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Estudos do software

Origem: Wikipédia, a enciclopédia livre.
 Nota: Se procura aproximações técnicas sobre softwares, veja Engenharia de software.

Estudos do software (do inglês: Software studies) formam um campo de pesquisa acadêmica dedicado aos softwares, seus sistemas e seus efeitos culturais.

Os Estudos do Software pertencem a uma área temática interdisciplinar, aproximando a concepção do software como um artefato técnico com a área das humanidades e das Ciências Sociais, tais como Processos Comunicacionais do Software, História do Software, Crítica de software arte, sociologia do software e as aproximações entre os estudos culturais e o software.

O Estudo do Software é um campo emergente na área acadêmica e cultural. As referências teóricas, institucionais e bibliográficas sobre o tema ainda são bastante recentes e o livro mais atual sobre o tema é a coletânea de artigos organizados por Matthew Fuller denominado "Software Studies: a Lexicon",[1] o primeiro grupo de estudos acadêmicos é o "Software Studies Initiative" na University of California San Diego - UCSD,[2] dirigido por Lev Manovich e Noah Wardrip-Fruin e as primeiras conferências sobre o tema foram o Software Studies Workshop 2006 e SoftWhere 2008.[3][4] O grupo de Software Studies abriu o seu primeiro núcleo de pesquisas fora dos Estados Unidos na cidade de São Paulo, Brasil, sob a coordenação de Cicero Silva. Em 2008 a editora do MIT deu início a série dedicada aos Estudos do Software.[5] Os livros publicados pela série incluem Software Studies: a lexicon, de Matthew Fuller,[6] Expressive Processing: Digital Fictions, Computer Games, and Software Studies de Noah Wardrip-Fruin (2009),[7] Programmed Visions: Software and Memory de Wendy Hui Kyong Chun (2011),[8] e Code/Space: Software and Everyday Life de Rob Kitchin e Martin Dodge (2011).[9] Em 2011 um grupo de pesquisadores da Inglaterra iniciou uma revista aberta dedicada ao tema, chamada Computational Culture.[10] No Brasil, o grupo de pesquisa em Estudos do Software iniciou a publicação da revista SoftCult,[11] dedicada aos estudos do software.

Os objetivos dos Estudos do Software são quase sempre diferenciados dos da área da Ciência da Computação e da Engenharia de Software, que se preocupam inicialmente com o software aplicado à teoria da informação e com as aplicações práticas do software. Esses campos enfatizam a aprendizagem computacional, particularmente nas áreas de programação e codificação. Essa ênfase em analisar as fontes dos softwares e os seus processos (em vez de analisar simplesmente a interface) geralmente distingue os Estudos Culturais do Software dos estudos acadêmicos ligados às novas mídias, que estão geralmente presos e restritos às discussões sobre as interfaces e os efeitos observáveis gerados pelo computador.

Um exemplo da inserção dos estudos do software na análise do código fonte é o Manifesto de Mark Marino "Critical Code Studies".[12] Os Estudos Culturais do Software podem analisar não só os tópicos ligados à leitura do código, mas também a escrita de códigos de programação. Um exemplo aprofundado dessa análise é o livro Expressive Processing de Noah Wardrip-Fruin,[13] dedicado aos estudos culturais do software e que utilizou pela primeira vez um sistema de peer review experimental conduzido completamente on-line, através de um sistema de comentários em um blog desenvolvido pelo Instituto para o Futuro do Livro (Institute for the Future of the Book).[14]

Bibliografia (em português)

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Manovich, Lev. O Software é a mensagem. San Diego, Software Studies, 2013. Trad. Cicero Inacio da Silva e Jane de Almeida.

Manovich, Lev. Visualizando fotografias sociais. San Diego, Software Studies, 2013. Trad. Cicero Inacio da Silva e Jane de Almeida.

Manovich, Lev. Sobre Softwares Studies. San Diego, Software Studies, 2008. Trad. de Cicero Inacio da Silva e Jane de Almeida.

