The Elder Scrolls 2: Daggerfall, unveiled way back again in 1996, was the second installment in what went on to develop into Bethesda’s beloved, genre-defining RPG series, but it seems like it was a especially tough 1 to get off the launchpad – and that if it hadn’t appear alongside one another it could have meant the conclude of the studio itself.
That is according to a recent job interview with former Bethesda dev Bruce Nesmith (embedded down below), whose lengthy profession at the studio incorporated roles as guide designer on The Elder Scrolls V: Skyrim and designer on Daggerfall. In reaction to interviewer Ben Hanson’s question about no matter whether, if the job hadn’t appear collectively, it may have intended the end of The Elder Scrolls, Nesmith promises, “It’s not just the stop of Elder Scrolls, it was most likely the end of Bethesda.”
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