Units - advantages and disadvantages | The Basics Cossacks 3 Guide
Last update: 17 October 2016
You should have a difersified army
- Heavy cavalry - very useful and effective units, good for most battles. Useful for flanking opposition and swift hits on riflemen. The main disadvantage is the price and time required for their recruitment.
- Light cavalry - Quickly recruited, co you practically can flood the enemy with them. They're not very tough however.
- Swift cavalry - very good against dragoons and musketeers. Perfect for enemies who are not in a formation. Useful for quick, surprise attacks.
Quicker units can be used to raid the enemy from behind
- Dragoons - very good counter against heavy cavalry and musketeers. Pretty expensive, but a certain amount of them can win many battles.
- Musketeers (17th century) - good support unit, useful against light cavalry and infantry. Investing in their upgrades will allow them to hold against better armored units.
- Musketeers (18th century) - one of the best units in the game. Useful against every unit, Pretty expensive.
- Archers /Grenadiers - very good against buildings and walls, especially when fully upgraded. Also good against live opponents.
Match your army with its target
- Heavy infantry - great unit, capable of taking a lot of damage. Excellent for guarding ranged units.
- Light infantry - one of less useful formations. Dangerous only in huge numbers.
- Artillery - capable of destroying pretty much anything. In greater numbers they can decimate any army.
Hussars in action
- Mortars - good range, useful against turrets.
- Small ships - good mainly for reconnaissance. Otherwise rather useless, unless in great numbers.
- Big ships - perfect for any task. Can be used in sieges.
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