Manovich, Lev. Estudos do Software. San Diego, SWS, 2009. Trad. de Cicero Inacio da Silva e Jane de Almeida.

Manovich, Lev. Analítica Cultural. San Diego, SWS, 2009. Trad. de Cicero Inacio da Silva e Jane de Almeida.

Silva, Cicero. Não há nada fora do software. San Diego, SWS, 2008.

Silva, Cicero. A era da infoestética. Entrevista com Lev Manovich. San Diego, SWS, 2008. Publicado originalmente na revista Trópico do UOL.

Bibliografia (em inglês)

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  1. Bassett, C. (2007) The Arc and the Machine: Narrative and New Media. Manchester:Manchester University Press.
  2. Black, M. J, (2002) The Art of Code. PhD dissertation, University of Pennsylvania.
  3. Berry, D. M. (2011) The Philosophy of Software: Code and Mediation in the Digital Age, Basingstoke: Palgrave Macmillan.
  4. Berry, D. M. (2008) Copy, Rip, Burn: The Politics of Copyleft and Open Source, London: Pluto Press.
  5. Chopra, S. and Dexter, S. (2008) Decoding Liberation: The Promise of Free and Open Source Software. Oxford: Routledge.
  6. Chun, W. H. K. (2008) ‘On “Sourcery,” or Code as Fetish’, Configurations, 16:299–324.
  7. Cox, G. and McLean, A. (2012) Speaking Code. Coding as Aesthetic and Political Expression. Cambridge: MIT Press.
  8. Fuller, M. (2003) Behind the Blip: Essays on the Culture of Software. London: Autonomedia.
  9. Fuller, M. (2006) Software Studies Workshop, retrieved 13/04/2010
  10. Fuller, M. (2008) Software Studies\A Lexicon. London: MIT Press.
  11. Hayles, N. K. (2004) ‘Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis’, Poetics Today, 25(1): 67–90.
  12. Heim, M. (1987) Electric Language: A Philosophical Discussion of Word Processing. London: Yale University Press.
  13. Hui Kyong Chun, W. (2012) Programmed Visions. Cambridge: MIT Press.
  14. Kirschenbaum, M. (2004) ‘Extreme Inscription: Towards a Grammatology of the Hard Drive’, TEXT Technology, No. 2, pp. 91–125.
  15. Kitchin, R. and Dodge, M. (2013) Code/Space. Cambridge: MIT Press.
  16. Kittler, F. (1997). Literature, Media, Information Systems, Johnston, J. (ed.). Amsterdam: OPA.
  17. Kittler, F. (1999) Gramophone, Film, Typewriter. Stanford: Stanford University Press.
  18. Mackenzie, A. (2003) The problem of computer code: Leviathan or common power, retrieved 13/03/2010 from http://www.lancs.ac.uk/staff/mackenza/papers/code-leviathan.pdf
  19. Mackenzie, A. (2006) Cutting Code: Software and Sociality, Oxford: Peter Lang.
  20. Manovich, L. (2001) The Language of New Media. Cambridge: MIT Press.
  21. Manovich, L. (2008) Software takes Command, retrieved 03/05/2010
  22. Manovich, L. and Douglas, J. (2009) Visualizing Temporal Patterns In Visual Media: Computer Graphics as a Research Method, retrieved 10/10/09
  23. Marino, M. C. (2006) Critical Code Studies, Electronic Book Review, accessed 16 Sept 2011
  24. Miller, P. and Matviyenko, S. (2014) The Imaginary App. Cambridge: MIT Press.
  25. Montfort, N. and Bogost, I. (2009) Racing the Beam: The Atari Video Computer System, Cambridge: MIT Press.
  26. Montfort, N.; Baudoin, P.; Bell, J.; Bogost, I.; Douglass, J.; Marino, M. C.; Mateas, M.; Reas, C.; Sample, M.; Vawter, N. (2013). 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Cambridge: MIT Press.
  27. Wardrip-Fruin, N. (2011) Expressive Processing. Cambridge: MIT Press.

