The Counter-Command Ordnance space set is a four-piece space equipment set, comprised of two unique Universal Consoles, an interchangeable Bio-Molecular turret, and a Torpedo Launcher, released with Season Nine: A New Accord. This set is obtained from the 8472 Counter-Command branch of the Reputation System.
Items unlocked with the 8472 Counter-Command Reputation tiers. | Cost per Reputation item | Cost after Tier 6 Discount |
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The [Console - Tactical - Counter-Command Multi-Conduit Energy Relay] is a reward from the “Surface Tension” mission. |
Console - Tactical - Counter-Command Multi-Conduit Energy Relay[]
Available as a mission reward for completing the Featured Episode “Surface Tension” in the Solanae Dyson Sphere episode arc.
Game Description[]
This prototype custom power relay is capable of increasing multiple types of energy potential simultaneously, with almost no loss in efficiency. Any phaser and disruptor weapons equipped on your starship will have their damage output increased, as will any photon torpedoes and mines. The additional radiation damage increase will make your bio-molecular incubation effects more potent, along with any other sources of radiation damage.
Upgrades[]
Multi-Conduit Energy Relay can be upgraded using the Beam Weapons Tech Upgrades, Cannon Weapons Tech Upgrades, or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+13.1% | +13.9% | +14.7% | +15.6% | Phaser Damage |
+13.1% | +13.9% | +14.7% | +15.6% | Disruptor Damage |
+26.2% | +27.8% | +29.5% | +31.1% | Radiation Damage |
+26.2% | +27.8% | +29.5% | +31.1% | Photon Projectile Weapon Damage |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+13.9% | +14.7% | +15.6% | +16.4% | Phaser Damage |
+13.9% | +14.7% | +15.6% | +16.4% | Disruptor Damage |
+27.8% | +29.5% | +31.1% | +32.8% | Radiation Damage |
+27.8% | +29.5% | +31.1% | +32.8% | Photon Projectile Weapon Damage |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+14.7% | +15.6% | +16.4% | +17.2% | Phaser Damage |
+14.7% | +15.6% | +16.4% | +17.2% | Disruptor Damage |
+29.5% | +31.1% | +32.8% | +34.4% | Radiation Damage |
+29.5% | +31.1% | +32.8% | +34.4% | Photon Projectile Weapon Damage |
Console - Universal - Hydrodynamics Compensator[]
- (Improves Weapon Chance to Hit)
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 1.
Game Description[]
The Hydrodynamics Compensator console was designed to reduce the challenges in both space travel and combat in Fluidic Space. This universal console provides bonuses to Engine and Auxiliary Power, Starship Targeting Systems Skill and a moderate boost to Turn Rate.
Upgrades[]
Hydrodynamics Compensator can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. Following table shows console stats with upgraded Mk value and quality.
Engine Power and Auxiliary Power bonuses do not scale with mark/rarity.
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+17.3 | +18.4 | +19.5 | +20.5 | Starship Weapon Accuracy |
+23.1% | +24.5% | +26% | +27.4% | Flight Turn Rate |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+18.4 | +19.5 | +20.5 | +21.6 | Starship Weapon Accuracy |
+24.5% | +26% | +27.4% | +28.9% | Flight Turn Rate |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+19.5 | +20.5 | +21.6 | +22.7 | Starship Weapon Accuracy |
+26% | +27.4% | +28.9% | +30.3% | Flight Turn Rate |
Enhanced Bio-Molecular Photon Torpedo Launcher[]
- 90' targeting arc
- ___ Kinetic Damage, +20% vs. Undine
- Bio-Molecular Incubation:
- * -16.7% Flight Speed for 8 sec
- * On Expiration: 721.2 Radiation Damage (Ignores Shields) (Double Damage vs. Undine)
- +2% Critical Chance
- +20% Critical Severity
- +10 Accuracy Rating
- 6 sec recharge
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 2.
Game Description[]
Bio-Molecular Torpedoes deal increased damage vs. Undine and slightly reduce the target's speed and cause a delayed damage effect.
Notes[]
The Enhanced Bio-Molecular Photon Torpedo Launcher has a unique effect under Torpedo: High Yield. Instead of firing a salvo or destructible heavy torpedo, it fires a single indestructible heavy projectile that has an AoE.
Upgrades[]
Torpedo Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
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---|---|---|
Ultra Rare | [Acc] | +10 Accuracy Rating |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Heavy Bio-Molecular Turret[]
- 360' targeting arc
- to target: 206 Phaser Damage (137,8 DPS)
- -8 Weapon Power to self while this weapons is firing
- 2.5% chance: Bio-Molecular Incubation:
- * -16.7 Flight Speed for 8 sec
- * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
- to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
- +10 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 4.
The Phaser variant of the Heavy Bio-Molecular Turret. Phaser space weapons have a chance to knock a single subsystem offline for several seconds.
- 360' targeting arc
- to target: __ Disruptor Damage (__ DPS)
- -8 Weapon Power to self while this weapons is firing
- 2.5% chance: Bio-Molecular Incubation:
- * -16.7 Flight Speed for 8 sec
- * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
- to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
- +10 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 4.
The Disruptor variant of the Heavy Bio-Molecular Turret. Disruptor space weapons have a chance to reduce the target's damage resistance rating.
- 360' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -8 Weapon Power to self while this weapons is firing
- 2.5% chance: Bio-Molecular Incubation:
- * -16.7 Flight Speed for 8 sec
- * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- +10 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.
The Plasma variant of the Heavy Bio-Molecular Turret. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull.
- 360' targeting arc
- to target: __ Tetryon Damage (__ DPS)
- -8 Weapon Power to self while this weapons is firing
- 2.5% chance: Bio-Molecular Incubation:
- * -16.7 Flight Speed for 8 sec
- * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
- to target: 2.5% Chance: -X damage to All Shields
- +10 Accuracy Rating
- 3 sec recharge
Available through the Reputation system by advancing the 8472 Counter-Command branch to Tier 6.
The Tetryon variant of the Heavy Bio-Molecular Turret. Tetryon space weapons have a chance to cause extra damage to All Shields.
Game Description[]
This Heavy Turret fires less frequently than a standard turret, but deals substantially more damage per hit.
Upgrades[]
Cannon weapons can be upgraded using the Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
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---|---|---|
Ultra Rare | [CrtH] | +2% Critical Chance |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Set Powers[]
For each item added after the first, an additional power is available.
Set 2: Bio-Molecular Instability
- +7.5% Bonus Phaser, Disruptor, Plasma, and Tetryon Energy Damage
- 2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs
Set 3: Heavy Bio-Molecular Turret Barrage
- Targets Self
- 3 min Recharge
- Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets.
Set 4: Degenerative Wave Signature
- Energy Weapons have a 1% chance to:
- Reduce Hull Healing by 50% for 10 sec
- Disable Hull Regeneration for 10 sec
- Remove one active Heal-Over-Time effect
- Max one per 10 seconds.
- Debuff effect does not stack.
- (Chance increases to 10% vs. Undine)
Gallery[]
T'Varo class launches Bio-Molecular High Yield
T'Varo class fires Heavy Bio-Molecular Phaser Turret
Equipment Sets | |
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See also: Equipment • Set |