Void Bastards was a lovely surprise when it first launched back in 2019 thanks to its comic book aesthetic, great sense of humour, and a satisfyingly immersive, sim-inspired approach to the roguelike genre. Rather than stick to its blasters, and go with a safe sequel, developer Blue Manchu has instead gone to the wild wild west (well, outer space’s equivalent, that is) and switched up the genre. Unfortunately, however, this new approach hasn’t completely paid off.
You play as the titular crew of Wild Bastards, a 13-strong army who take the fight to the maniacal Chaste, and his progeny who have managed to dispatch 11 of you. Suddenly, the remaining duo are rescued by the sentient spaceship known as The Drifter. Each of the 13 characters has their own weapons and abilities, and can be sent in groups of two to battle in the Showdowns — allowing you to swap between them at will.
Like Void Bastards before it, Wild Bastards retains the comic book stylings and roguelike approach. But this time around there’s an actual campaign with a set progression. You travel through various galaxies landing on planets to explore for new kit, crew buffs, and violent Showdowns. However, your bastards can fall out, meaning they won’t drop in together, leaving you to repair relationships over some beans.
But the Showdowns are where the game really tries to forge its own identity. Instead of the slow-paced, immersive-sim style of the first game where you would explore a huge ship, Wild Bastards' encounters are short, arena shooter segments. And while we love a good arena shooter, they feel like a step down from the previous game's offering. Most arena shooters are known for their frantic gameplay, but until you’ve got a few upgrades down you, it’s pretty much the same pace as Void Bastards.
While we think it’s great that Blue Manchu branched out for its follow-up, it’s both too different, but also not different enough. We would've loved to see the gameplay pushed a bit further to suit the arena shooting aspect more, or to have something more akin to its predecessor, complete with this game's otherwise great concept.
Wild Bastards is good, but it didn’t quite hit as hard as we’d hoped. That said, the studio's fantastic art direction and writing continue to shine through, enough to make this a title worth looking at.
Comments 11
Review needed more ***** in it
That's a shame. I enjoyed Void Bastards a lot and was looking forward to this. Might still give it a go, but will need to see more reviews.
@themightyant I felt the same way with this being high up my steam wishlist. This review is the lowest score with sixth axis giving it a glowing 9/10. Thinking this might be a sale game rather than must buy ATM though.
Getting this at some point.
Void bastards was so damn good.
I managed to beat it, but could not make any further progress as the other modes or whatever it was are way too difficult.
I rememeber it not making any sense with how much hp enemies had and how little firepower and even ammo you had.
I'd like to revisit it some day.
This is a well written review like all are on PS, and I understand that the mini-review format means more reviews of games. But I am on the fence about this game, and I think it could have benefitted from the full review treatment. Because of space limitations, I read this and don’t really understand the weaknesses of the game. The gameplay needs to be pushed further, but what does that mean? What is it missing?
I wanted to like Void Bastards, but the slow pace and sim elements didn't gel with me. A more straightforward combat-focused approach may be more my thing right now.
But I'll wait for a sale so as not to waste as much time and money like I did before.
(Personally, I think I like spiritual successors nowadays over direct sequels. Maybe that's impacting my impressions of this, as well.)
@Westernwolf4 PCGamer had at least one preview of this a week or 2 ago that discussed the combat and the swapping mechanic in more detail. I don't know if they are doing a full review of it, though.
@Westernwolf4 So my main thing is while they do go for the Arena Shooter thing on this, it isn't quite far enough removed from the Void Bastards DNA, so you end up with a slower-paced arena shooter that has a lot of downtime between segments due to the nature of the formula.
@MFTWrecks I will check it out, thanks!
@SMcCrae95 That is really helpful, and does seem like it would be a problem for an arena type shooter.
Thanks for the additional information, and the well written review!
I really enjoyed VB, seems like a solid studio. This dosen't look too bad. Hope they're cooking up something good for their next outing.
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