- __ Antiproton Damage (__ DPS)
- +20 Crit Severity Bonus
Antiproton Compression Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Antiproton Damage
Compression Bolt Setting Exploit Attack Antiproton Damage and Knockback
Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. |
- __ Antiproton Damage x3 (__ DPS)
- +20 Crit Severity Bonus
Antiproton Dual Pistols Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Dual Bolt Setting Antiproton Damage
Bolt Spray Expose Attack Cone AoE Antiproton Damage
Antiproton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player. |
- __ Antiproton Damage x2 (__ DPS)
- +20 Crit Severity Bonus
Antiproton Stun Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Antiproton Damage
Stun Beam Setting Expose Attack Stuns Target
Antiproton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage. |
- __ Antiproton Damage x2 (__ DPS)
- +20 Crit Severity Bonus
Antiproton Wide Beam Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Antiproton Damage
Wide Beam Setting Expose Attack Cone AoE Antiproton Damage
Antiproton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player. |
- __ Antiproton Damage x3 (__ DPS)
- +20 Crit Severity Bonus
- 0.5 sec recharge
Antiproton Full Auto Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Burst Antiproton Damage
Full Auto Sweep Expose Attack Cone AoE Antiproton Damage
Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player. |
- __ Antiproton Damage x2 (__ DPS)
- +20 Crit Severity Bonus
Antiproton High Density Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Antiproton Damage
High Density Beam Exploit Attack Cylindrical AoE Antiproton Damage and Repel
Antiproton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path. |
- __ Antiproton Damage (__ DPS)
- +20 Crit Severity Bonus
Antiproton Sniper Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Antiproton Damage
Sniper Shot Exploit Attack Antiproton Damage and Knockback
Antiproton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. |
- __ Antiproton Damage x2 (__ DPS)
- +20 Crit Severity Bonus
Antiproton Split Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Antiproton Damage
Auto-Targeting Beam Exploit Attack Cone AoE Antiproton Damage
Antiproton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range. |
- __ Antiproton Damage x4 (__ DPS)
- +20 Crit Severity Bonus
Antiproton Assault Minigun Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Burst Antiproton Damage
Beam Sweep Expose Attack Cone AoE Antiproton Damage
Antiproton Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate. |
- __ Antiproton Damage (__ DPS)
- +20 Crit Severity Bonus
Antiproton Blast Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Antiproton Damage
Energy Blast Expose Attack Targeted AoE Antiproton Damage and Knockback
Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets. |
- __ Antiproton Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- +20 Crit Severity Bonus
Antiproton Pulsewave Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Pulsewave Setting Cylindrical AoE Antiproton Damage and Repel
Arcwave Setting Expose Attack Cone AoE Antiproton Damage and Knockback
Antiproton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range. |
See also:
* Weapons table
* Space equiv.
* Anti-Borg
* Antiproton
* Ba'ul
* Courier
* Delphic
* Fluidic
* Herald
* Radiant
* Sonic
* Temporal
* Voth
Antiproton ground weapons have a chance for increased critical severity. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Antiproton weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier: This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Antiproton weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
+Sets
| ||
---|---|---|
Set | Passive | Effects |
Duelist Regalia - Set 2 | Heightened Focus | +25% Antiproton Damage |
Temporal Defense Initiative Operative - Set 2 | Chroniton Acclimation | +14.3% Antiproton Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Ap] | +20% Antiproton Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
External links
- Antiproton at Memory Alpha, the Star Trek Wiki.
Ground weapon table |
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