Part 1: Getting Up and Running
In the first part, we’ll introduce the basic concepts of Three.js and make sure you’ve got all the information to get up and running. We’ll start by setting up your development environment, and in the following chapters, explore some of the core concepts that make up Three.js.
In this part, there are the following chapters:
- Chapter 1, Creating Your First 3D Scene with Three.js
- Chapter 2, The Basic Components that Make up a Three.js Application
- Chapter 3, Working with Light Sources in Three.js