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Assassin's Creed: Unity Game Guide & Walkthrough by gamepressure.com

Assassin's Creed: Unity Game Guide & Walkthrough

Table of Contents

Skills | Exploring the city in AC Unity AC Unity Guide

In this chapter of the guide you will learn all necessary information about skills in AC Unity.

Last update: 17 April 2019

You need sync points to buy skills - Skills | Exploring the city in AC Unity - Exploring the city - Assassins Creed: Unity Game Guide & Walkthrough

You need sync points to buy skills. You can't buy all of them for points earned for main missions. So if you don't want to complete multiplayer missions, you have to choose your skills.

Melee

Long/one-handed/heavy weapon master, jednorecznej lub ciezkiej. Each of these allow you to perform strong attacks with a specific category of weapons. Requires finishing the fifth sequence. Buy the one you need the most, ignore the rest.

Ground execution. Allows you to kill enemies that fell down. Requires finishing the ninth sequence. Useful when combined with Staggering Strike. If you use it, buy this skill.

Staggering strike. Allows you to throw enemies off balance or even make them fall down. Requires finishing the second sequence. Very useful, especially against bosses and difficult enemies. Buy it and use as much as possible.

Ranged

Ranged weapon. Allows you to fight with a gun or a musket. Requires completing the second sequence. There's no reason not to buy it.

Assassin cache. An active skill. Opens a store with items for you and your allies. Requires completing the second sequence. Useless if you're not going to play co-op missions. If you are, one person on your team should have it.

Money pouch. Allows you to throw money. Requires completing sequence 2. Unlike in the earlier games, pouches are separate items. Their effect is the same - they distract people. Worth buying.

Stun grenades. Allows you to throw stun grenades. Requires completing sequence 2. Stun grenades have a lower range than smoke bombs, but they don't limit your visibility. If the limited vision of smoke bombs is uncomfortable for you, buy stun grenades.

Improved phantom blade. Allows you to shoot twice without reloading. Requires completing sequence 9. Buy if you use the phantom blade often. If not, you don't have to.

Poison gas. Allows you to throw poison gas bombs. . Requires completing sequence 9. They have quite a large range. They are expensive and they can wound you also, but really useful, especially later in the game. Worth buying.

Stealth

Communal sense. You'll share your eagle vision with allies. Requires completing sequence 2. Useful in multiplayer, completely useless in single.

Disguise. Active skill. Gives you and your allies a disguise. It disappears when you get close to enemies. The same as with communal sense.

Locksmith. It has three levels, each for opening locks of chests and doors. More about it in corresponding chapter of the guide. Requires completing sequences 2, 5 and 9.

Roll recovery. Allows you to roll over after a fall. Requires completing sequence 5. Very useful if you spend a lot of time on roofs or have a problem with falling.

Double Air Assassination. Allows you to kill two enemies by falling on them. Requires completing sequence 5. If you perform a lot of air assassinations, buy it. If you don't, you'll have to fight the remaining opponent.

Double assassination. Similar, but works on the ground. Worth buying, because many guards walk in pairs, similar to criminals from random events.

Environmental blending. Allows you to vanish from enemy sight by sitting on benches, leaning against walls etc. Requires completing sequence 2. Useful if you like stealth actions. Useless if you prefer combat.

Health

Group healing. An active skill. Heals all players nearby. Requires completing sequence 2. Important for multiplayer. If you only play the single player campaign, don't buy it.

Skin. Ability with four levels. Each of them offers more health. Requires completing sequences 2, 5 and 9 for two last. Expensive, but worth buying.

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