Disruptor Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Compression Bolt Setting
Exploit Attack
Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
+10 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
4 sec recharge
Value: __
Disruptor Compression Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Disruptor Compression Pistol:
→
Disruptor Compression Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Compression Bolt Setting Exploit Attack Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
+10 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
4 sec recharge
Value: __
Disruptor Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
|
Disruptor Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Disruptor Damage
- __ Disruptor Damage x3 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Bolt Spray
Expose Attack
Cone AoE Disruptor Damage
__ Disruptor Damage x5 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5 sec recharge
Value: __
Disruptor Dual Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Disruptor Dual Pistols:
→
Disruptor Dual Pistols Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Dual Bolt Setting Disruptor Damage
- __ Disruptor Damage x3 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Bolt Spray Expose Attack Cone AoE Disruptor Damage
__ Disruptor Damage x5 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5 sec recharge
Value: __
Disruptor Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
|
Disruptor Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Stun Beam Setting
Expose Attack
Stuns Target
__ Disruptor Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor Stun Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Disruptor Stun Pistol:
→
Disruptor Stun Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Stun Beam Setting Expose Attack Stuns Target
__ Disruptor Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
|
Disruptor Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Wide Beam Setting
Expose Attack
Cone AoE Disruptor Damage
__ Disruptor Damage (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
4 sec recharge
Value: __
Disruptor Wide Beam Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Disruptor Wide Beam Pistol:
→
Disruptor Wide Beam Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Wide Beam Setting Expose Attack Cone AoE Disruptor Damage
__ Disruptor Damage (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
4 sec recharge
Value: __
Disruptor Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
|
Disruptor Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Disruptor Damage
- __ Disruptor Damage x3 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- 0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Disruptor Damage
__ Disruptor Damage x5 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Full Auto Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Disruptor Full Auto Rifle:
→
Disruptor Full Auto Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Burst Disruptor Damage
- __ Disruptor Damage x3 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- 0.5 sec recharge
Full Auto Sweep Expose Attack Cone AoE Disruptor Damage
__ Disruptor Damage x5 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
|
Disruptor High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
High Density Beam
Exploit Attack
Cylindrical AoE Disruptor Damage and Repel
__ Disruptor Damage (__ DPS)
+25 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor High Density Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Disruptor High Density Beam Rifle:
→
Disruptor High Density Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
High Density Beam Exploit Attack Cylindrical AoE Disruptor Damage and Repel
