Because if I use leaden ones, his hide is sure to flatten 'em."
So you've been managing well with your current skills, dispatching enemies with your familiar attacks and weapons. Now you've encountered a Heavily Armored Mook. Using your basic attacks and abilities you... fail to hurt the Mook at all. Not good.
So what do you need? You need an Armor-Piercing Attack! Basically, it's an attack, weapon, or munition that rips through the armor that your enemies wear (or their special shield, or whatever's protecting them), often as if they had no armor to begin with.
Obviously, this isn't quite how things work in real life.
It is true that some weapons tend to be more effective than others against a given type of material. Padded clothing for example, can protect against cuts and blows, but is easily pierced by a sharp point. Solid armour-piercing shot is certainly better at punching through armoured warships and tanks than a simple high-explosive shell. However, fiction tends to treat armour-piercing properties as being able to defeat any protective measure with ease, while weapons that cannot pierce armour are considerably less effective, to the point of doing little more than Scratch Damage at best.
Firstly, it is possible for a weapon to cause considerable damage without managing to penetrate protection. A Bulletproof Vest may be able to stop a bullet, but the force of the bullet has to go somewhere, often cracking ribs. This is elementary physics at work: all the kinetic energy that went into propelling the bullet has to end up somewhere, after all. These physics were exploited by the warhammer in medieval times, particularly when plate armor was at its heyday: while swords and arrows couldn't penetrate through plate armor, warhammers could do the next best thing and injure the wearer straight through it. This also applies to tanks as well: if struck hard enough, armour plating can deform, which leads to portions of the inner facing breaking off and turning into dangerous shrapnel (called "spall").
Secondly, there is no such thing as a weapon capable of "ignoring" armour. Anything designed to breach armour, whether it is a solid projectile or a shaped charge warhead, will encounter some level of resistance. Moreover, the actual effectiveness of a weapon against armour is dependent on factors other than its design and construction. A solid armour-piercing shot from a tank cannon for instance, is strongly affected by environmental conditions (i.e., air resistance and gravitational pull) that will reduce its power over longer distances.
Since fighters would just use an armor-piercing attack or armor-piercing ammunition on everything unless there was a reason not to, there have to be some potential downsides. One can simply be expense and availability. Tungsten-cored armor-piercing ammunition for example, make use of a relatively rare material and require more advanced manufacturing techniques that add time and expense to production. Another possibility is that the attack does less damage in exchange for its higher penetration against armour. The issue came up in medieval archery, where a needle-pointed bodkin arrowhead had a higher chance of piercing mail armor, but had less wounding potential and was far easier to treat.
See also Depleted Phlebotinum Shells and Clothing Damage (if the armor is destroyed). Compare Fixed Damage Attack, which always does the same amount of damage to everything. Tends to work well against enemies that employ Damage Reduction or that are Armored, but Frail. Might cross over with Elemental Rock-Paper-Scissors if the armor is made from one element and the skill or weapon uses the opposed element. Not related to Barrier-Busting Blow. May be used in combination with Armor Is Useless and/or One-Hit Polykill.
Compare Anti-Armor, when a technique does more damage against heavy defenses instead of bypassing them, and Unblockable Attack for attacks that blow through Defend Command.
Examples:
- Attack on Titan:
- Thunder Spears were developed specifically against the Armored Titan by the Scout Regiment, which could penetrate its armor before exploding.
- Anti-Titan Artillery was developed by the Mid-East Allied Forces to combat titans. It is also effective against the before-mentioned Armored Titan.
- Black Clover: Jack the Ripper's Slash Magic has the unique property of being able to adapt its nature and sharpness in order to overcome anything it cannot cut initially. After only a few slashes, Jack is able to effortlessly slice through corundum (which is one of the hardest materials after diamond).
- In Blood+, Saya's katana cannot cut through James Ironside's carapace. The Schiff use polearms that do the job nicely though.
