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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Extended Topics

  • Use an SW to do something other than fetch and cache data. Take your framerates to the ultimate by moving the Space-Trucker rendering into an offscreen canvas. Essentially, you’ll use SW to do the actual rendering work on a different execution thread from the single main thread JavaScript is normally stuck with. The Babylon.js docs go into more detail on this at https://doc.babylonjs.com/divingDeeper/scene/offscreenCanvas.
  • Add a button or key combination that clears all existing scores from the database. This is a two-part feature: the first task would be to add the ability to remove or clear the scores in SpaceTruckerDb and the second to provide a way for that to be invoked.
  • Animate the entrance of each individual score in the list. Bonus points for effects that change with the rank of the score. Even more bonus points for giving players a nice fireworks display when they get a top score.
  • Split the entry JavaScript module so that the landing...
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