__ Disruptor Damage (__ DPS)
+25 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
|
Disruptor Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Sniper Shot
Exploit Attack
Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Sniper Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Disruptor Sniper Rifle:
→
Disruptor Sniper Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Sniper Shot Exploit Attack Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
|
Disruptor Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Auto-Targeting Beam
Exploit Attack
Cone AoE Disruptor Damage
__ Disruptor Damage on up to three targets.
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor Split Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Disruptor Split Beam Rifle:
→
Disruptor Split Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Disruptor Damage
- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Auto-Targeting Beam Exploit Attack Cone AoE Disruptor Damage
__ Disruptor Damage on up to three targets.
5% Chance: -20 All Damage Resistance Rating for 10 sec
6 sec recharge
Value: __
Disruptor Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
|
Disruptor Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Disruptor Damage
- __ Disruptor Damage x4 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Beam Sweep
Expose Attack
Cone AoE Disruptor Damage
11 pulses: __ Disruptor Damage
5% Chance: -20 All Damage Resistance Rating for 10 sec
12 sec recharge
Value: __
Disruptor Assault Miniguns are ranged
ground weapons available for
characters and
bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Disruptor Assault Minigun:
→
Disruptor Assault Minigun Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Burst Disruptor Damage
- __ Disruptor Damage x4 (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Beam Sweep Expose Attack Cone AoE Disruptor Damage
11 pulses: __ Disruptor Damage
5% Chance: -20 All Damage Resistance Rating for 10 sec
12 sec recharge
Value: __
Disruptor Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
|
Disruptor Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Energy Blast
Expose Attack
Targeted AoE Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
12 sec recharge
Value: __
Disruptor Blast Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Disruptor Blast Assault:
→
Disruptor Blast Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Disruptor Damage
- __ Disruptor Damage (__ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Energy Blast Expose Attack Targeted AoE Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
12 sec recharge
Value: __
Disruptor Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
|
Disruptor Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Disruptor Damage and Repel
- __ Disruptor Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Arcwave Setting
Expose Attack
Cone AoE Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Pulsewave Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Disruptor Pulsewave Assault:
→
Disruptor Pulsewave Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Pulsewave Setting Cylindrical AoE Disruptor Damage and Repel
- __ Disruptor Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
Arcwave Setting Expose Attack Cone AoE Disruptor Damage and Knockback
__ Disruptor Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
8 sec recharge
Value: __
Disruptor Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
|
Disruptor ground weapons have a chance to reduce the target's damage resistance. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Disruptor weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
• Compression Pistol: →
|
Bolt Setting (25 m)