Bibliografia básica sobre os fundamentos dos estudos do software (Software Studies)

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  1. Almeida, Jane de; da Silva, Cicero Inacio; Suppia, Alfredo; Stalbaum, Brett (2016) Passages on Brazilian Scientific cinema. Public Understanding of Science. Disponível em: http://journals.sagepub.com/doi/full/10.1177/0963662516683638 . Acesso em 28/12/2016.
  2. Almeida, Jane de. Identidade e Reação. Estados Gerais da Psicanálise, Buenos Aires, 2003.
  3. Bailey, C. Virtual skin: Articulating race in cyberspace. In Moser, M. A. (ed.) Immersed in Technology: Art and Virtual Environments. Cambridge, MIT Press, 1996.
  4. Baym, N. K. From practice to culture on usenet. In Star, S. L. (ed.) The Cultures of Computing. Oxford, Blackwell Publishers, 1995.
  5. Baym, N. K. The emergence of community in computer-mediated communication. In Jones, S. G. (ed.) CyberSociety: Computer-Mediated Communication and Community. Thousand Oaks, Sage Publications, 1995.
  6. Birkerts, S. The Gutenberg Elegies: The Fate of Reading in an Electronic Age. Winchester, Faber and Faber, 1994.
  7. Borsook, P. The memoirs of a token: An aging Berkeley feminist examines Wired. In Cherney, L. and Weise, E. R. (eds.) Wired Women: Gender and New Realities in Cyberspace. Seattle, Seal Press, 1996.
  8. Brail, S. The price of admission: Harassment and free speech in the wild, wild west. In Cherney, L. and Weise, E. R. (eds.) Wired Women: Gender and New Realities in Cyberspace. Seattle, Seal Press, 1996.
  9. Camp, L. J. We are geeks, and we are not guys: The systers mailing list. In Cherney, L. and Weise, E. R. (eds.) Wired Women: Gender and New Realities in Cyberspace. Seattle, Seal Press, 1996.
  10. Cherny, L. and Weise, E. R. (eds.) Wired Women: Gender and New Realities in Cyberspace. Seattle, Seal Press, 1996.
  11. Clerc, S. Estrogen brigades and ‘big tits’ threads: Media fandom online and off. In Cherney, L. and Weise, E. R. (eds.) Wired Women: Gender and New Realities in Cyberspace. Seattle, Seal Press, 1996.
  12. Cohill, A. M. and Kavanaugh, A. L. (eds.) Community Networks: Lessons from Blacksburg, Virginia. Norwood, MA: Artech House, Inc.
  13. Collins-Jarvis, L. A. Gender representation in an electronic city hall: Female adoption of Santa Monica’s PEN system. Journal of Broadcasting & Electronic Media, 1993.
  14. Consalvo, M. Cash cows hit the web: Gender and communications technology. Journal of Communication Inquiry, 21: 1997.
  15. Correll, S. The ethnography of an electronic bar: The lesbian cafe. Journal of Contemporary Ethnography 24:3, 1995.
  16. Danet, B., Ruedenberg-Wright, L., and Rosenbaum-Tamari, Y. 1997: Hmmm… Where’s that smoke coming from?: Writing, play and performance on internet relay chat. Journal of Computer-Mediated Communication 2:4.
  17. Dibbell, J. My Tiny Life: Crime and Passion in a Virtual World. New York: Henry Holt, 1998.
  18. Dibbell, J. A rape in cyberspace; or how an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society. The Village Voice, 1993.
  19. Dietrich, D. (Re)-Fashioning the techno-erotic woman: Gender and textuality in the cybercultural matrix. In Jones, S. G. (ed.) Virtual Culture: Identity and Communication in Cybersociety. London: Sage Publications, 1997.
  20. Doheny-Farina, S. The Wired Neighborhood. New Haven, CT: Yale University Press, 1996.
  21. Downey, G. L. and Dumit, J. (eds.) Cyborgs and Citadels: Anthropological Interventions in Emerging Sciences and Technologies. Santa Fe, NM: The School of American Research Press, 1998.
