MegaSphere is a sci-fi themed action platformer with a big shiny gun, mad battle robots and unpredictable world that is different each time you play.

Developed by Anton Kudin (twitter).

Latest build in the development branch on steam!
In this update:
Hidden storage containers
New, streamlined video options
Visual enhancements to suit live and main HUDs
Fixes and improvements to ‘Hud restoration’ objectives
New Interface HUD...
ZoomInfo
Latest build in the development branch on steam!
In this update:
Hidden storage containers
New, streamlined video options
Visual enhancements to suit live and main HUDs
Fixes and improvements to ‘Hud restoration’ objectives
New Interface HUD...
ZoomInfo
Latest build in the development branch on steam!
In this update:
Hidden storage containers
New, streamlined video options
Visual enhancements to suit live and main HUDs
Fixes and improvements to ‘Hud restoration’ objectives
New Interface HUD...
ZoomInfo

Latest build in the development branch on steam!

In this update:
Hidden storage containers
New, streamlined video options
Visual enhancements to suit live and main HUDs
Fixes and improvements to ‘Hud restoration’ objectives
New Interface HUD module

Other than that I was focusing on bug fixes, visual enhancements and performance improvements. Try it out and report any issues!
Thank you very much for playing MegaSphere!

MegaSphere update in the works!
Game saving (and loading, woo)!
Quest system to guide player through the story and environments.
Codex to keep track of various researches and logs/records you will find.
Also a map, overhauled super-simple inventory...
ZoomInfo
MegaSphere update in the works!
Game saving (and loading, woo)!
Quest system to guide player through the story and environments.
Codex to keep track of various researches and logs/records you will find.
Also a map, overhauled super-simple inventory...
ZoomInfo
MegaSphere update in the works!
Game saving (and loading, woo)!
Quest system to guide player through the story and environments.
Codex to keep track of various researches and logs/records you will find.
Also a map, overhauled super-simple inventory...
ZoomInfo
MegaSphere update in the works!
Game saving (and loading, woo)!
Quest system to guide player through the story and environments.
Codex to keep track of various researches and logs/records you will find.
Also a map, overhauled super-simple inventory...
ZoomInfo

MegaSphere update in the works!

Game saving (and loading, woo)!
Quest system to guide player through the story and environments.
Codex to keep track of various researches and logs/records you will find.
Also a map, overhauled super-simple inventory (now called Loadout) and log of all dialogs/cutscenes player sees.

New big area to explore and chunk of story is also coming up!

Coming to your steam library very soon!

MegaSphere

New enemy! And super simplified weapon upgrade system.
Coming soon to your steam library!
MegaSphere
ZoomInfo
New enemy! And super simplified weapon upgrade system.
Coming soon to your steam library!
MegaSphere
ZoomInfo
New enemy! And super simplified weapon upgrade system.
Coming soon to your steam library!
MegaSphere
ZoomInfo
New enemy! And super simplified weapon upgrade system.
Coming soon to your steam library!
MegaSphere
ZoomInfo

New enemy! And super simplified weapon upgrade system.
Coming soon to your steam library!

MegaSphere

Reactive reticles.
They show current weapon and some status like current inaccuracy, gyrotron’s angular momentum and when weapon is ‘reloading’.
Very cool to finally get rid of the mouse cursor :)
ZoomInfo
Reactive reticles.
They show current weapon and some status like current inaccuracy, gyrotron’s angular momentum and when weapon is ‘reloading’.
Very cool to finally get rid of the mouse cursor :)
ZoomInfo
Reactive reticles.
They show current weapon and some status like current inaccuracy, gyrotron’s angular momentum and when weapon is ‘reloading’.
Very cool to finally get rid of the mouse cursor :)
ZoomInfo

Reactive reticles.

They show current weapon and some status like current inaccuracy, gyrotron’s angular momentum and when weapon is ‘reloading’.

Very cool to finally get rid of the mouse cursor :)

Map icons, finally!
ZoomInfo
Map icons, finally!
ZoomInfo

Map icons, finally!