- Dragon Ball Z: Piccolo's Special Beam Cannon can pierce through foes whose raw strength would ordinarily block Ki Manipulation, provided he's given enough time to charge it. It's not explicitly stated, but the shape of the attack (a central beam with a second beam spiraling around it) implies that it works by drilling through the target.
- Hunter × Hunter: Prince Halkenburg, upon finding out he's been caught in a succession battle with his brothers and sisters to become king with no way out but to survive, awakens an ability in the form of an arrow, created by a weaponized life force known as Nen, that other Nen defenses are completely powerless to stop. However, this attack does not so much "pierce" as much as Halkenburg can suppress any Nen-based defenses as soon as he's chosen a target, as could be seen when Shikaku's shields were able to manifest only in an incomplete, nonfunctional state before he was shot.
- Mazinger Z: In episode 54 Mechanical Monster Jeiser J1's hide was too tough to be pierced by Mazinger-Z's weapons. In order to solve the problem, the Institute's scientists treated the Mazinger's fists with Photon Atomic energy radiation to harden them. Ïn the next fight Mazinger's Rocket Punch easily tore through the Jeiser's armor.
- A number of mages in Negima! Magister Negi Magi rely heavily on magical shields and barriers. Woe be those who come up against Asuna Kagurazaka and her Magic Cancel, whose attacks instantly shatter said shields and leave the mage utterly defenseless to physical attacks.
- One Piece:
- Sanji's Diable Jambe sets his leg on fire by spinning until the friction turns his leg red hot, allowing him to overcome Jabra's Iron Body. Resistance to blunt force means nothing when your skin is burning.
- Most of Trafalgar Law's abilities divide people into pieces without harming them, but this can be countered by armoring your body using Haki. However, Law's Gamma Knife is a short energy sword that can selectively ignore and pass though certain tissues, and grievously wound others; in practice, this means that he can stab your internal organs while completely ignoring your Haki-hardened skin.
- Haki itself is this in both a literal and metaphorical way. Metaphorically, it is this towards Logia-type Devil Fruit-users as it allows someone to hold and strike their bodies even when they're in an insubstantial state. It allows Armament Haki users to directly attack the substantial body underneath the insubstantial one. The literal version is an advanced form of Haki allows the user to extend their energy into an object and affect it internally going through the surface.
- Whatever the hell Imu is able to do has the same properties as Haki against Logia users, tearing Sabo nearly to shreds even through his elemental form.
- In The Avengers (2019) Issue 24, Cosmic Ghost Rider is the Monster of the Week. Hulk (Jennifer Walters version) threw him to the ground and punched him at full power, which did almost nothing to him. She and Thor do a Combination Attack "Gamma Thunder'' which knocked the Rider through a wall but barely hurt him. Captain America and Black Panther punched him repeatedly while being empowered by a dead Celestial, but this had almost no effect. Who was the Avenger to finally stop Frank's rampage? It was Blade with a brand new weapon, a supernatural wooden gun that tore through Frank's armoured shoulder pad and did significant damage to the ex-Herald of Galactus.
- In the Captain America comics, this is one reason why the Scourge of the Underworld was able to kill off so many supervillains with only a tommy gun (the other was that most of the villains were C-List Fodder that were barely above normal humans). The gun was a museum piece but the bullets were advanced armor-piercing bullets with an explosive charge.
- Judge Dredd's lawgiver has this as an option along with several others.
- Cosmic Warriors: Jadeite creates a barrier to block an incoming weapon thrown by Experiment-D-U-D (Diarmuid Ua Duibhne), but his red lance flies right through it.
- Four Deadly Secrets: Ruby's scythe style includes several strikes designed to pierce an opponent's armour and their protective aura.
- The Next Frontier: Some of the guns are designed with the express purpose of averting this trope. It turns out the inability to penetrate anything vital in a target wearing armor is a small price to pay for a round that won't penetrate anything vital in the spacecraft.
