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Nanite Disruptor Compression Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting
Disruptor Damage
__ Disruptor Damage (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Compression Beam Setting
Exploit Attack
Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
+10 Repel
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
4 sec recharge
Value: Energy credit icon
Nanite Disruptor Compression Pistol icon
Common icon
Nanite Disruptor Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Nanite Disruptor Wide Beam Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting
Disruptor Damage
__ Disruptor Damage x2 (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Wide Beam Setting
Expose Attack
Cone AoE Disruptor Damage
__ Disruptor Damage (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
4 sec recharge
Value: Energy credit icon
Nanite Disruptor Wide Beam Pistol icon
Common icon
Nanite Disruptor Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Nanite Disruptor High Density Beam Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting
Disruptor Damage
__ Disruptor Damage x2 (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
High Density Beam
Exploit Attack
Cylindrical AoE Disruptor Damage and Repel
__ Disruptor Damage (__ DPS)
+25 Repel
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
6 sec recharge
Value: Energy credit icon
Nanite Disruptor High Density Beam Rifle icon
Common icon
Nanite Disruptor High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Nanite Disruptor Split Beam Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Setting
Disruptor Damage
__ Disruptor Damage x2 (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Auto-Targeting Beam
Exploit Attack
Cone AoE Disruptor Damage
__ Disruptor Damage on up to three targets.
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
6 sec recharge
Value: __ Energy credit icon
Nanite Disruptor Split Beam Rifle icon
Common icon
Nanite Disruptor Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Nanite Disruptor Assault Minigun
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Beam Burst
Disruptor Damage
__ Disruptor Damage x4 (__ DPS)
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Beam Sweep
Expose Attack
Cone AoE Disruptor Damage
11 pulses: __ Disruptor Damage
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
12 sec recharge
Value: Energy credit icon
Nanite Disruptor Assault Minigun icon
Common icon
Nanite Disruptor Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Nanite Disruptor Pulsewave Assault
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Pulsewave Setting
Cylindrical AoE Disruptor Damage and Repel
__ Disruptor Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Arcwave Setting
Expose Attack
Cone AoE Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
8 sec recharge
Value: Energy credit icon
Nanite Disruptor Pulsewave Assault icon
Common icon
Nanite Disruptor Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

Nanite Disruptor ground weapons have a chance to reduce the target's damage resistance and shield resilience.

Obtained

Nanite Disruptor weapons can be obtained from the [Special Equipment Pack - Nanite Disruptor Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Tal Shiar Lock Box].

Modifiers

Very Rare Nanite Disruptor weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Wide Pistol:  
 →
Beam Setting
(25 m)
Wide Beam Setting
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 17 47 49 9.3 10 31
II 19 51 53 10 11 33
III 20 56 58 11 12 36
IV 22 60 62 12 13 39
V 23 65 67 13 14 42
VI 25 69 72 14 15 45
VII 27 74 76 15 16 48
VIII 28 78 81 15 17 51
IX 30 82 85 16 18 54
X 31 87 90 17 19 56
XI 33 91 95 18 20 59
XII 35 96 99 19 21 62
• High Density Beam:  
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
• Split Beam Rifle:  
 →
Beam Setting
(35 m)
Auto-Targeting
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
• Assault Minigun:
 →
Beam Burst
(30 m)
Beam Sweep
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPV DPS
I 21 44 16 5.2 5.2
II 23 49 18 5.7 5.7
III 25 53 19 6.2 6.2
IV 27 57 21 6.7 6.7
V 29 61 22 7.2 7.2
VI 31 65 24 7.6 7.6
VII 33 70 25 8.1 8.1
VIII 35 74 27 8.6 8.6
IX 37 78 28 9.1 9.1
X 39 82 30 9.6 9.6
XI 41 86 32 10 10
XII 43 90 33 11 11
• Pulsewave Assault:
 →
Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Nanite Disruptor weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Disruptor Damage, +5% Critical Chance
Terran Task Force Special Ops - Set 2 Interference Algorithm +8.8% Disruptor Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon
Common icon
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon
Veryrare icon
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon
Very rare icon
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Herald Tactical Kit icon
Very rare icon
Herald Career-Specific Kit [+Dis] +20% Disruptor Weapon Damage Energy
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon
Rare icon
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon
Common icon
Power Cell
Small • Medium • Large
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table
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