Plasma Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Compression Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Plasma Compression Pistol:
→
Plasma Compression Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting Exploit Attack Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
|
Plasma Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __
Plasma Dual Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Plasma Dual Pistols:
→
Plasma Dual Pistols Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Dual Bolt Setting Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray Expose Attack Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __
Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
|
Plasma Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting
Expose Attack
Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Stun Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Plasma Stun Pistol:
→
Plasma Stun Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting Expose Attack Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
|
Plasma Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Wide Beam Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Plasma Wide Beam Pistol:
→
Plasma Wide Beam Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting Expose Attack Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
|
Plasma Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Full Auto Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Plasma Full Auto Rifle:
→
Plasma Full Auto Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Burst Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 0.5 sec recharge
Full Auto Sweep Expose Attack Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
|
Plasma High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma High Density Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Plasma High Density Beam Rifle:
→
Plasma High Density Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam Exploit Attack Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
|
Plasma Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Sniper Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Plasma Sniper Rifle:
→
Plasma Sniper Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot Exploit Attack Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
|
Plasma Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam
Exploit Attack
Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Split Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Plasma Split Beam Rifle:
→
Plasma Split Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam Exploit Attack Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
|
Plasma Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Plasma Damage
- __ Plasma Damage x4 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep
Expose Attack
Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Assault Miniguns are ranged
ground weapons available for
characters and
bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Plasma Assault Minigun:
→
Plasma Assault Minigun Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Burst Plasma Damage
- __ Plasma Damage x4 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep Expose Attack Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
|
Plasma Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast
Expose Attack
Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Blast Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Plasma Blast Assault:
→
Plasma Blast Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast Expose Attack Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
|
Plasma Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Plasma Damage and Repel
- __ Plasma Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting
Expose Attack
Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Pulsewave Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Plasma Pulsewave Assault:
→
Plasma Pulsewave Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Pulsewave Setting Cylindrical AoE Plasma Damage and Repel
- __ Plasma Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting Expose Attack Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
|
Plasma ground weapons have a chance to apply additional plasma damage. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Plasma weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
• Compression Pistol: →
|
Bolt Setting (25 m)
|
Compression Bolt Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
49 |
68 |
14 |
10 |
31
|
II
|
22 |
54 |
75 |
16 |
11 |
33
|
III
|
23 |
59 |
81 |
17 |
12 |
36
|
IV
|
25 |
63 |
87 |
18 |
13 |
39
|
V
|
27 |
68 |
94 |
20 |
14 |
42
|
VI
|
29 |
73 |
100 |
21 |
15 |
45
|
VII
|
31 |
77 |
107 |
22 |
16 |
48
|
VIII
|
33 |
82 |
113 |
24 |
17 |
51
|
IX
|
35 |
86 |
120 |
25 |
18 |
54
|
X
|
36 |
91 |
126 |
27 |
19 |
56
|
XI
|
38 |
96 |
132 |
28 |
20 |
59
|
XII
|
40 |
100 |
139 |
29 |
21 |
62
|
• Dual Pistol: →
|
Dual Bolt Setting (25 m)
|
Bolt Spray (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
18 |
48 |
15 |
25 |
10 |
31
|
II
|
20 |
52 |
14 |
10 |
11 |
33
|
III
|
21 |
57 |
15 |
11 |
12 |
36
|
IV
|
23 |
61 |
17 |
12 |
13 |
39
|
V
|
25 |
66 |
18 |
13 |
14 |
42
|
VI
|
26 |
70 |
19 |
14 |
15 |
45
|
VII
|
28 |
75 |
20 |
15 |
16 |
48
|
VIII
|
30 |
79 |
22 |
16 |
17 |
51
|
IX
|
31 |
84 |
23 |
17 |
18 |
54
|
X
|
33 |
88 |
24 |
18 |
19 |
56
|
XI
|
35 |
92 |
25 |
18 |
20 |
59
|
XII
|
36 |
97 |
26 |
19 |
21 |
62
|
• Stun Pistol: →
|
Beam Setting (25 m)
|
Stun Beam Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
Std.