- My Huntsman Academia: Izuku eventually upgrades the buckshot of his shotgun gauntlet-boot set, the Emerald Gust, into armor-piercing slugs because he realized that having specialized long-range ammo is pointless when he's a Close-Range Combatant. He doesn't actually use them until his final exam in Live Exercises, during which they prove to be powerful enough to vaporize the armored skull of an Alpha Beowulf in one hit. He also eventually learns Mantle Smash, an attack that trades the shockwave of most other Smashes for a focused attack that's effective against armored opponents while at the same time not carrying the risk of maiming someone like the AP slugs.
- Son of the Sannin: Tenten combines the basic Chakra Flow technique with the Celestial Gates to produce this effect during her fight against Gaara in the Chunin Exam finals, throwing an ordinary kunai so hard that it flies straight through both sides of his sand dome and creates a small explosion when it hits the ground.
- In John Wick: Chapter 3 – Parabellum, The High Table sends several squads of armored Elite Mooks after John. After one whole sequence of struggling with roundabout ways to get around their body armor, John and Charon eventually grab a pair of shotguns loaded with steel slugs, and proceed to make the armor bloodily redundant.
- In Kingsman: The Secret Service, when the mooks are making no headway against Eggsy's Immune to Bullets umbrella, one of them brings out a Sniper Rifle, which proceeds to shoot right through it.
- Return to a Better Tomorrow have the heroes using armor-piercing rounds made of chrome steel, that they have limited supply of. During a shootout in the streets the protagonist gets underneath a moving truck some mooks are driving in an attempt to run him over, and fires through the vehicle's bottom killing both mooks in the vehicle. And in the finale, the piercing bullets are used to kill the main villain who wears a Bulletproof Vest.
- In Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense., the developers of "New World Online" create a new "piercing" damage type that ignores the defense stat as an Obvious Rule Patch to try and counter Maple's unintentional In-Universe Game-Breaker abilities, all granted by her ludicrous defense stat.
- In Book II of The Faerie Queene, the future King Arthur stabs through the seven layers of armor in Guyon's shield to impale and kill the villain who stole it.
- A Hero's War: Cato and Landar's research leads to the discovery that very fast moving spells can punch through standard shields. And the specialised shields they design as a counter. And the next generation of specialised shields. Landar is horrified by what they've built, although for Cato, it's normal to live in a world where anyone could theoretically carry a deadly weapon and kill you in the street.
- The Imperial Radch trilogy: The pistols created by the Sufficiently Advanced Alien Presger fire shots that penetrate absolutely any substance to a depth of precisely 1.11 meters. This is revealed to be a side effect of whatever Clarke-level technology lets them destroy a Radchaai warship with a single shot.
- In Overlord, this is the special property of Razor Edge, a magical sword that is one of the Re-Estize Kingdom's Five Treasures. The sword can cut through steel as if it were paper. When Ainz analyzes it, he discovers its power goes beyond that. While the amount of mana in the sword is relatively low, it can somehow bypass Ainz's passive resistance to weaker attacks even though other weapons of a similar level cannot do so. Fluder surmises that this is because Razor Edge is empowered with Wild Magic, which doesn't follow the same rules as YGGDRASIL magic.
- The Rising of the Shield Hero: Since his Legendary Shield forces him to be purely defense oriented, this means any attacks designed to either ignore or work off the target's defense stat is one of Naofumi's weaknesses. Thankfully, learning the Hengen Musou allows him to overcome this.
- The Stormlight Archive: Shardblades are magically Invested and can effortlessly cut through anything other than another Shardblade or Shardplate Powered Armor, so regular armor is useless against it.
- Sword of the Samurai: If you pick Kyujutsu as your starting skill, one of the arrow types you have is stated to pierce armor.
- That Time I Got Reincarnated as a Slime: Certain characters with particular mastery of the spatial element can create attacks that directly rend and twist space, allowing them to ignore conventional forms of defense. Other characters can go even further by twisting the laws of reality such that their attacks can pierce through supposedly unbreakable dimensional barriers, such as when Hinata imbues her Legendary-class rapier Midnight with her magical energy and repeatedly pierces Rimuru's "Absolute Defense", which consists of multiple dimensional barriers layered on top of each other that normally can adjust for anything that gets through so it doesn't work again.
