Suliban Veil Fighters are a type of Hangar Pet for Romulan Republic characters, as well as characters of any other faction.
They are obtained and unlocked with the purchase of either Suliban Flight Deck Assault Carrier:
They can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch Suliban Veil Fighters.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Suliban Veil Fighters | 3/6 | Plasma | Plasma | • Reflective Hull I | |
Advanced Suliban Veil Fighters | 3/6 | Plasma | Plasma | • Reflective Hull II | |
Elite Suliban Veil Fighters | 3/6 | Plasma | Plasma | • Reflective Hull III |
The Suliban Veil fighter reflects the latest advances in Romulan Republic technology in combination with traditional Suliban engineering ingenuity. These Cell ship-type fighters were first encountered by Captain Jonathan Archer of the Enterprise (NX-01) in the 22nd century.
Two wings of standard-issue (rare) Suliban Veil Fighters come pre-loaded as part of the standard equipment of the following vessels:
- Suliban Silik Flight Deck Assault Carrier and its Fleet variant, the Fleet Suliban Silik Flight Deck Assault Carrier
Pets[]
* Fore Plasma Beam Array
* Fore Plasma Torpedo Launcher
* Reflective Hull I
- * +20 Energy Damage Resistance, and Reflects 20% of incoming Energy Weapon Damage
- * Lasts until 5,000 Energy Damage has been Reflected (10sec cooldown after depleted)Values do not reflect skills or other modifiers
- Launches a wing of three level __ Suliban Fighters. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- UNLOCK: Suliban Silik Flight Deck Assault Carrier, Fleet Suliban Silik Flight Deck Assault Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
* Fore Plasma Beam Array
* Fore Plasma Torpedo Launcher
* Plasma Pulse Cannon
* Reflective Hull II
- * +35 Energy Damage Resistance, and Reflects 35% of incoming Energy Weapon Damage
- * Lasts until 10,000 Energy Damage has been Reflected (10sec cooldown after depleted)Values do not reflect skills or other modifiers
- Launches a wing of three level __ Advanced Suliban Fighters. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- UNLOCK: Suliban Silik Flight Deck Assault Carrier, Fleet Suliban Silik Flight Deck Assault Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
- Aft
* Fore Plasma Beam Array
* Fore Plasma Torpedo Launcher
* Aft Plasma Beam Array
* Reflective Hull III
- * +50 Energy Damage Resistance, and Reflects 50% of incoming Energy Weapon Damage
- * Lasts until 15,000 Energy Damage has been Reflected (10sec Cooldown after depleted)Values do not reflect skills or other modifiers
- Launches a wing of three level __ Elite Suliban Fighters. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- UNLOCK: Suliban Silik Flight Deck Assault Carrier, Fleet Suliban Silik Flight Deck Assault Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Fore
- Aft
Special abilities[]
Reflective Hull[]
Suliban Veil Fighters utilize the unique active ability Reflective Hull. This is a Hangar pet variant of the Science ability Feedback Pulse. At Rank I, this ability grants +20 Energy Damage Resistance Rating to each Hangar pet and reflects up to 20% of incoming Energy Weapon Damage back to its target. Reflective Hull I will last until it has reflected 5,000 Energy Weapon Damage. After it is depleted, the ability will go on a 10 second cooldown before being redeployed.
This is one of the only unique Hangar pet abilities with player facing stats. For higher quality variants of this pet, the ability rank is greater, buffing the active bonuses. Each Rank adds an additional +15 Energy Damage Resistance Rating and another +5,000 Energy Weapon Damage to the reflectable damage pool, for a combined total of +50% Energy Damage Resistance Rating and a damage threshold of +15,000 Weapon Damage at Rank III.
Playable version[]
No playable version of the Suliban Veil Fighter currently exists in-game, however a vessel of similar design, the Suliban Cell Ship Freighter, is available for characters of all factions.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Notes[]
- While the overall design of each Allied Flight Deck Assault Carrier fighter pet is shared between the various craft, each variant uses their faction's traditional weapon types - Phaser (with Quantum torpedoes) for the Tellarites, Plasma (with Plasma torpedoes) for the Suliban, and Disruptors (with Photon torpedoes) for the Orions.
See also[]
- Hangar - Tellarite Adamant Fighters, the Starfleet version of this pet
- Hangar - Orion Cutpurse Fighters, the Klingon Defense Force version of this pet
- NPC: Suliban Cell Ship (Mob)
- Ship Device: Suliban Cell Ship Personal Comm Code
External link[]
- Suliban cell ship (spherical) at Memory Alpha, the Star Trek Wiki.
Hangar Pets
|
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Romulan Republic | ||||
---|---|---|---|---|
- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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