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News Files and Mods 08 November 2021, 12:51

author: Adrian Werner

Diablo 1 DevilutionX 1.3.0 With Android Support

Version 1.3.0 of DevilutionX, a project upgrading the first Diablo and the Hellfire expansion, has been released. The update introduces new languages and Android support.

DEVILUTIONX 1.3.0 IS, AMONG OTHER THINGS:
  1. Support for Android devices and the original 3DS;
  2. Network multiplayer for Nintendo Switch and PlayStation Vita.

An update to DevilutionX, an open-source project upgrading the first Diabloand the Hellfire expansion, has been released. The new version is numbered 1.3.0 and brings many changes.

DevilutionX is practically a new game engine, using data files of the original. It provides full compatibility with modern PCs and operating systems. It also enables us to run the game on many other hardware platforms and adds support for high widescreen resolutions (including ultrawide). In addition, the project introduces improved graphics using upscaling techniques, adds pad support, and offers the option to play in multiplayer mode via TCP/IP or UDP/IP.

  1. DevilutionX - download page
  2. DevilutionX on Google Play
  3. DevilutionX on GitHub
Diablo 1 DevilutionX 1.3.0 With Android Support - picture #1
Diablo works quite well on Android.

Version 1.3.0 also introduced support for the first version of the Nintendo 3DS portable console and Android devices. These editions of the project can be downloaded from GitHub. The mobile edition was also made available on Google Play. To access the full version of the game, you need to add files from the PC version of Diablo(from the box edition or by purchasing the production on GOG.com) to DevilutionX. Without this you can play the demo, which enables you to check only how Blizzard's classic game runs with touch screen.

Version 1.3.0 of the project also adds multiplayer support to the Nintendo Switch and PlayStation Vita releases. The update also improves graphics and sound, enhances the interface and increases engine stability. There are also plenty of bug fixes.

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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