  22. Downey, G. L., Dumit, J., and Williams, S. Cyborg anthropology. Cultural Anthropology 10(2).
  23. Ebben, M. and Kramarae, C. Women and information technologies: Creating a cyberspace of our own. In Taylor, H. J., Kramarae, C., and Ebben, M. (eds) Women, Information Technology, and Scholarship. Urbana, IL: Women, Information Technology, and Scholarship Colloquium, 1993.
  24. Elmer-Dewitt, P. Here come the cyberpunks! Time, 1993.
  25. Elmer-Dewitt, P. and Jackson, D.S.Battle for the soul of the internet. Time, 1994.
  26. Escobar, A. Welcome to cyberia: Notes on the anthropology of cyberculture. In Sardar, Z. and Ravetz, J. R. (eds) Cyberfutures: Culture and Politics on the Information Superhighway. New York: New York University Press, 1996.
  27. Gibson, W. Neuromancer. New York: Ace Books, 1984.
  28. Gomez-Pena, G. The virtual barrio @ the other frontier (or the chicano interneta). In Leeson, L. H. (ed.) Clicking In: Hot Links to a Digital Culture. Seattle: Bay Press, 1996. Gore, A. Speech to the international telecommunication union in Buenos Aires, 1995.
  29. Hall, K. Cyberfeminism. In Herring, S. C. (ed.) Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamins Publishing Co., 1996.
  30. Harasim, L. Networlds: Networks as social space. In Harasim, L. M. (ed.) Global Networks: Computers and International Communication. Cambridge, MA: MIT Press, 1993.
  31. Herring, S. Gender and democracy in computer-mediated communication. In Kling, R. (ed.) Computerization and Controversy: Value Conflicts and Social Choices. San Diego: Academic Press, 1996.
  32. Herring,, S. Posting in a different voice: Gender and ethics in CMC. In Ess, C. (ed.) Philosophical Perspectives on Computer-Mediated Communication. Albany, NY: State University of New York Press, 1996.
  33. Herring, S. Two variants of an electronic message schema. In Herring, S. C. (ed.) Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamins Publishing Co., 1996.
  34. Herring, S. (ed.) Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamins Publishing Co., 1996.
  35. Horn, S. Cyberville: Clicks, Culture, and the Creation of an Online Town. New York: Warner Books, 1998.
  36. Jones, S. The internet and its social landscape. In Jones, S. G. (ed.) Virtual Culture: Identity & Communication in Cybersociety. London: Sage Publications, 1997.
  37. Jones, S. Understanding community in the information age. In Jones, S. G. (ed.) CyberSociety: Computer-Mediated Communication and Community. Thousand Oaks, CA: Sage Publications, 1995.
  38. Jones, S., (ed.) Virtual Culture: Identity & Communication in Cybersociety. London: Sage Publications, 1997.
  39. Jones, S., (ed.) CyberSociety: Computer-Mediated Communication and Community. Thousand Oaks, CA: Sage Publications, 1995.
  40. Kantrowitz, B. Men, women, and computers. Newsweek, 48-55, 1994.
  41. Kapor, M. and Barlow, J. P. Across the electronic frontier, 1990.
  42. Keegan, P. The digerati! The New York Times Magazine, 38-45, 84-88, 1995.
  43. Kim, A. J. Community Building on the Web: Secret Stategies for Successful Online Communities. Berkeley, CA: Peachpit Press, 1999.
  44. Kinney, J. Is there a new political paradigm lurking in cyberspace? In Sardar, Z. and Ravetz, J. R. (eds) Cyberfutures: Culture and Politics on the Information Superhighway. New York: New York University Press, 1996.
