|
General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||
|
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Omastar |
|
|
|
|||||||||||||||||||
Abilities: Swift Swim - Shell Armor - Weak Armor (Hidden Ability) | ||||||||||||||||||||||
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. Shell Armor: Opponent’s moves cannot Critical Hit. Hidden Ability (Available): Weak Armor: When hit by an attack, the Pok�mon's Defense is lowered by one stage but Speed is increased by one stage. |
||||||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Spiral Pok�mon | 3�03� 1m |
77.2lbs 35kg |
45 | 7,680 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 2 Defense Point(s) |
133 | Level 40 |
Damage Taken | ||||||||||||||||
*0.5 | *0.25 | *1 | *2 | *4 | *0.5 | *2 | *0.5 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
|
Evolutionary Chain | |||
Locations | ||
Black | Evolve Omanyte | |
White | Evolve Omanyte | |
Black 2 | Evolve Omanyte | |
White 2 | Evolve Omanyte | |
Trainer Locations | Details |
Flavor Text | ||
Black | It is thought that this Pok�mon became extinct because its spiral shell grew too large. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Withdraw | -- | -- | 40 | -- | ||||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
7 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
16 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
19 | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
25 | Mud Shot | 55 | 95 | 15 | -- | ||||
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |||||||||
28 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is down to about half, this attack will hit with double the power. | |||||||||
34 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
37 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
40 | Spike Cannon | 20 | 100 | 15 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
48 | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
56 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
67 | Shell Smash | -- | -- | 15 | -- | ||||
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |||||||||
75 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pok�mon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pok�mon will fall to the ground when hit. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM55 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. It may also leave the target with a burn. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM69 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM05 | Waterfall | 80 | 100 | 15 | -- | ||||
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |||||||||
HM06 | Dive | 80 | 100 | 10 | -- | ||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Bubblebeam | 65 | 100 | 20 | -- | Details | |||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | ||||||||
Aurora Beam | 65 | 100 | 20 | -- | Details | |||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||||||||
Slam | 80 | 75 | 20 | -- | Details | |||
The target is slammed with a long tail, vines, etc., to inflict damage. | ||||||||
Supersonic | -- | 55 | 20 | -- | Details | |||
The user generates odd sound waves from its body. It may confuse the target. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pok�mon engaged in battle. | ||||||||
Spikes | -- | -- | 20 | -- | Details | |||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pok�mon that switch into battle. | ||||||||
Knock Off | 20 | 100 | 20 | -- | Details | |||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Wring Out | ?? | 100 | 5 | -- | Details | |||
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | ||||||||
Toxic Spikes | -- | -- | 20 | -- | Details | |||
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | ||||||||
Muddy Water | 95 | 85 | 10 | -- | Details | |||
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||||||||
Bide | ?? | -- | 10 | -- | Details | |||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | Details | |||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||||||||
Whirlpool | 35 | 85 | 15 | 100 | Details | |||
Traps foes in a violent swirling whirlpool for four to five turns. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||||
Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||||||||
Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Headbutt | 70 | 100 | 15 | -- | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 70 | 60 | 125 | 115 | 70 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 58 - 100 | 117 - 159 | 108 - 150 | 67 - 109 | 54 - 96 |
Lv. 100 | 250 - 344 | 112 - 197 | 229 - 314 | 211 - 296 | 130 - 215 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 65 - 112 | 130 - 177 | 120 - 167 | 75 - 122 | 60 - 107 |
Lv. 100 | 250 - 344 | 125 - 219 | 255 - 349 | 235 - 329 | 145 - 239 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 71 - 123 | 143 - 194 | 132 - 183 | 82 - 134 | 66 - 117 |
Lv. 100 | 250 - 344 | 137 - 240 | 280 - 383 | 258 - 361 | 159 - 262 | 126 - 229 |
|
|