- There are several characters in Worm who can produce this effect:
- Immediately before the Leviathan attack, Armsmaster invented a modification of his Halberd that would allow it to cut through just about anything by severing the molecular bonds.
- When Shadow Stalker is in her shadow form and fires her crossbows, the bolts remain in the shadow form for a little while before returning to an interacting-with-matter-normally form.
- Flechette can imbue her weapons and ammunition with her power to make them unaffected by normal matter for however long she wishes — meaning she can time their return to coincide with the moment they intersect with her target. The end result is that her attacks penetrate virtually any defense, even Leviathan, who was too tough for Armsmaster's aforementioned Halberd to fully penetrate. The full extent of Flechette's power doesn't become clear until later in the story. The guaranteed piercing effect even nullifies reaction powers like Gray Boy's auto-resurrection via time travel as is revealed to be a sting the titular eldritch horrors use to kill each other, essentially making her power a 4-D death ray.
- Ancient drone weapons from Stargate SG-1 have the capability to ignore most forms of energy shields and tunnel right through a target's hull and armor, until they reach the power core or other critical systems and destroy it. Just one of these weapons was able to destroy a Goa'uld Ha'tak class mothership.
- In the Star Trek: Voyager finale "Endgame", the transphasic torpedoes brought back in time by future Janeway seem to work this way, bypassing the Borg's shields and adaptation, allowing them to destroy cubes in one or two shots each.
- V (1983): La Résistance discover that their alien occupiers are wearing a new body armor that makes them Immune to Bullets, and only the single captured Ray Gun can penetrate them. Fortunately new series regular Ham Tyler makes his introduction at that point, announcing that there's a worldwide Resistance network who have developed Teflon rounds that will solve that problem.
- The Book of Mormon: At the first battle where the Nephites wear full-body armour, it skews the number of casualties on each side in their favour, until the Lamanites are intimidated and start retreating. However, once cornered, the Lamanites get worked up into a frenzy where they start hitting hard enough to pierce chest-plates and split helmets in two.
- Several examples from BattleTech:
- Armor-piercing shells for standard and light autocannons may inflict critical hits — though no internal structure damage as such — even through armor. (This is in addition to the usual chance of a lucky roll on the hit location table.) Many players don't consider that effect worth putting up with their reduced accuracy and halved number of shots per ton, though.
- Tandem-charge missiles function similar to the above, but don't suffer the same to-hit penalty and increase the chance of causing a critical hit by often scoring multiple hits with a single salvo and checking for armor penetration on each. Their main downside is that they're only available in the short-range missile version.
- Infantry anti-'Mech attacks likewise usually have a chance to inflict critical hits through armor; that is in fact the main point of "leg attacks", which may well do less damage than a regular volley from that infantry unit normally would but stand a decent chance of taking out actuators, potentially crippling the targeted 'Mech's mobility.
- In Big Eyes, Small Mouth, weapons can have "penetrating" or "piercing" properties to bypass some of the damage reduction from armor or force fields. Conversely, the "non-penetrating" defect increases the effective damage reduction in exchange for decreasing the point cost of the weapon.
- Champions:
- The Armor Piercing power advantage reduced defending armor by half versus the attack.
- The Penetrating power advantage: even if the attack is completely stopped by enemy defenses, a little (averages to 1/6) will always get through.
- Taken to the logical conclusion with the No Normal Defense and Attack Vs. Limited Defense advantages, which both allow an attack to simply ignore whatever defense would normally apply against it. These are still limited in two ways for balance purposes, though: first, some defense that still works against them must be specified (NND attacks are simply all or nothing while AVLD ones treat that special defense as their normal one), and second, they're normally limited to nonlethal attacks because they by default cannot inflict BODY damage even if they normally would. (A further advantage can remove the latter restriction, but generally requires GM permission to take at all and will drive up the power's cost once more even then.)