  45. Kling, R. Hopes and horrors: Technological utopianism and anti-utopianism in narratives of computerization. In Kling, R. (ed.) Computerization and Controversy: Value Conflicts and Social Choices. San Diego: Academic Press, 1996.
  46. Kollock, P. Design principles for online communities. Paper presented at Harvard Conference on the Internet and Society, Cambridge, MA, 1996.
  47. Kollock, P. and M. Smith. Managing the virtual commons: Cooperation and conflict in computer communities. In Herring, S. C. (ed.) Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamins Publishing Co., 1996.
  48. Kramarae, C. and Taylor, H. J. Women and men on electronic networks: A conversation or a monologue? In Taylor, H. J., Kramarae, C., and Ebben, M. (eds) Women, Information Technology, and Scholarship. Urbana, IL: Women, Information Technology, and Scholarship Colloquium, 1993.
  49. Mackinnon, R. The social construction of rape in virtual reality. In Sudweeks, F., McLaughlin, M., and Rafaeli, S. (eds.) Network and Netplay: Virtual Groups on the Internet. Menlo Park, CA/Cambridge, MA: AAAI Press/MIT Press, 1998.
  50. Mackinnon, R. Punishing the persona: Correctional strategies for the virtual offender. In Jones, S. G. (ed.) Virtual Culture: Identity and Communication in Cybersociety. London: Sage Publications, 1997.
  51. Mackinnon, R. Searching for the leviathan in usenet. In Jones, S. G. (ed.) CyberSociety: Computer-Mediated Communication and Community. Thousand Oaks, CA: Sage Publications, 1995.
  52. Mclaughlin, M. L., Osborne, K. K., and Ellison, N. B. Virtual community in a telepresence environment. In Jones, S. G. (ed.) Virtual Culture: Identity and Communication in Cybersociety. London: Sage Publications, 1997.
  53. Mclaughlin, M. L., Osborne, K. K., and Smith, C. B. Standards of conduct on Usenet. In Jones, S. G. (ed.) CyberSociety: Computer-Mediated Communication and Community. Thousand Oaks, CA: Sage Publications, 1995.
  54. Miller, L. Women and children first: Gender and the settling of the electronic frontier. In Brook, J. and Boal, I. A. (eds.) Resisting the Virtual Life: The Culture and Politics of Information. San Francisco: City Lights, 1995.
  55. MITRA, A. 1997: Virtual commonality: Looking for India on the internet. In Jones, S. G. (ed.) Virtual Culture: Identity & Communication in Cybersociety. London: Sage Publications, 55-79.
  56. Nakamura, Lisa. 1999: Race in/for cyberspace: Identity tourism and racial passing on the internet. In Vitanza, V. J. (ed.) yberReader. Boston, MA: Allyn and Bacon, 442-453.
  57. NATIONAL TELECOMMUNICATIONS AND INFORMATION ADMINISTRATION. 1999: Falling through the net: Defining the digital divide. NATIONAL TELECOMMUNICATIONS AND INFORMATION ADMINISTRATION. 1998: Falling through the net II: New data on the digital divide. NATIONAL TELECOMMUNICATIONS AND INFORMATION ADMINISTRATION. 1995: Falling through the net: A survey of the ‘have nots’ in rural and urban America.
  58. Phillips, D. S. 1996: Defending the boundaries: Identifying and countering threats in a usenet newsgroup. The Information Society 12, 39-62.
  59. Potter, D. (ed.) 1996: Internet Culture. New York: Routledge.
  60. Rosenzweig, R. 1999: Live free or die? Death, life, survival, and sobriety on the information superhighway. American Quarterly 51.1, 160-174.
  61. Ross, A. 1991: Strange Weather: Culture, Science and Technology in the Age of Limits. London: Verso.
  62. Rushkoff, D. 1994: Media Virus: Hidden Agendas in Popular Culture. New York: Ballantine.
