Learn the fundamentals of Object-Oriented design by investigating good—and bad—code!
Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Using an engaging “before-and-after” approach,
Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns.
In
Object-Oriented Software Design in C++, you’ll find:
- Design-code-test iterations that improve code with each revision
- Gathering requirements to make sure you’re developing the right application
- Design principles like encapsulation and delegation that solve programming problems
- Design patterns including Observer Design Pattern that fix architecture issues
- Using recursion and multithreading to simplify common solutions
Object-Oriented Software Design in C++ is a vital guide to building the kind of high performance applications delivered by the pros—all using industry-proven design principles and patterns. You’ll learn how to gather and analyze requirements so you’re building exactly what your client is looking for, backtrack mistakes with iterative development, and build a toolbox of design patterns that troubleshoot common issues with application architecture. The book’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language.