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Red Dead Redemption 2 Guide by gamepressure.com

Red Dead Redemption 2 Guide

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Red Dead Redemption 2: That's Murfree Country - walkthrough Red Dead Redemption 2 Guide and Walkthrough

This page of our Red Dead Redemption 2 guide is dedicated to That's Murfree Country story quest. Despite the sad news, Arthur still wants to contribute to the gang. Together with Charles, he goes to Beaver Hollow to find a new place for the gang's camp.

Last update: 28 September 2022

The following chapter of our walkthrough for Red Dead Redemption 2 contains a description of the mission That's Murfree Country. Dutch sends Arthur and Charles to Beaver Hollow to find a new place to set up the camp.

How to unlock: Finish Fleeting Joy - Red Dead Redemption 2: Thats Murfree Country - walkthrough - Chapter 5 - Guarma - Red Dead Redemption 2 Guide

How to unlock: Finish "Fleeting Joy".

Mission walkthrough: Talk to Dutch in the camp. Then go with Charles to look for a new camp site. The man will ask you if you prefer to get to the place by boat or on horseback. The choice is of little importance, so choose whatever suits you more - I personally recommend a horse, because you will still have to reach the cave anyway after getting off the boar.

Eventually, you will come across two Murfrees in the forest - Red Dead Redemption 2: Thats Murfree Country - walkthrough - Chapter 5 - Guarma - Red Dead Redemption 2 Guide

Eventually, you will come across two Murfree's in the forest. Approach one of them and kill him with a knife. Get closer to the hill now, you'll have a choice, this time a more important one - whether you want to enter the cave quietly, or use dynamite to smoke out your enemies.

Personally, I recommend using dynamite, because it will be easier for you to score more headshots, and even the quiet path will end with a shootout - Red Dead Redemption 2: Thats Murfree Country - walkthrough - Chapter 5 - Guarma - Red Dead Redemption 2 Guide

Personally, I recommend using dynamite, because it will be easier for you to score more headshots, and even the "quiet path" will end with a shootout. Select dynamite and throw it into the cave entrance. Then kill the enemies who start to flee from the cave.

Now you have to go inside and take care of the rest of the bandits - Red Dead Redemption 2: Thats Murfree Country - walkthrough - Chapter 5 - Guarma - Red Dead Redemption 2 Guide

Now you have to go inside and take care of the rest of the bandits. It's best to use a rifle for this job and just take them out as they come. You have to score 15 headshots in order to get the gold medal in this mission.

When you clear the cave of enemies, approach the cage and free Meredith - Red Dead Redemption 2: Thats Murfree Country - walkthrough - Chapter 5 - Guarma - Red Dead Redemption 2 Guide

When you clear the cave of enemies, approach the cage and free Meredith. You must take the woman to her home village. If you're aiming for gold, try to find a shortcut through the woods. But be careful not to get caught on the tree, because a fall will make you lose a few precious seconds.

When you reach the mission, a cut-scene will await you. The mission and the next chapter of RDR2 will end.

How to get the gold medal in That's Murfree Country?

  • Bring Meredith to her mother in less than 2 minutes - If you stick to the road, you won't make it in time. You have to make a shortcut through the forest, but beware of the trees!
  • Execute 15 headshots - It's best to choose the dynamite variant and attack enemies using Dead Eye.
  • Complete with at least 85% accuracy - A classic challenge. For example, choose a shotgun and shoot at point blank when you are in the cave.
  • Complete the mission without using items that restore your health.
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