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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Creating custom postprocessing shaders

In this section, you’ll learn how to create a custom shader that you can use in postprocessing. We’ll create two different shaders. The first one will convert the current image to a grayscale image, and the second one will convert the image to an 8-bit image by reducing the number of colors that are available.

Vertex and fragment shaders

Creating vertex and fragment shaders is a very broad subject. In this section, we will only touch the surface of what can be done by these shaders and how they work. For more in-depth information, you can find the WebGL specification at http://www.khronos.org/webgl/. An additional resource, full of examples, is Shadertoy, available at https://www.shadertoy.com, or The Book of Shaders: https://thebookofshaders.com/.

Custom grayscale shader

To create a custom shader for Three.js (and also for other WebGL libraries), you have to create two components: a vertex shader and a fragment shader...

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