/Level Designer/Narrative Designer/Game Developer
Ronie Menezes - Artist/Animator
-- Projeto de conclusão do curso de Game Design da Benditas --
No Pink No Blue é um runner visual novel em pixel art/2D que conta a história de Pinky, uma personagem de um game caricato para vestir bonecas que não se identifica com seu próprio jogo. Durante sua jornada para descobrir qual é o seu verdadeiro lugar dentro do Mundo dos Games, Pinky acaba conhecendo Blu, um personagem de um jogo de espaçonaves que se sente da mesma forma que ela. O que esse encontro vai revelar sobre eles mesmos?
EQUIPE
Bruno Café - Programador/QA
Diogo Dimazz - Sound Designer
Fernando S. Costa - Programador
Guilherme Oliveira - Produtor
Jéssica Nascimento - Game Designer/Level Designer/Roteirista/Programadora
Ronie Menezes - Artista/Animador
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Jenas, ghenriquemo, DimazzMusica, Maned Wolf 55, Bruno Cafe |
Genre | Platformer, Visual Novel |
Tags | Pixel Art, Runner, Shoot 'Em Up, Unity |
Download
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Comments
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I love the concept but i found that it got infuriating when there were no checkpoints and the obsticles blended into the background
Hi, Rae! Thanks for playing and especially for the feedbacks :) It's a good point about the obstacles. We gonna fix that in the future. In the case of the checkpoints, it was a game design choice because the levels are too short. But we understand that can be very frustrated, so we'll considerate changing it ;(
thanks for considering my points and i understand that the dificulty is a personal opinion so othersn might prefer it