Thanks to khazar321 I was able to get HDR to pretty jaw dropping results. For my OLED monitor (and my amateur eyes), it's almost perfect.
My instructions: 1. Install Edgerunner Qhymera Reshade 2. Install HDR FIX (HDR monitors ONLY) 3. Run Edgerunner Qhymera Reshade, but disable FakeHDR and enable "hdr 1.02 eye adaptation" 4. Set HDR to HDR10 PQ 5. Set Tone-Mapping midpoint to 1 6. Set HDR maximum brightness to whatever your monitor supports. 7. And if you use DLSS, set DLSS sharpness to 0 8. Lower sharpening strength and limit sharpening for Lumasharpen.fx a little in your reshader settings (Something that looks good to you.), Default is okay, but you can get some small oversharpening artifacts
Thanks for the mod; makes CP2077 more enjoyable on OLED.
QQ - this line of code in LevelsPass(); did you intend to include the blue component twice in the component average? float3 gray = (color.r+color.b+color.b)/3; Was thinking to replace one of the blues with the green component if the calculation is for gray: float3 gray = (color.r+color.g+color.b)/3;
The new frame generation update kills scRGB and only the PQ mode works when using frame generation. Any chance the reshade can be updated to work with that mode too?
Probably wont get a reply but this seems to just crush blacks heavily... I am on the AW3423DW and although it gets shadows to black and not grey... it causes a ton of detail loss. And I mean a ton, I had to use midpoint 2.3 just to see some of it back but that causes issues elsewhere so went back to 1.8. Probably gonna try fiddle around with it but I think HDR is forever a loss in this game for both worlds.
While I do agree that with the AW3423DW one needs to fiddle with different settings and mods(it is OLED and therefore shows colors very differently than a laaaarge quantity of other gaming monitors), this mod works very well for me.
I combined it with Edgerunner Qhymera Reshade at the moment and while yes again, you have to fiddle with the settings to not get a super oversharpened image, it is a very good basis for getting a high fidelity image.(this HDRFix mod basically in combination is only to make shadows appear again in places I want to be more moody)
In the end it's just a .fx that you can use as you want and I think it does it's job pretty well in that regard.
I wish I'd played the whole game with this. I was using Windows 11 auto HDR because at least it had true blacks along with HDR highlights. But the gamma was off and it was a compromise.
For those finding it too dark, be sure to follow the author's recommended settings in the main description. I don't know why Cyberpunk has two broken HDR modes but only the scRGB one looks right with this reshade.
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My instructions:
1. Install Edgerunner Qhymera Reshade
2. Install HDR FIX (HDR monitors ONLY)
3. Run Edgerunner Qhymera Reshade, but disable FakeHDR and enable "hdr 1.02 eye adaptation"
4. Set HDR to HDR10 PQ
5. Set Tone-Mapping midpoint to 1
6. Set HDR maximum brightness to whatever your monitor supports.
7. And if you use DLSS, set DLSS sharpness to 0
8. Lower sharpening strength and limit sharpening for Lumasharpen.fx a little in your reshader settings (Something that looks good to you.), Default is okay, but you can get some small oversharpening artifacts
QQ - this line of code in LevelsPass(); did you intend to include the blue component twice in the component average?
float3 gray = (color.r+color.b+color.b)/3;
Was thinking to replace one of the blues with the green component if the calculation is for gray:
float3 gray = (color.r+color.g+color.b)/3;
Seems to look fine on my machine.
I combined it with Edgerunner Qhymera Reshade at the moment and while yes again, you have to fiddle with the settings to not get a super oversharpened image, it is a very good basis for getting a high fidelity image.(this HDRFix mod basically in combination is only to make shadows appear again in places I want to be more moody)
In the end it's just a .fx that you can use as you want and I think it does it's job pretty well in that regard.
For those finding it too dark, be sure to follow the author's recommended settings in the main description. I don't know why Cyberpunk has two broken HDR modes but only the scRGB one looks right with this reshade.
EDIT
I'd say this is also useful for other games with an HDR option where the dark areas aren't really that dark.