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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Jolteon |
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Abilities: Volt Absorb - Quick Feet (Hidden Ability) | ||||||||||||||||||||||
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves. Hidden Ability (Available): Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Lightning Pok�mon | 2�07� 0.8m |
54.0lbs 24.5kg |
45 | 8,960 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s) |
95 | Level 10 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||||||||||||||||||
Locations | ||
Black | None. Pok�Transfer or Dream World | |
White | None. Pok�Transfer or Dream World | |
Black 2 | Evolve Eevee | |
White 2 | Evolve Eevee | |
Trainer Locations | Details |
Flavor Text | ||
Black | If agitated, it uses electricity to straighten out its fur and launch it in small bunches. | |
White | ||
Black 2 | By storing electricity in its body, it can shoot its bristlelike fur like a barrage of missiles. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
15 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
22 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
29 | Double Kick | 30 | 100 | 30 | -- | ||||
The target is quickly kicked twice in succession using both feet. | |||||||||
36 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
43 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
50 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
57 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
64 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
71 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
78 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Double Kick | 30 | 100 | 30 | -- | ||||
The target is quickly kicked twice in succession using both feet. | |||||||||
21 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
25 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
29 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
33 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
37 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | -- | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM67 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pok�mon in waiting. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM83 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||
TM94 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Charm | -- | 100 | 20 | -- | Details | |||
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Wish | -- | -- | 10 | -- | Details | |||
One turn after this move is used, the target's HP is restored by half the user's maximum HP. | ||||||||
Yawn | -- | -- | 10 | -- | Details | |||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Covet | 60 | 100 | 40 | -- | Details | |||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Detect | -- | -- | 5 | -- | Details | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Natural Gift | ?? | 100 | 15 | -- | Details | |||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||||
Stored Power | 20 | 100 | 10 | -- | Details | |||
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | ||||||||
Synchronoise | 70 | 100 | 15 | -- | Details | |||
Using an odd shock wave, the user inflicts damage on any Pok�mon of the same type in the area around it. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Covet | 60 | 100 | 40 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pok�mon. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | ||||||||
Hyper Voice | 90 | 100 | 10 | -- | ||||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Growl | -- | 100 | 40 | -- |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
Bite | 60 | 100 | 25 | -- |
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The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
Baton Pass | -- | -- | 40 | -- |
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The user switches places with a party Pok�mon in waiting, passing along any stat changes. | |||||||||
Take Down | 90 | 85 | 20 | -- |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
Trump Card | ?? | -- | 5 | -- |
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The fewer PP this move has, the greater its attack power. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Shock Wave | 60 | -- | 20 | -- | Gen IV TM34 | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | 70 | 100 | 15 | -- | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 65 | 60 | 110 | 95 | 130 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 63 - 105 | 58 - 100 | 103 - 145 | 90 - 132 | 121 - 163 |
Lv. 100 | 240 - 334 | 121 - 206 | 112 - 197 | 202 - 287 | 175 - 260 | 238 - 323 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 70 - 117 | 65 - 112 | 115 - 162 | 100 - 147 | 135 - 182 |
Lv. 100 | 240 - 334 | 135 - 229 | 125 - 219 | 225 - 319 | 195 - 289 | 265 - 359 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 77 - 128 | 71 - 123 | 126 - 178 | 110 - 161 | 148 - 200 |
Lv. 100 | 240 - 334 | 148 - 251 | 137 - 240 | 247 - 350 | 214 - 317 | 291 - 394 |
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