- Dungeons & Dragons
- In 3rd Edition and "3.5", a number of attacks can ignore certain categories of defenses, and become a very major part of the strategy in advanced play. Many spells ignore armor and require their targets to make a saving throw to avoid them, while "touch" spells just require the caster to get their hands on a target, negating any equipment bonus to their Armor Class. A handful of spells also ignore spell resistance and saves or deal damage of a type that is virtually impossible to resist — spells with all four of these traits are highly valued. A rogue or ninja's backstab attacks, conversely, ignore dodging and a number of related defenses which are often the best options against magic damage. Lances do not actually negate any defenses outright, but due to the way accuracy and damage reduction function in the game possess characteristics that make them extremely effective against almost all forms of defense.
- Certain monk builds based on grappling also negate armor.
- In 3.0, a combination of very high critical hit rates and the buff Bless Weapon were able to negate armor on 60% or more of all attacks. Nerfed in 3.5, where critical buffs cannot stack and are exclusive with any buff that would actually make them worthwhile anyway.
- In the 4th Edition, attacks that use a weapon but target Reflex are effectively armor-piercing attacks. Armor-Piercing Strike and Piercing Strike are attack powers of this nature.
- Earthdawn had armor-defeating hits: basically, if you rolled well enough on your attack role, you could ignore the effect of your target's armor. In addition, some weapons and spells (razor orb being the most notable) were designed to cut through armor so a lower roll could still be an armor defeating hit.
- In Eclipse Phase armor has separate protection values against kinetic and energy weapons. And weapons have armor penetration values that reduce the protection armor gives against them. As a general rule kinetic weapons have better penetration than energy, excepting microwave agonizers and plasma rifles, while railguns have better AP than chemical firearms. And any projectile weapon can load Armor-Piercing ammo that raises AP at the cost of a little damage, conversely hollow-points increase damage and reduce AP.
- GURPS has various "armor divisors" from 2 through infinity. For example: in the Ultra-Tech book even handgun bullets can be loaded with the High Explosive Multi-Purpose (HEMP) warhead which reduces the effectiveness of armor to one fifth normal by using a sort of shaped charge.
- Hc Svnt Dracones armor has HP that normally has to be depleted before the wearer is hurt, Armor piercing ammo does some damage directly to the wearer. Weapons that deal Cut damage will completely bypass armor with less than 10 HP, but won't damage armor with 35 HP or more at all unless equipped with a Vibrox enhancement.
- The Hero Clix ability Precision Strike allows any character who wields it to still do 1 damage even if it would normally be reduced to 0. They still have to have at least a damage value of 1, though. Then there are more traditional armor — piercing attacks like Exploit Weakness for melee attacks and Penetrating / Psychic Blast for ranged. And then there is the Pulse Wave — if you're in the Area of Effect, nothing will help you because Pulse Wave shuts down EVERYTHING, including but not limited to damage reduction, evasion, and damage ignoring — effects. Once it draws a line of fire to a character, no ability (except something that explicitly says "cannot be ignored") will be active before the attack resolves.
- Mage: The Awakening: One of the many nasty artifacts of Wrong Context Magic to spawn from the Abyss is a scope that, when attached to a gun, causes its bullets to pass through any shielding spell as if it wasn't there.
- In Magic: The Gathering:
- Spells ending in -dict (such as Diabolic Edict), and the annihilator ability, require your opponent sacrifice a card, getting around protection, absorb, indestructibility, damage prevention, high toughness, regeneration, and everything else. Unfortunately, your opponent still gets to choose which card he sacrifices.
- In all honesty, the series set the standard when they first invented the Trample keyword in the Alpha set (circa. 1993). Creatures with this keyword (usually with no less than 3 power) will always do the difference in damage whenever they battle with a creature with lower toughness than their power even after they die in battle. It is a standard that would be carried on in future card games like Yu-Gi-Oh!'s piercing damage (example below).
