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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||||||||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Rhydon |
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Abilities: Lightningrod - Rock Head - Reckless (Hidden Ability) | ||||||||||||||||||||||
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pok�mon's SP ATK is raised one stage Rock Head: Does not receive recoil damage from recoil-causing damages. Hidden Ability (Available): Reckless: The power of moves that have recoil damage is increased by 20%. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Drill Pok�mon | 6�03� 1.9m |
264.6lbs 120kg |
60 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,250,000 Points Slow |
70 | 2 Attack Point(s) |
120 | Level 42 |
Damage Taken | ||||||||||||||||
*0.5 | *0.5 | *4 | *0 | *4 | *2 | *2 | *0.25 | *2 | *0.5 | *1 | *1 | *0.5 | *1 | *1 | *1 | *2 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
Locations | ||
Black | Trade from White | |
White | Evolve Rhyhorn | |
Black 2 | Evolve Rhyhorn | |
White 2 | Evolve Rhyhorn | |
Trainer Locations | Details |
Flavor Text | ||
Black | Standing on its hind legs freed its forelegs and made it smarter. It is very forgetful, however. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Horn Attack | 65 | 100 | 25 | -- | ||||
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. | |||||||||
— | Stomp | 65 | 100 | 20 | -- | ||||
The target is stomped with a big foot. It may also make the target flinch. | |||||||||
— | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
9 | Stomp | 65 | 100 | 20 | -- | ||||
The target is stomped with a big foot. It may also make the target flinch. | |||||||||
12 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
19 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
23 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
30 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user stomps down on the ground and attacks everything in the area. Hit Pok�mon's Speed stat is reduced. | |||||||||
34 | Chip Away | 70 | 100 | 20 | -- | ||||
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
41 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
42 | Hammer Arm | 100 | 90 | 10 | -- | ||||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |||||||||
47 | Drill Run | 80 | 95 | 10 | -- | ||||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
56 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
62 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
71 | Horn Drill | ?? | 30 | 5 | -- | ||||
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | |||||||||
77 | Megahorn | 120 | 85 | 10 | -- | ||||
Using its tough and impressive horn, the user rams into the target with no letup. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pok�mon will fall to the ground when hit. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | -- | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM59 | Incinerate | 30 | 100 | 15 | -- | ||||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM69 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user stomps down on the ground and attacks everything in the area. Hit Pok�mon's Speed stat is reduced. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM82 | Dragon Tail | 60 | 90 | 10 | -- | ||||
The user knocks away the target and drags out another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Crunch | 80 | 100 | 15 | -- | Details | |||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | ||||||||
Reversal | ?? | 100 | 15 | -- | Details | |||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Magnitude | ?? | 100 | 30 | -- | Details | |||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Crush Claw | 75 | 95 | 10 | -- | Details | |||
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | ||||||||
Dragon Rush | 100 | 75 | 10 | -- | Details | |||
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. | ||||||||
Ice Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | ||||||||
Fire Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | ||||||||
Thunder Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ||||||||
Skull Bash | 100 | 100 | 15 | 100 | Details | |||
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | Details | |||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Rock Climb | 90 | 85 | 20 | 20 | Details | |||
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Dragon Pulse | 90 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
Drill Run | 80 | 95 | 10 | -- | ||||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the target's HP to equal the user's HP. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | ||||||||
Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Focus Punch | 150 | 100 | 20 | -- | Gen IV TM01 | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
Shock Wave | 60 | -- | 20 | -- | Gen IV TM34 | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Avalanche | 60 | 100 | 10 | -- | Gen IV TM72 | ||||
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Whirlpool | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||||
Traps foes in a violent swirling whirlpool for four to five turns. | |||||||||
Fury Cutter | 20 | 95 | 20 | -- | Move Tutor - PtHGSS | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
Ancientpower | 60 | 100 | 5 | -- | Move Tutor - PtHGSS | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
Mud-slap | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Rollout | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
Headbutt | 70 | 100 | 15 | -- | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Dynamicpunch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. | |||||||||
Helping Hand | -- | -- | 20 | -- | XD Purification | ||||
The user assists an ally by boosting the power of its attack. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 105 | 130 | 120 | 45 | 45 | 40 | |
Max Stats Hindering Nature |
Lv. 50 | 165 - 212 | 121 - 163 | 112 - 154 | 45 - 87 | 45 - 87 | 40 - 82 |
Lv. 100 | 320 - 414 | 238 - 323 | 220 - 305 | 85 - 170 | 85 - 170 | 76 - 161 | |
Max Stats Neutral Nature |
Lv. 50 | 165 - 212 | 135 - 182 | 125 - 172 | 50 - 97 | 50 - 97 | 45 - 92 |
Lv. 100 | 320 - 414 | 265 - 359 | 245 - 339 | 95 - 189 | 95 - 189 | 85 - 179 | |
Max Stats Beneficial Nature |
Lv. 50 | 165 - 212 | 148 - 200 | 137 - 189 | 55 - 106 | 55 - 106 | 49 - 101 |
Lv. 100 | 320 - 414 | 291 - 394 | 269 - 372 | 104 - 207 | 104 - 207 | 93 - 196 |
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