  63. Sale, K. 1995: Rebels Against the Future: The Luddites and Their War on the Industrial Revolution: Lessons for the Computer Age. Reading, MA: Addison-Wesley Publishing Company.
  64. Schiff, Stacy. Know it all. Wikipedia takes on the experts. New Yorker, 31 de julho de 2006.
  65. Schmitz, J. 1997: Structural relations, electronic media, and social change: The public electronic network and the homeless. In Jones, S. G. (ed.) Virtual Culture: Identity and Communication in Cybersociety. London: Sage Publications, 80-101.
  66. Schuler, D. 1996: New Community Networks: Wired for Change. Reading, MA: Addison-Wesley Publishing Co.
  67. ________. 1994: Community networks: Building a new participatory medium. Communications of the ACM 37:1, 39-51.
  68. Shaw, D. F. 1997: Gay men and computer communication: A discourse of sex and identity in cyberspace. In Jones, S. G. (ed.) Virtual Culture: Identity & Communication in Cybersociety. London: Sage Publications, 133-145.
  69. Shneiderman, B. and ROSE, A. 1997: Social impact statements: Engaging public participation in information technology design. In Friedman, B. (ed.) Human Values and the Design of Computer Technology. Cambridge: Cambridge University Press, 117-133.
  70. Silver, D. Forthcoming: Communication, community, consumption: An ethnographic exploration of an online city. In Kolko, B. E. (ed.) Virtual Publics: Policy and Community in an Electronic Age. New York: Columbia University Press.
  71. Silver, D. 2000: Margins in the wires: Looking for race, gender, and sexuality in the blacksburg electronic village. In Kolko, B. E., Nakamura, L., and Rodman, G. B. (eds.) Race in Cyberspace: Politics, Identity, and Cyberspace. New York: Routledge, 133-150.
  72. Silver, D. 1999: Localizing the global village: Lessons from the blacksburg electronic village. In Browne, R. B. and Fishwick, M. W. (eds.) The Global Village: Dead or Alive? Bowling Green, OH: Popular Press, 79-92.
  73. Silver, D. 1996: Parameters and priorities: The formation of community in the blacksburg electronic village. Unpublished M.A. thesis, Department of American Studies, University of Maryland.
  74. Smith, M. and Kollock, P. (eds.) 1999: Communities in Cyberspace. London: Routledge.
  75. Sobchack, V. 1993: New age mutant ninja hackers: Reading Mondo 2000. South Atlantic Quarterly 92.4, 569-584.
  76. Stalbaum, B. & da Silva, C (2016) The Sensor Network is the Computer (or why you need to get over privacy). Internet Freedom Forum Proceedings. Valencia. Disponível em http://dx.doi.org/10.13140/RG.2.1.4137.6402/1 .
  77. Stoll, C. 1995: Silicon Snake Oil: Second Thoughts on the Information Highway. New York: Doubleday.
  78. Stone, A. R. 1991: Will the real body please stand up?: Boundary stories about virtual cultures. In Benedikt, M. (ed.) Cyberspace: First Steps. Cambridge, MA: MIT Press, 81-118.
  79. Turkle, S. 1995: Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster.
  80. Wellmann, B. 1997: An electronic group is virtually a social network. In Kiesler, S. (ed.) Culture of the Internet. Mahwah, NJ: Lawrence Erlbaum Associates, Publishers, 179-205.
  81. __________., Salaff, J., Dimitrova, D., Garton, L., Gulia, M., and Haythornthwaite, C. 1996: Computer networks as social networks: Collaborative work, telework, and virtual community. Annual Review of Sociology 22, 213-238.
  82. What Are We Doing Online? Harper’s. August 1995, 35-46.
  83. Whittle, D. B. 1997: Cyberspace: The Human Dimension. New York: W. H. Freeman and Co.