- A clip of ammunition with this in Mekton Zeta costs four times as much as a normal round and halves the target's armour value. (For a similar price, you can skip attacking the target's mech at all and shoot electric bullets, which bypass armour and directly affect the enemy pilot.)
- The One Ring: The Dunlendings' unique "Heart-Seeker" spears have a one-in-twelve chance of dealing an automatic Wound against a human enemy, ignoring the usual armor-based chance to resist Wounds. For most enemies, this means instant death.
- Firearms in Pathfinder target touch AC at close range, effectively bypassing armors and shields just like spells do. Early firearms have poor range increments and only target touch AC on attacks made within their first range increment, advanced firearms target touch AC within their first five range increments and rifles reach as far as crossbows, rendering armor useless in a modern setting that gives everyone access to firearms.
- Sentinels of the Multiverse has "irreducible damage", which ignores Damage Reduction entirely, as a regularly-appearing ability.
- Shadowrun had APDS (Armor Piercing Discarding Sabot) bullets for firearms.
- Armour Piercing attacks in WARMACHINE are staggeringly powerful attacks that halve enemy armour against that hit.
- In Warhammer, the Strength value of an attack inflicts a modifier on the target's armor save value, so that nice suit of full plate armor is unlikely to help much if the wearer is bit by a dragon or hit by a cannonball. Some weapons like crossbows and firearms have the "Armor-Piercing Attack" ability that reduces the target's armor save further, and some such as bolt throwers outright ignore armour saves by the rules even if their strength wouldn't allow them to do so.
- Warhammer 40,000:
- In the game, weapons have an AP or Armor Piercing statistic that specifies how good they are at punching through armor, and any armor save equal to that value will be nullified if hit by that weapon, but any armor harder will be unaffected — so a Heavy Bolter round will punch right through Imperial carapace armor, but power armor wearers will get to make their full 3+ save against it. This makes life hard for the Imperial Guard, due to both the ubiquity of AP 5 weapons that can punch through their 5+ flak armor save, and because the humble lasgun has no AP value at all. 8th Edition changed this mechanic so weapons now give modifiers to armor saves (a weapon with AP -1 would reduce a 3+ save to a 4+, for example), which ended up helping the Guard some as those weapons that made mincemeat of them in previous editions generally received an AP value of 0, meaning they could get their full armor save against them (though of course, this only helps them so much considering how weedy Guardsmen are to begin with).
- Tau rail weapons are terrifyingly good at this. One piece of fluff describes a tank that had been taken out by one, a hole in one side matching the hole in the other. The inside was still red and sticky due to the crew having been liquified by the hypervelocity round's passage. Indeed, in the game they have the highest Armor Piercing stat possible, which incidentally causes a damage bonus against vehicles if the player rolls a "penetrating hit".
- In the Warhammer 40000 roleplaying games, weapons have a penetration value, which determines how many points of armor they ignore on a successful hit. The rules are much more favorable to the defender than the tabletop war-gaming rules, since no weapons ignore armor altogether, although some weapons like the MP Lascannon and the Exitus rifle have such high penetration scores that only the strongest armors will be of any use against them.
- The highly advanced weapons used by the Necrons are renowned for their ability to make a mockery of the armour worn by lesser races. How this works depends on the weapon in question but can range from disassembling matter at an atomic level to weapons that shift between dimensions to pass straight through physical defences to strike the vital organs of the target. This effect is represented on the tabletop in different ways with the 8th Edition rules giving every weapon except particle weapons, tesla weapons, and simple blades some a decent Armour Penetration characteristic.
- Be'lakor's Blade of Shadows is said to phase in and out of reality, allowing the first daemon prince to cleave apart even the most heavily armored foes. On the tabletop, his armor-piercing attack mode not only has a high AP of -4 (meaning only models with a 2+ save will get any kind of protection), it also ignores Invulnerable Saves (which can normally only be removed via psychic powers), making Be'lakor a master at killing tough targets that depend on their saves to survive such as Terminators, Primarchs, and other daemons.