|
16 |
43 |
5.2 |
1.5 |
9 |
29
|
I
|
17 |
47 |
5.7 |
1.7 |
10 |
31
|
II
|
19 |
51 |
6.2 |
1.8 |
11 |
33
|
III
|
20 |
56 |
6.8 |
2 |
12 |
36
|
IV
|
22 |
60 |
7.3 |
2.1 |
13 |
39
|
V
|
23 |
65 |
7.8 |
2.3 |
14 |
42
|
VI
|
25 |
69 |
8.4 |
2.4 |
15 |
45
|
VII
|
27 |
74 |
8.9 |
2.6 |
16 |
48
|
VIII
|
28 |
78 |
9.4 |
2.7 |
17 |
51
|
IX
|
30 |
82 |
10 |
2.9 |
18 |
54
|
X
|
31 |
87 |
10 |
3.1 |
19 |
56
|
XI
|
33 |
91 |
11 |
3.2 |
20 |
59
|
XII
|
35 |
96 |
12 |
3.4 |
21 |
62
|
• Wide Pistol: →
|
Beam Setting (25 m)
|
Wide Beam Setting (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
17 |
47 |
49 |
9.3 |
10 |
31
|
II
|
19 |
51 |
53 |
10 |
11 |
33
|
III
|
20 |
56 |
58 |
11 |
12 |
36
|
IV
|
22 |
60 |
62 |
12 |
13 |
39
|
V
|
23 |
65 |
67 |
13 |
14 |
42
|
VI
|
25 |
69 |
72 |
14 |
15 |
45
|
VII
|
27 |
74 |
76 |
15 |
16 |
48
|
VIII
|
28 |
78 |
81 |
15 |
17 |
51
|
IX
|
30 |
82 |
85 |
16 |
18 |
54
|
X
|
31 |
87 |
90 |
17 |
19 |
56
|
XI
|
33 |
91 |
95 |
18 |
20 |
59
|
XII
|
35 |
96 |
99 |
19 |
21 |
62
|
|
• Full Auto Rifle: →
|
Bolt Burst (30 m)
|
Full Auto Sweep (20 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
51 |
13 |
6.8 |
13 |
17
|
II
|
22 |
55 |
14 |
7.4 |
14 |
19
|
III
|
24 |
60 |
15 |
8.1 |
15 |
21
|
IV
|
26 |
65 |
17 |
8.7 |
17 |
22
|
V
|
28 |
70 |
18 |
9.4 |
18 |
24
|
VI
|
30 |
75 |
19 |
10 |
19 |
25
|
VII
|
32 |
79 |
20 |
11 |
20 |
27
|
VIII
|
34 |
84 |
22 |
11 |
22 |
29
|
IX
|
36 |
89 |
23 |
12 |
23 |
30
|
X
|
38 |
94 |
24 |
13 |
24 |
32
|
XI
|
39 |
99 |
25 |
13 |
25 |
34
|
XII
|
41 |
103 |
26 |
14 |
26 |
35
|
• High Density Beam: →
|
Beam Setting (35 m)
|
High Density Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
21 |
44 |
57 |
7.8 |
13 |
17
|
II
|
23 |
49 |
62 |
8.6 |
14 |
19
|
III
|
25 |
53 |
68 |
9.3 |
15 |
21
|
IV
|
27 |
57 |
73 |
10 |
17 |
22
|
V
|
29 |
61 |
78 |
11 |
18 |
24
|
VI
|
31 |
65 |
84 |
12 |
19 |
25
|
VII
|
33 |
70 |
89 |
12 |
20 |
27
|
VIII
|
35 |
74 |
94 |
13 |
22 |
29
|
IX
|
37 |
78 |
100 |
14 |
23 |
30
|
X
|
39 |
82 |
105 |
14 |
24 |
32
|
XI
|
41 |
86 |
110 |
15 |
25 |
34
|
XII
|
43 |
90 |
116 |
16 |
26 |
35
|
• Sniper Rifle: →
|
Bolt Setting (35 m)
|
Sniper Shot (45 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
30 |
43 |
81 |
8.3 |
13 |
17
|
II
|
33 |
47 |
89 |
9.1 |
14 |
19
|
III
|
36 |
51 |
96 |
9.9 |
15 |
21
|
IV
|
39 |
55 |
104 |
11 |
17 |
22
|
V
|
41 |
59 |
112 |
11 |
18 |
24
|
VI
|
44 |
63 |
119 |
12 |
19 |
25
|
VII
|
47 |
67 |
127 |
13 |
20 |
27
|
VIII
|
50 |
71 |
135 |
14 |
22 |
29
|
IX
|
53 |
75 |
142 |
15 |
23 |
30
|
X
|
56 |
79 |
150 |
15 |
24 |
32
|
XI
|
59 |
84 |
160 |
16 |
25 |
34
|
XII
|
61 |
87 |
165 |
17 |
26 |
35
|
• Split Beam Rifle: →
|
Beam Setting (35 m)
|
Auto-Targeting Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
49 |
13 |
17
|
II
|
23 |
49 |
53 |
14 |
19
|
III
|
25 |
53 |
58 |
15 |
21
|
IV
|
27 |
57 |
62 |
17 |
22
|
V
|
29 |
61 |
67 |
18 |
24
|
VI
|
31 |
65 |
72 |
19 |
25
|
VII
|
33 |
70 |
76 |
20 |
27
|
VIII
|
35 |
74 |
81 |
22 |
29
|
IX
|
37 |
78 |
85 |
23 |
30
|
X
|
39 |
82 |
90 |
24 |
32
|
XI
|
41 |
86 |
95 |
25 |
34
|
XII
|
43 |
90 |
99 |
26 |
35
|
|
• Assault Minigun: →
|
Beam Burst (30 m)
|
