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Plasma Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __ Energy credit icon
Plasma Compression Pistol icon
Common icon
Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Plasma Compression Pistol:  
 →
Plasma Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __ Energy credit icon
Plasma Compression Pistol icon
Common icon

Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Plasma Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Dual Bolt Setting
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __ Energy credit icon
Plasma Dual Pistols icon
Common icon
Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Plasma Dual Pistols:  
 →
Plasma Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Dual Bolt Setting
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __ Energy credit icon
Plasma Dual Pistols icon
Common icon

Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Plasma Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting
Expose Attack
Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma Stun Pistol icon
Common icon
Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Plasma Stun Pistol:  
 →
Plasma Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting
Expose Attack
Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma Stun Pistol icon
Common icon

Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Plasma Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __ Energy credit icon
Plasma Wide Beam Pistol icon
Common icon
Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Plasma Wide Beam Pistol:  
 →
Plasma Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __ Energy credit icon
Plasma Wide Beam Pistol icon
Common icon

Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Plasma Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Burst
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Full Auto Rifle icon
Common icon
Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Plasma Full Auto Rifle:  
 →
Plasma Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Burst
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Full Auto Rifle icon
Common icon

Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Plasma High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma High Density Beam Rifle icon
Common icon
Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Plasma High Density Beam Rifle:  
 →
Plasma High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma High Density Beam Rifle icon
Common icon

Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Plasma Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Sniper Rifle icon
Common icon
Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Plasma Sniper Rifle:  
 →
Plasma Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Sniper Rifle icon
Common icon

Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Plasma Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam
Exploit Attack
Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma Split Beam Rifle icon
Common icon
Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Plasma Split Beam Rifle:  
 →
Plasma Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam
Exploit Attack
Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __ Energy credit icon
Plasma Split Beam Rifle icon
Common icon

Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Plasma Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Burst
Plasma Damage
__ Plasma Damage x4 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep
Expose Attack
Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __ Energy credit icon
Plasma Assault Minigun icon
Common icon
Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Plasma Assault Minigun:  
 →
Plasma Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Beam Burst
Plasma Damage
__ Plasma Damage x4 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep
Expose Attack
Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __ Energy credit icon
Plasma Assault Minigun icon
Common icon

Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Plasma Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast
Expose Attack
Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __ Energy credit icon
Plasma Blast Assault icon
Common icon
Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Plasma Blast Assault:  
 →
Plasma Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast
Expose Attack
Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __ Energy credit icon
Plasma Blast Assault icon
Common icon

Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Plasma Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Pulsewave Setting
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting
Expose Attack
Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Pulsewave Assault icon
Common icon
Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Plasma Pulsewave Assault:  
 →
Plasma Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers

Pulsewave Setting
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting
Expose Attack
Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __ Energy credit icon
Plasma Pulsewave Assault icon
Common icon

Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

Plasma ground weapons have a chance to apply additional plasma damage. They can be obtained as a mission rewards and drops, or R&D crafting system.

Modifiers

Uncommon Plasma weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • [CritD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Crafted modifier: This modifier can appear once when crafting a ground weapon of Rare quality and higher:

  • [Run]: Increases run speed by 15%

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Dual Pistol:  
 →
Dual Bolt Setting
(25 m)
Bolt Spray
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 18 48 15 25 10 31
II 20 52 14 10 11 33
III 21 57 15 11 12 36
IV 23 61 17 12 13 39
V 25 66 18 13 14 42
VI 26 70 19 14 15 45
VII 28 75 20 15 16 48
VIII 30 79 22 16 17 51
IX 31 84 23 17 18 54
X 33 88 24 18 19 56
XI 35 92 25 18 20 59
XII 36 97 26 19 21 62
• Stun Pistol:  
 →
Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
Std. 16 43 5.2 1.5 9 29
I 17 47 5.7 1.7 10 31
II 19 51 6.2 1.8 11 33
III 20 56 6.8 2 12 36
IV 22 60 7.3 2.1 13 39
V 23 65 7.8 2.3 14 42
VI 25 69 8.4 2.4 15 45
VII 27 74 8.9 2.6 16 48
VIII 28 78 9.4 2.7 17 51
IX 30 82 10 2.9 18 54
X 31 87 10 3.1 19 56
XI 33 91 11 3.2 20 59
XII 35 96 12 3.4 21 62
• Wide Pistol:  
 →
Beam Setting
(25 m)
Wide Beam Setting
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 17 47 49 9.3 10 31
II 19 51 53 10 11 33
III 20 56 58 11 12 36
IV 22 60 62 12 13 39
V 23 65 67 13 14 42
VI 25 69 72 14 15 45
VII 27 74 76 15 16 48
VIII 28 78 81 15 17 51
IX 30 82 85 16 18 54
X 31 87 90 17 19 56
XI 33 91 95 18 20 59
XII 35 96 99 19 21 62
• Full Auto Rifle:  
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 51 13 6.8 13 17
II 22 55 14 7.4 14 19
III 24 60 15 8.1 15 21
IV 26 65 17 8.7 17 22
V 28 70 18 9.4 18 24
VI 30 75 19 10 19 25
VII 32 79 20 11 20 27
VIII 34 84 22 11 22 29
IX 36 89 23 12 23 30
X 38 94 24 13 24 32
XI 39 99 25 13 25 34
XII 41 103 26 14 26 35
• High Density Beam:  
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Split Beam Rifle:  
 →
Beam Setting
(35 m)
Auto-Targeting
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
• Assault Minigun:
 →
Beam Burst
(30 m)
Beam Sweep
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPV DPS
I 21 44 16 5.2 5.2
II 23 49 18 5.7 5.7
III 25 53 19 6.2 6.2
IV 27 57 21 6.7 6.7
V 29 61 22 7.2 7.2
VI 31 65 24 7.6 7.6
VII 33 70 25 8.1 8.1
VIII 35 74 27 8.6 8.6
IX 37 78 28 9.1 9.1
X 39 82 30 9.6 9.6
XI 41 86 32 10 10
XII 43 90 33 11 11
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11
• Pulsewave Assault:
 →
Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Plasma weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Plasma Damage, +5% Critical Chance
Excessive Development - Set 2 Defensive Countermeasures +20% Plasma Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon
Common icon
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon
Veryrare icon
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon
Very rare icon
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Herald Tactical Kit icon
Very rare icon
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon
Rare icon
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon
Common icon
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table
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