- __ Plasma Damage (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
- __ Plasma Damage x3 (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
- __ Plasma Damage x2 (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
- __ Plasma Damage x3 (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
- 0.5 sec recharge
- __ Plasma Damage (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
- __ Plasma Damage (__ DPS)
- 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec.
See also:
* Weapons table
* Space equiv.
* Altamid
* Assimilated
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasma
* Plasmatic
* Romulan
Assimilated Plasma weapons have a chance to heal the user over time, improving all Damage dealt during that period.
Obtained
Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box].
Modifiers
Very Rare Assimilated Plasma weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
- [CrtD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Assimilated Plasma weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
+Sets
| ||
---|---|---|
Set | Passive | Effects |
8472 Counter-Command Elite - Set 2 | Bio-Molecular Conduits | +10% Plasma Damage, +5% Critical Chance |
Excessive Development - Set 2 | Defensive Countermeasures | +20% Plasma Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pla] | +20% Plasma Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
External links
- Plasma at Memory Alpha, the Star Trek Wiki.
- "The Borg Lock Box" – Arcgames.com, 24 January, 2020.
Ground weapon table |
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