|
Compression Bolt Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
49 |
68 |
14 |
10 |
31
|
II
|
22 |
54 |
75 |
16 |
11 |
33
|
III
|
23 |
59 |
81 |
17 |
12 |
36
|
IV
|
25 |
63 |
87 |
18 |
13 |
39
|
V
|
27 |
68 |
94 |
20 |
14 |
42
|
VI
|
29 |
73 |
100 |
21 |
15 |
45
|
VII
|
31 |
77 |
107 |
22 |
16 |
48
|
VIII
|
33 |
82 |
113 |
24 |
17 |
51
|
IX
|
35 |
86 |
120 |
25 |
18 |
54
|
X
|
36 |
91 |
126 |
27 |
19 |
56
|
XI
|
38 |
96 |
132 |
28 |
20 |
59
|
XII
|
40 |
100 |
139 |
29 |
21 |
62
|
• Dual Pistol: →
|
Dual Bolt Setting (25 m)
|
Bolt Spray (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
18 |
48 |
15 |
25 |
10 |
31
|
II
|
20 |
52 |
14 |
10 |
11 |
33
|
III
|
21 |
57 |
15 |
11 |
12 |
36
|
IV
|
23 |
61 |
17 |
12 |
13 |
39
|
V
|
25 |
66 |
18 |
13 |
14 |
42
|
VI
|
26 |
70 |
19 |
14 |
15 |
45
|
VII
|
28 |
75 |
20 |
15 |
16 |
48
|
VIII
|
30 |
79 |
22 |
16 |
17 |
51
|
IX
|
31 |
84 |
23 |
17 |
18 |
54
|
X
|
33 |
88 |
24 |
18 |
19 |
56
|
XI
|
35 |
92 |
25 |
18 |
20 |
59
|
XII
|
36 |
97 |
26 |
19 |
21 |
62
|
• Stun Pistol: →
|
Beam Setting (25 m)
|
Stun Beam Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
Std.
|
16 |
43 |
5.2 |
1.5 |
9 |
29
|
I
|
17 |
47 |
5.7 |
1.7 |
10 |
31
|
II
|
19 |
51 |
6.2 |
1.8 |
11 |
33
|
III
|
20 |
56 |
6.8 |
2 |
12 |
36
|
IV
|
22 |
60 |
7.3 |
2.1 |
13 |
39
|
V
|
23 |
65 |
7.8 |
2.3 |
14 |
42
|
VI
|
25 |
69 |
8.4 |
2.4 |
15 |
45
|
VII
|
27 |
74 |
8.9 |
2.6 |
16 |
48
|
VIII
|
28 |
78 |
9.4 |
2.7 |
17 |
51
|
IX
|
30 |
82 |
10 |
2.9 |
18 |
54
|
X
|
31 |
87 |
10 |
3.1 |
19 |
56
|
XI
|
33 |
91 |
11 |
3.2 |
20 |
59
|
XII
|
35 |
96 |
12 |
3.4 |
21 |
62
|
• Wide Pistol: →
|
Beam Setting (25 m)
|
Wide Beam Setting (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
17 |
47 |
49 |
9.3 |
10 |
31
|
II
|
19 |
51 |
53 |
10 |
11 |
33
|
III
|
20 |
56 |
58 |
11 |
12 |
36
|
IV
|
22 |
60 |
62 |
12 |
13 |
39
|
V
|
23 |
65 |
67 |
13 |
14 |
42
|
VI
|
25 |
69 |
72 |
14 |
15 |
45
|
VII
|
27 |
74 |
76 |
15 |
16 |
48
|
VIII
|
28 |
78 |
81 |
15 |
17 |
51
|
IX
|
30 |
82 |
85 |
16 |
18 |
54
|
X
|
31 |
87 |
90 |
17 |
19 |
56
|
XI
|
33 |
91 |
95 |
18 |
20 |
59
|
XII
|
35 |
96 |
99 |
19 |
21 |
62
|
|
• Full Auto Rifle: →
|
Bolt Burst (30 m)
|
Full Auto Sweep (20 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
51 |
13 |
6.8 |
13 |
17
|
II
|
22 |
55 |
14 |
7.4 |
14 |
19
|
III
|
24 |
60 |
15 |
8.1 |
15 |
21
|
IV
|
26 |
65 |
17 |
8.7 |
17 |
22
|
V
|
28 |
70 |
18 |
9.4 |
18 |
24
|
VI
|
30 |
75 |
19 |
10 |
19 |
25
|
VII
|
32 |
79 |
20 |
11 |
20 |
27
|
VIII
|
34 |
84 |
22 |
11 |
22 |
29
|
IX
|
36 |
89 |
23 |
12 |
23 |
30
|
X
|
38 |
94 |
24 |
13 |
24 |
32
|
XI
|
39 |
99 |
25 |
13 |
25 |
34
|
XII
|
41 |
103 |
26 |
14 |
26 |
35
|
• High Density Beam: →
|
Beam Setting (35 m)
|
High Density Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
21 |
44 |
57 |
7.8 |
13 |
17
|
II
|
23 |
49 |
62 |
8.6 |
14 |
19
|
III
|
25 |
53 |
68 |
9.3 |
15 |
21
|
IV
|
27 |
57 |
73 |
10 |
17 |
22
|
V
|
29 |
61 |
78 |
11 |
18 |
24
|
VI
|
31 |
65 |
84 |
12 |
19 |
25
|
VII
|
33 |
70 |
89 |
12 |
20 |
27
|
VIII
|
35 |
74 |
94 |
13 |
22 |
29
|
IX
|
37 |
78 |
100 |
14 |
23 |
30
|
X
|
39 |
82 |
105 |
14 |
24 |
32
|
XI
|
41 |
86 |
110 |
15 |
25 |
34
|
XII
|
43 |
90 |
116 |
16 |
26 |
35
|
• Sniper Rifle: →
|
Bolt Setting (35 m)
|
Sniper Shot (45 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
30 |
43 |
81 |
8.3 |
13 |
17
|
II
|
33 |
47 |
89 |
9.1 |
14 |
19
|
III
|
36 |
51 |
96 |
9.9 |
15 |
21
|
IV
|
39 |
55 |
104 |
11 |
17 |
22
|
V
|
41 |
59 |
112 |
11 |
18 |
24
|
VI
|
44 |
63 |
119 |
12 |
19 |
25
|
VII
|
47 |
67 |
127 |
13 |
20 |
27
|
VIII
|
50 |
71 |
135 |
14 |
22 |
29
|
IX
|
53 |
75 |
142 |
15 |
23 |
30
|
X
|
56 |
79 |
150 |
15 |
24 |
32
|
XI
|
59 |
84 |
160 |
16 |
25 |