Bibliografia Complementar sobre tópicos relacionados

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  1. Aronowitz, Stanley & Martinsons, Barbara & Menser, Michael. Tecnociencia y cibercultura. Barcelona, Paidós, 1998.
  2. Aarseth, Espen. Cybertext. Perspectives on Ergodic Literature. Baltimore, Johns Hopkins Univ. Press, 1997.
  3. Azevedo, Witon. Poética das Hipermídias. São Paulo, Editora Mackenzie, 2005.
  4. Bolter, Jay David. Writing Space. Hillsdale, Lawrence Erlbaum Publishers, 1991.
  5. Bolter, Jay David & Grusin, Richard. Remediation. Cambridge, The Mit Press, 1999.
  6. Brown, Julian. Minds, machines, and the multiverse. New York, Simon & Schuster, 2000.
  7. Burdea, Grigore & Coiffet, Philippe. Tecnologías de la realidad virtual. Barcelona, Paidós, 1996.
  8. Calvin, William H. & Bickerton, Derek. Lingua ex Machina. Cambridge, The Mit Press, 2000.
  9. Casti, John L. Would-be worlds. New York, John Willey & Sons Inc., 1997.
  10. Casti, John L. Mundos virtuais. Rio de Janeiro, Editora Revan, 1998.
  11. Cobb, Jennifer. Cybergrace. New York, Crown Publishers, 1998.
  12. Davis, Erik. Techgnosis. New York, Harmony Books, 1998.
  13. Derrida, Jacques. Gramatologia. São Paulo, Perspectiva, 1973.
  14. Derrida, Jacques. A escritura e a diferença. São Paulo, Perspectiva, 1971.
  15. Derrida, Jacques. Limited Inc. Campinas, Papirus editora, 1991.
  16. Dieuzeide, Henri. Les nouvelles technologies. Paris, Editions Nathan, 1994.
  17. Druckrey, Timothy. Ars electronica. Facing the future. Cambridge, The Mit Press, 1999.
  18. Gubern, Román. Del bisonte a la realidad virtual. Barcelona, Editorial Anagrama, 1996.
  19. Haynes, Cynthia & Holmevik, Jan Rune. High wired on the design, and theory of educational Moos. Michigan, Michigan Press, 2000.
  20. Hansen, Mark. Embodying Technesis. Michigan, Michigan Press, 2000.
  21. Heim, Michael. Virtual Realism. New York, Oxford University Press, 1998.
  22. Heim, Michael. Electric language. Yale, Yale University, 1999.
  23. Herman, Andrew & Swiss, Thomas. The world wide web and contemporary cultural theory. London, Routledge Press, 2000.
  24. Hillis, Ken. Digital sensations. Minneapolis, University of Minnesota Press, 1999.
  25. Hoffman, Donald D. Visual Intelligence. London, W.W. Norton & Company, 1998.
  26. Joyce, Michael. Of Two minds: hypertext, pedagogy and poetics. Michigan, Michigan Press, 1998.
  27. Joyce, Michael. Othermind-edness. Michigan, Michigan Press, 2000.
  28. Kidder, Tracy. The soul of a new machine. Boston, Little, Brown and Company, 2000.
  29. Kroker, Arthur & Marilouise. Digital delirium. New York, St. Martin’s Press, 1997.
  30. Landow, George. Hypertext 3.0. Baltimore, Johns Hopkins UP, 2006.
  31. Landow, George P. Hyper / text / theory. Baltimore, The Johns Hopkins University Press, 1994.
  32. Landow, George P. Teoría del hipertexto. Barcelona, Paidós, 1997.
  33. Landow, George P. Hipertexto. Barcelona, Paidós, 1995.
  34. Laufer, R. & Scavetta, Texto, Hipertexto, Hipermedia. Porto, RésEditora, 1997.
  35. Laufer, R. & Scavetta, D. Texte, hypertexte, hypermedia. Paris, PUF, 1992.
  36. Mackay, Hugh & O’sullivan, Tim. The media reader: continuity and transformation. London, Sage Publications, 1999.
  37. Manovich, L. The language of new media. Cambridge, MIT Press, 2001.
  38. Mcluhan, Eric. Electric language. New York, St. Martin’s Press, 1998.
  39. Mirzoeff, Nicholas. Visual culture reader. New York, Routledge Press, 1998.
  40. Naughton, John. A brief history of the future. New York, The Overlook Press, 2000.
  41. Nelson, Ted. Libertando-se da prisão. São Paulo, IMESP/FILE, 2005.
  42. Norman, Donald A. The invisible computer. Cambridge, The Mit Press, 1998.
  43. Nunberg, Geoffrey. El futuro del libro. Barcelona, Paidós, 1998.
  44. Nunberg, Geoffrey. The future of the book. Los Angeles, California, 1996.
  45. Puglisi, Luigi Prestinenza. Hyper architecture. Basel, Birkhäuser, 1999.
  46. Quéau, Philippe. Lo virtual – virtudes e vértigos. Barcelona, Paidós, 1993.
  47. Ryan, Marie-Laure. Cyberspace Textuality. Computer Technology and Literary Theory. Bloomington, Indiana Univ. Press, 1999.
  48. Selfe, Cynthia L. Technology and literacy in the twenty-first century. Illinois, Southern Illinois University Press, 1999.
  49. Shillingsburg, Peter L. Resisting Texts. Michigan, Michigan Press, 2000.
  50. Sicko, Dan. Techno Rebels. New York, Billboard Books, 1999.
  51. Snyder, Ilana. Page to screen. London, Routledge Press, 1999.
  52. Turkle, Sherry. Life on the screen. New York, Touchstone, 1997.
  53. Turkle, Sherry. A vida no ecrã. Lisboa, Relógio D’água, 1997.
  54. Ulmer, G. Grammatology hypermedia. Post-modern culture. Vol 1, n. 2, jan. 1991.
  55. Vouillamoz, Núria. Literatura e hipermedia. Barcelona, Paidós, 2000.
  56. Warschauer, Mark. Electronic Literacies. Mahwah, Lawrence Erlbaum Publishers, 1999.
  57. Winograd, Terry & Flores, Fernando. Understanding Computers and cognition. Menlo Park, Addison-Wesley Publishing, 1987.

