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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Baking lightmaps and ambient occlusion maps in Blender

For this scenario, we’re going to revisit the example from Chapter 10, where we used a lightmap from Blender. This lightmap provides good-looking lighting without having to calculate it in real time in Three.js. To do this with Blender, we’re going to take the following steps:

  1. Set up a simple scene in Blender with a couple of models.
  2. Set up the lighting and the models in Blender.
  3. Bake the lighting to textures in Blender.
  4. Export the scene.
  5. Render everything in Three.js.

In the following sections, we will discuss each step in detail.

Setting up a scene in Blender

For this example, we’ll create a simple scene in which we’ll bake in some lighting. Start a new project, delete the default cube by selecting it and hitting x, and do the same for the default light. Use Add | Mesh | Plane to add a simple 2D plane to the scene. Press Tab to go to Edit Mode, select three vertices...

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