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This somewhat still works for most cars, but for some reason electric vehicles are crashing the script
[08:09:11] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at FuelReloaded3.FuelReloaded3.UI2Draw()
at FuelReloaded3.FuelReloaded3.Update(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[08:09:11] [ERROR] The exception was thrown while executing the script FuelReloaded3.FuelReloaded3 from "E:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\FuelReloaded3.dll".
[08:09:11] [WARNING] Aborted script FuelReloaded3.FuelReloaded3.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@cion update to the newest ‘Nightly SHVDN’
@HectorK yeah, you can add them to the config
@EzX_Pixie NIGHTLY includes all the existing methods from the normal SHVDN3 and adds to it, so normal scripts work with nightly. But scripts such as mine don’t work with the normal version due to the additional functions. So running nightly shouldn’t be an issue for older scripts. This might not be the case for older scripts that don’t use v3
@seeuther2012 I can only think you have another mod that affects the map or icons. Also make sure you’re on the newest version of Nightly as it might use a different method to the normal SHVDN
@Gerhart67 I do now! https://discord.gg/2HVCb78a it's still w.i.p
@cj112315 glad you enjoy the mods buddy
@Mauluskus I work on the road, scripting is my only pass-time in the hotel rooms haha
@toyotex It is if you use Player Antialiasing it works fine, LSR is made with RageHook so getting it to work with LSR Money is hard/impossible.
@TioPakito Yes mate, the newest version of nightly it was made with