- In Yu-Gi-Oh!, when a monster in Defense Position is attacked by a monster whose ATK is higher than its DEF, the Defense Position monster is destroyed, but the controller of the destroyed monster takes no Battle Damage. However, several Effect Monsters, such as this one, are designed to not only destroy Defense Position monsters, but also inflict the difference between their ATK and the DEF of the defending monster as Battle Damage to the controller of the defending monster. In 2007, the Duelist Pack: Zane Truesdale print of Cyberdark Horn officially dubbed this as "piercing damage", but it was not until 2011 that the term "piercing battle damage" in card text was universally and consistently applied to effects that deal this type of damage.
- Sleepless Domain: Piercing the barrier covering Anemone is actually the entire point of Tessa's attack on her in Chapter 19. This is because Anemone is a literal Barrier Maiden, who creates the Inner Barrier every night to protect the City from monsters. When her Barrier is broken, it goes down across the entire City, leaving them vulnerable to monster attacks.
- Codex Inversus: One of the techniques used by Hesizainak, orcish duelists who scribe spells mid-combat with their sword flourishes, is the "selective slash", which ignores armor to cut the flesh or beneath (or, alternatively, can also ignore the flesh to only cleave armor or cloth).
- The invention of firearms is one of the main factors that made mail armor obsolete. While it was already in the process of being rendered obsolete by plate armor, the penetrative power of early firearms made it more trouble than it was worth compared to plate armor, which, although it had a higher resource cost, was both more protective and less restrictive on movement. Over the next few centuries, firearms would become more powerful so that plate armor strong enough to protect against it would become too restrictive, so it became limited to just helmets and breastplates, even then, only for heavy cavalry.
- Interestingly, knives are this to a bulletproof vest. There are effectively two kinds of body armor, the ballistic (bulletproof) vest and the stab resistant vest, and both are quite different in design. It might take a bit more effort, but a ballistic vest will do little if anything to protect against an attacker armed with a knife since the blade will slice the Kevlar fibres with little difficulty.
- There are also good old fashioned armor piercing rounds, such as the 5.56mm M995, which is absurdly expensive compared to conventional rounds but do as promised.
- Of course, Armor-Piercing rounds aren't strictly necessary to penetrate armor or cover. Most firearm rounds still travel at high enough velocities to wound or kill even after penetrating an obstacle. This is why, as our Gun Safety page will tell you, you should always be sure of your target and what lies beyond it. For example, steel armor plates are very vulnerable to high-velocity lead-core bullets like old M193 Ball in 5.56mm, and Aramid weave, including Kevlar, would fail to stop steel-cored (but not AP-rated!) rifle ammo. The lightweight, kevlar-weave vests most often seen in civilian and law-enforcement roles, meanwhile, are good against most pistol bullets but the vast majority of ordinary rifle and assault rifle rounds will go clean through them.
- The ISU-152 and SU-152 armoured vehicles of World War II was known for their effectiveness against even the heaviest German tanks such that they were nicknamed "zveroboy" (translated as "beast killer"). Instead of using armour-piercing shells to penetrate the heavy German tanks' armour, they simply used high-explosive shells that exploded with enough force on impact to knockout the crew in spite of a still-intact tank hull, or cause the crew to abandon the vehicle because the tracks and suspension were ruined, or, in more extreme cases, blow the enemy tank's turret clean off from sheer explosive force alone, as the high-explosive shells fielded by those vehicles had the explosive filler equivalent of nearly 6 kilograms of TNT. note
- Despite the common belief that the bulletproof vest is designed to stop the round itself from penetrating you, but does little if anything to stop the force itself, there are no accounts of deaths and very few reported serious injuries, on account of body armor backface deformation.
