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Workers and Resources Guide by gamepressure.com

Workers and Resources Guide

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Workers and Resources: Interface Workers and Resources guide, tips

On this page of the guide to Workers and Resources you will find information on the game interface, as well as a few tidbits related to the choice of options in the new gameplay.

Last update: 05 April 2023

When starting a new game in Workers and Resources, the first choice you will have to make is what map to choose. You can choose a ready-made one from the pool (either developer-created or maps created by modders), but there is an alternative in form of a random map which is generated based on certain parameters such as the number of lakes and rivers, the density and number of forests, the landform and the number of hills.

New Game Menu

In this part of the guide, you'll get acquainted with the interface used to set the parameters of a new game. If you are new to Workers and Resources, choose a map that is as flat as possible and has few rivers, as the landform and water reservoirs produce additional difficulties and obstacles when designing your cities.

Default game settings on very easy level - Workers and Resources: Interface - Basics - Workers and Resources Guide
Default game settings on very easy level

After selecting the map, the game will take you to the next page where you can set the following starting parameters:

  1. 1. Population . An option only available after choosing a map with cities and roads - you begin a game with a set number of population and you don't have to invite them from abroad right away.
  2. 2. Money amount . Unlimited means that you don't have to worry about finances, easy means a lot of starting cash (10 million rubles and 2 million dollars). on medium you begin with 3,500,000 rubles and 1,000,000 dollars, the hardest setting is a meager 1,000,000 rubles and 500,000 dollars of starting money.
  3. 3. Realistic mode . Do not select this option if you want instant construction of buildings and roads. Moreover, in realistic mode, all materials, goods, and vehicles will have to be transported to and from a border crossing.
  4. 4. Citizens' Reaction . This setting determines how your citizens react to hardship, cold, hunger, and other unsatisfied needs.
  5. 5. Energy Management . Here you choose the level at which you want to govern production and management of electricity and fuel. Choosing the first option means no longer having to supply electricity to residential buildings and factories, you won't have to build power plants, and finally there'll be no need to build fuel stations and supply vehicles with fuel.. On the other hand, there is a separate option for full control over petrochemical industry, which will involve building oil wells, refineries, and managing the production of chemicals and plastics.
  6. 6. Water Management . With the help of this option, you can decide to what extent you want to deal with the sewage system and water supply network for citizens. If the option is enabled, you will need to build sewage treatment plants, sewage and water networks with water intakes and care for water quality. Moreover, you'll need to provide water to inhabitants wherever they are located - you can choose to transport it either by pipes or water tankers.
  7. 7. Seasons . Choose this option if you want a full winter/summer cycle with scorching heat and blizzards. Same as in the real world, during winter, traffic jams will ensue more often, snowploughs will have to clear the roads, the growing season of plants will be shortened, and your inhabitants will expect you to keep their buildings warm.
  8. 8. Building fires . This option determines whether you will need to build fire stations in your cities (remember that when it comes to large cities, you need more than one to cover the whole area) and how often fires will ensue.
  9. 9. Global Events . Choose this option if you want to experience additional challenges such as disease outbreaks, or fluctuating resource prices.
  10. 10. Pollution . With this option on, factories, fields, industrial buildings, sewage outflows will generate pollution which negatively affects the health of the inhabitants. To deal with the problem, you will have to place residential buildings away from industrial areas, as well as control the pollution.
  11. 11. Education Simulation . This is the time to decide how education will be handled in your city. Simple education will provide everyone with an automatic basic education, and also relieve parents who will be able to go to work. Complex education will force you to build primary schools and kindergartens, regardless of each option universities and orphanages are a separate matter.
  12. 12. Crime and Justice . Enabling this option will introduce another mechanic to your game that needs addressing. If enabled, you will need to build police stations, courts, and prisons. Regardless of the chosen option, civil service buildings are available for constructing.
  13. 13. Traffic Simulation . If enabled, with this option you can decide the priority on junctions and intersections - you can choose from traffic lights, priority to the right, and priority and yield signs.
  14. 14. Research . Allowing this option will make universities research centers for discovering technologies, which in turn will open up the possibility to produce advanced materials such as electronic and mechanical parts.
  15. 15. The Night/Day Cycle . You can choose this option to introduce a full night/day cycle to your soviet republic. Managing during the night is nice, but it will make building harder, the cars in your cities will move slower and your citizens may use more electricity.
  16. 16. Year of start . Here you can choose in what year you want to start. Currently , this only affects the availability of vehicles that you can buy, as by default they are only produced during a certain time period.
  17. 17. Vehicle Availability . "All" means being able to buy any vehicle regardless of the current date. With the next option, you can only purchase vehicles that are currently available based on production date, but they will be available indefinitely, while the final "according to the production date" means that you can only buy vehicles that match the current time period, e.g. Polonez will be available from 1978 to 2001.