Beam Sweep (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
16 |
5.2 |
5.2
|
II
|
23 |
49 |
18 |
5.7 |
5.7
|
III
|
25 |
53 |
19 |
6.2 |
6.2
|
IV
|
27 |
57 |
21 |
6.7 |
6.7
|
V
|
29 |
61 |
22 |
7.2 |
7.2
|
VI
|
31 |
65 |
24 |
7.6 |
7.6
|
VII
|
33 |
70 |
25 |
8.1 |
8.1
|
VIII
|
35 |
74 |
27 |
8.6 |
8.6
|
IX
|
37 |
78 |
28 |
9.1 |
9.1
|
X
|
39 |
82 |
30 |
9.6 |
9.6
|
XI
|
41 |
86 |
32 |
10 |
10
|
XII
|
43 |
90 |
33 |
11 |
11
|
• Blast Assault: →
|
Bolt Setting (30 m)
|
Energy Blast (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
45 |
36 |
57 |
4.1 |
5.2 |
5.2
|
II
|
49 |
39 |
62 |
4.5 |
5.7 |
5.7
|
III
|
53 |
42 |
68 |
4.9 |
6.2 |
6.2
|
IV
|
57 |
46 |
73 |
5.3 |
6.7 |
6.7
|
V
|
61 |
49 |
78 |
5.7 |
7.2 |
7.2
|
VI
|
66 |
53 |
84 |
6.1 |
7.6 |
7.6
|
VII
|
70 |
56 |
89 |
6.5 |
8.1 |
8.1
|
VIII
|
74 |
59 |
94 |
6.9 |
8.6 |
8.6
|
IX
|
78 |
63 |
100 |
7.2 |
9.1 |
9.1
|
X
|
82 |
66 |
105 |
7.6 |
9.6 |
9.6
|
XI
|
87 |
69 |
110 |
8 |
10 |
10
|
XII
|
91 |
73 |
116 |
8.4 |
11 |
11
|
• Pulsewave Assault: →
|
Pulsewave Setting (20 m)
|
Arcwave Setting (15 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
65 |
52 |
108 |
12 |
13 |
17
|
II
|
71 |
57 |
118 |
13 |
14 |
19
|
III
|
77 |
62 |
129 |
14 |
15 |
21
|
IV
|
83 |
67 |
139 |
15 |
17 |
22
|
V
|
89 |
72 |
149 |
16 |
18 |
24
|
VI
|
96 |
76 |
159 |
17 |
19 |
25
|
VII
|
102 |
81 |
169 |
18 |
20 |
27
|
VIII
|
108 |
86 |
180 |
19 |
22 |
29
|
IX
|
114 |
91 |
190 |
21 |
23 |
30
|
X
|
120 |
96 |
200 |
22 |
24 |
32
|
XI
|
126 |
101 |
210 |
23 |
25 |
34
|
XII
|
132 |
106 |
220 |
24 |
26 |
35
|
|
Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Plasma weapons (ground)s can be enhanced by the following Ground Skills:
Sets
Personal equipment
Body Armor
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Recoil Compensating Armor |
+40% Critical Severity |
Both
|
|
Integrated Targeting Armor |
+5% Critical Chance |
Both
|
|
Physical Augmentation Armor |
+10% Physical Damage strength |
Melee
|
|
Energy Harness Armor |
+5% All Energy Damage |
Energy
|
Personal Shields
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
Energy
|
|
Crystalline Personal Shield Matrix |
Chance of 10% energy damage buff for 4 sec when taking damage. |
Energy
|
Kits
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Romulan Imperial Navy Career-Specific Kit |
+__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals)
|
|
Herald Career-Specific Kit [+Pla] |
+20% Plasma Weapon Damage |
Energy
|
|
Xindi Career-Specific Kit [+ExpDur] |
+__ sec Expose Duration |
Both
|
|
Xindi Career-Specific Kit [+ExpHit] |
+__% Chance to Expose |
Both
|
|
Delta Expedition Career-Specific Kit [CritD] |
+__% Critical Severity |
Both
|
|
Delta Expedition Career-Specific Kit [CritH] |
+__% Critical Chance |
Both
|
|
Delta Expedition Career-Specific Kit [CritX] |
+__% Critical Chance +__% Critical Severity |
Both
|
Ground Devices
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Gambling Device |
+10% Critical Chance +10% Critical Severity |
Both
|
|
Tribble |
+1% - +2.5% All Damage strength, depending on Tribble used. |
Both
|
|
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy
|
External links