- Going along with the discussion of body armor above, it is worth noting that different types of armor will provide different degrees of protection, and there is no such thing as impenetrable armor protection. Ballistic vests are designed with varying degrees of protection, from lightweight "second chance" vests, designed to provide some protection against smaller handgun rounds, to heavier and bulkier Class III armor, hard armor plates to stop rifle rounds. Even with the heavier armor, the common wisdom is that it's only promised to protect you from the first shot that hits you, and not even with the heavies. 30-06 is on the V50 standard; 50% of the time it succeeded in stopping. After that, it's advised that you seek cover, as the ceramic plates will likely be shattered beyond use by a couple of rifle rounds, likely 3-5. Meanwhile, that same rifle round will go through the lighter kevlar and other such aramid vests as if they weren't there and may get shrugged off by heavier vehicle armor as a minor nuisance. The page image above provides an excellent example of this concept in action: The soldier's breastplate was probably enough to protect against most melee weapons and perhaps a pistol, but proved inadequate against field artillery, but then again... Field artillery is field artillery.
- Gamma rays are highly energetic electromagnetic waves that penetrate anything. Their intensity and effects can only be weakened depending on the material in their pathnote , but a sufficiently powerful directed gamma ray source would render most contemporary vehicle armor technology useless, not to mention body armor. If the radiation dosage that makes it past the shielding is high enough, anyone affected by it would suffer symptoms ranging from acute radiation sickness, followed by an agonizing death over weeks, to extreme cases of almost instant loss of consciousness and then death within minutes. Thankfully, although militaries across the globe are probably experimenting with the tech, no weapon of this kind has made it into field deployment yet. Let's hope it stays that way.
- The fact that neutron radiation is similarly penetrative and difficult to shield against in the field has spawned the concept of the Neutron Bomb, and these weapons do exist.
- The large-caliber naval guns carried by ships in the late 19th and early 20th centuries were necessary because those same ships carried armor, that, in some cases was 30 cm (1 foot) thick. The larger the gun, the bigger armor-piercing shell they could fire and the more armor they could penetrate. The large shells they could throw in other roles such as shore bombardment was simply a bonus.
- Conversely, most modern naval ships are very thinly armored, due to changes in tactics: there's not much point in armoring your ship against huge naval guns when the danger is from armor-defeating missiles or attacks from above like aerial bombardment. As a result, it's not at all difficult to pierce the hull of a modern warship, if you hit it (Point Defenseless does not apply here).
- Shaped charge munitions were invented during WW2. They consist of a metal cone surrounded by TNT. Upon detonation, the metal cone is instantly turned into a semi-molten jet that burrows through tank armor and disperses into the vehicle's cabin, magazine, or engine compartment. They were field-tested when German tanks were noted to bounce cannon shells off their hulls, thanks to the clever tactic of angling their armor (which adds about a half-inch to the thickness of Homogenous Rolled-Steel Armor.) Shaped-charge munitions simply ignore that extra half-inch. They're so effective that they have yet to be truly replaced, since the counter to shaped charge warheads, explosive reactive armor (literally just a bomb made to shove the penetrating metal jet away before it can burn through the hull), is defeated by using two shaped charges; one to set off the reactive armor and another to burn through the hull.
- Vehicle-scale armor-piercing weapons tend to come in two types these days — gun-fired sabot rounds that tear through armor through sheer kinetic force and shaped charges mounted on a wide variety of munitions. Somewhere in-between are bunker-busting bombs, which have old-school hard cases to penetrate deep into the earth or through concrete bunkers, with an explosive filler to then destroy whatever they penetrate.
- Swords were mostly ineffective against armor and were usually a symbol of authority. Warhammers and polearms were what knights actually used in combat. A warhammer was usually paired with a pick-end because it was effective against both plate and chain. The pick would split the rings of chainmail wide open and deliver a lethal stab, but stick fast in plate. The hammer would crush plate, muscle, brain, and bone. Failing that, it could fatally jar vital organs like an egg in a pot, killing the enemy with little regard to armor.