Gameplay Interface

In this next section, we explain interface that you will use to govern the republic.

1 - Workers and Resources: Interface - Basics - Workers and Resources Guide
  1. 1. Settings . By clicking on this option, you can save/load the game, exit to main menu, quit the game, or change graphics settings, sound settings, or controls. The final 3 will surely become useful, as they will allow you to change some of the previously described gameplay parameters.
  2. 2. Resource Status . This tile will help you view the value of goods and vehicles, you will also be able to see their locations, amount, and value.
  3. 3. Demographic statistics . Here you can check the demographics of your society. For example, you can see whether the number of universities is sufficient, whether you have manpower to start a new factory, and finally how many people older than 21 want to move out of their parents' house and start a family. You can also see how well are you dealing with citizens' needs.
  4. 4. Statistics . This is a very important menu, as here you can check how tourists grade your republic and its attractions, learn whether you are productive by checking the budget and the value of the produced goods. The menu will be your first choice when attempting to plan new industries by finding the goods that your republic imports the most, both in terms of quantity and value.
  5. 5. List of vehicles and buildings . Here you can check what buildings have been constructed, and view the locations of individual cars and containers (containers are treated as vehicles). Moreover, you can view the car availability, their costs in rubles, weight, engine power and other parameters.
  6. 6. Line List . This is another useful tile that will allow you to effectively manage your country's supply lines and connections.
  7. 7. Create a city . This option is useful when you want to create a city by yourself, otherwise, they will be created on their own and assume a random name, but what is more important, by using this button, you can create a queue of buildings that will be the beginning of a new city.
  8. 8. Show Tag Search . Thanks to this option, you will be able to see materials, resources, vehicles, and people on the map marked with graphics markers.
  9. 9. Assigning Construction Offices . This is where you can manage construction offices when you decide to build "on your own".
  10. 10. Buildings from the Workshop . In this tile you will find all the items that you have downloaded from the game's Steam Workshop such as extra player-created buildings, and vehicles.
  11. 11. Building editor . Here you can edit and create your own building designs.
  12. 12. Script . Look here to view what scripts you have introduced to your game, remember that this only applies to mods or scripts you've written yourself e.g. a script that increases the odds of disasters.
  13. 13. Time Lapse . Check this tile for a menu containing tools for recording gameplay videos and making screenshots.
  14. 14. Questions and Answers . As the name suggests, here you can find answers to questions regarding game mechanics, passenger behavior, basics of resource mining, and similar.
  15. 15. Rubles . This is where you can view your ruble status (income, costs, and income on a month-to-month basis). Among other things, rubles are used to trade with other countries of the socialist bloc (marked red on your map).
  16. 16. Dollars . Thanks to dollars, you will be able to trade with capitalist countries, marked in blue on the map. Same as with rubles, here you can check your income and costs.
  17. 17. Wind speed and insolation . These values show how much electricity windmills and solar panels generate.
  18. 18. Population View . Here you will find basic information about the demographic structure of your republic.
  19. 19. Population View 2 . With this field, you can check how many unemployed, students, and prisoners are in your country.
  20. 20. Health . This graphic will quickly show you how fit your citizens are, whether they are healthy, whether they avoid alcohol and whether they play sports.
  21. 21. Needs . Here you will find a handful of information about the general level of satisfaction of the inhabitants.
  22. 22. A bar that allows you to choose whether you want to pay the construction cost in rubles, dollars, whether you want to use your workers and country materials.
  23. 23. A bar that will make your construction easier, because it willdisplay land form, grid, and show what is below ground.
  24. 24. Thanks to the map, you can look around your republic, view areas that have natural resources and on it, the names of cities will be displayed.
  25. 25. This is the building menu, containing all buildings grouped by purpose and terrain tools prepared by the developers of the game.
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