34
|
XII
|
61 |
87 |
165 |
17 |
26 |
35
|
• Split Beam Rifle: →
|
Beam Setting (35 m)
|
Auto-Targeting Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
49 |
13 |
17
|
II
|
23 |
49 |
53 |
14 |
19
|
III
|
25 |
53 |
58 |
15 |
21
|
IV
|
27 |
57 |
62 |
17 |
22
|
V
|
29 |
61 |
67 |
18 |
24
|
VI
|
31 |
65 |
72 |
19 |
25
|
VII
|
33 |
70 |
76 |
20 |
27
|
VIII
|
35 |
74 |
81 |
22 |
29
|
IX
|
37 |
78 |
85 |
23 |
30
|
X
|
39 |
82 |
90 |
24 |
32
|
XI
|
41 |
86 |
95 |
25 |
34
|
XII
|
43 |
90 |
99 |
26 |
35
|
|
• Assault Minigun: →
|
Beam Burst (30 m)
|
Beam Sweep (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
16 |
5.2 |
5.2
|
II
|
23 |
49 |
18 |
5.7 |
5.7
|
III
|
25 |
53 |
19 |
6.2 |
6.2
|
IV
|
27 |
57 |
21 |
6.7 |
6.7
|
V
|
29 |
61 |
22 |
7.2 |
7.2
|
VI
|
31 |
65 |
24 |
7.6 |
7.6
|
VII
|
33 |
70 |
25 |
8.1 |
8.1
|
VIII
|
35 |
74 |
27 |
8.6 |
8.6
|
IX
|
37 |
78 |
28 |
9.1 |
9.1
|
X
|
39 |
82 |
30 |
9.6 |
9.6
|
XI
|
41 |
86 |
32 |
10 |
10
|
XII
|
43 |
90 |
33 |
11 |
11
|
• Blast Assault: →
|
Bolt Setting (30 m)
|
Energy Blast (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
45 |
36 |
57 |
4.1 |
5.2 |
5.2
|
II
|
49 |
39 |
62 |
4.5 |
5.7 |
5.7
|
III
|
53 |
42 |
68 |
4.9 |
6.2 |
6.2
|
IV
|
57 |
46 |
73 |
5.3 |
6.7 |
6.7
|
V
|
61 |
49 |
78 |
5.7 |
7.2 |
7.2
|
VI
|
66 |
53 |
84 |
6.1 |
7.6 |
7.6
|
VII
|
70 |
56 |
89 |
6.5 |
8.1 |
8.1
|
VIII
|
74 |
59 |
94 |
6.9 |
8.6 |
8.6
|
IX
|
78 |
63 |
100 |
7.2 |
9.1 |
9.1
|
X
|
82 |
66 |
105 |
7.6 |
9.6 |
9.6
|
XI
|
87 |
69 |
110 |
8 |
10 |
10
|
XII
|
91 |
73 |
116 |
8.4 |
11 |
11
|
• Pulsewave Assault: →
|
Pulsewave Setting (20 m)
|
Arcwave Setting (15 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
65 |
52 |
108 |
12 |
13 |
17
|
II
|
71 |
57 |
118 |
13 |
14 |
19
|
III
|
77 |
62 |
129 |
14 |
15 |
21
|
IV
|
83 |
67 |
139 |
15 |
17 |
22
|
V
|
89 |
72 |
149 |
16 |
18 |
24
|
VI
|
96 |
76 |
159 |
17 |
19 |
25
|
VII
|
102 |
81 |
169 |
18 |
20 |
27
|
VIII
|
108 |
86 |
180 |
19 |
22 |
29
|
IX
|
114 |
91 |
190 |
21 |
23 |
30
|
X
|
120 |
96 |
200 |
22 |
24 |
32
|
XI
|
126 |
101 |
210 |
23 |
25 |
34
|
XII
|
132 |
106 |
220 |
24 |
26 |
35
|
|
Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Disruptor weapons (ground)s can be enhanced by the following Ground Skills:
Sets
Personal equipment
Body Armor
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Recoil Compensating Armor |
+40% Critical Severity |
Both
|
|
Integrated Targeting Armor |
+5% Critical Chance |
Both
|
|
Physical Augmentation Armor |
+10% Physical Damage strength |
Melee
|
|
Energy Harness Armor |
+5% All Energy Damage |
Energy
|
Personal Shields
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
Energy
|
|
Crystalline Personal Shield Matrix |
Chance of 10% energy damage buff for 4 sec when taking damage. |
Energy
|
Kits
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Romulan Imperial Navy Career-Specific Kit |
+__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals)
|
|
Herald Career-Specific Kit [+Dis] |
+20% Disruptor Weapon Damage |
Energy
|
|
Xindi Career-Specific Kit [+ExpDur] |
+__ sec Expose Duration |
Both
|
|
Xindi Career-Specific Kit [+ExpHit] |
+__% Chance to Expose |
Both
|
|
Delta Expedition Career-Specific Kit [CritD] |
+__% Critical Severity |
Both
|
|
Delta Expedition Career-Specific Kit [CritH] |
+__% Critical Chance |
Both
|
|
Delta Expedition Career-Specific Kit [CritX] |
+__% Critical Chance +__% Critical Severity |
Both
|
Ground Devices
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Gambling Device |
+10% Critical Chance +10% Critical Severity |
Both
|
|
Tribble |
+1% - +2.5% All Damage strength, depending on Tribble used. |
Both
|
|
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy
|
External links