Referências

  1. Fuller, Matthew (2008). Software Studies: a lexicon. [S.l.]: The MIT Press. Consultado em 19 de maio de 2008. Arquivado do original em 17 de julho de 2010 
  2. Software Studies Initiative @ UCSD website
  3. Software Studies Workshop Rotterdam 2006 website
  4. SoftWhere: Software Studies Workshop San Diego 2008 website. O grupo de Software Studies (Estudos do Software) abriu recentemente seu primeiro grupo fora dos Estados Unidos, na cidade de São Paulo, Brasil.
  5. «Cópia arquivada». Consultado em 3 de agosto de 2010. Arquivado do original em 3 de agosto de 2010 
  6. «Cópia arquivada». Consultado em 19 de maio de 2008. Arquivado do original em 17 de julho de 2010 
  7. «Cópia arquivada». Consultado em 28 de fevereiro de 2011. Arquivado do original em 28 de fevereiro de 2011 
  8. http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12570
  9. http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12573
  10. http://computationalculture.net/
  11. «Laboratório de Software Studies (Estudos Culturais do Software) (SWS)». www.ufjf.br. Consultado em 28 de dezembro de 2016 
  12. Marino, Mark (2006). «Critical Code Studies». Electronic Book Review. Critical Code Studies 
  13. "Wardrip-Fruin, Noah (2009). «Expressive Processing». The MIT Press. Consultado em 26 de maio de 2009. Arquivado do original em 28 de fevereiro de 2011 
  14. Young, Jeffrey R. (1 de fevereiro de 2008). «Blog Comments vs. Peer Review: Which Way Makes a Book Better?». The Chronicle of Higher Education. Washington D.C. pp. A20