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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Totodile |
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Abilities: Torrent - Sheer Force (Hidden Ability) | ||||||||||||||||||||||
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times. Hidden Ability (Not Available): Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Big Jaw Pok�mon | 2�00� 0.6m |
20.9lbs 9.5kg |
45 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 1 Attack Point(s) |
125 | Level 10 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
Locations | ||
Black | None. Pok�Transfer or Dream World | |
White | None. Pok�Transfer or Dream World | |
Black 2 | Trade Required | |
White 2 | Trade Required |
Flavor Text | ||
Black | It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
6 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
8 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
13 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
15 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
20 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
22 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
27 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
29 | Chip Away | 70 | 100 | 20 | -- | ||||
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
34 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
36 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
41 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
43 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
48 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
50 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
TM02 | Dragon Claw | 80 | 100 | 15 | -- | ||||
The user slashes the target with huge, sharp claws. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pok�mon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM55 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. It may also leave the target with a burn. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM05 | Waterfall | 80 | 100 | 15 | -- | ||||
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |||||||||
HM06 | Dive | 80 | 100 | 10 | -- | ||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Crunch | 80 | 100 | 15 | -- | Details | |||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | ||||||||
Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
Hydro Pump | 120 | 80 | 5 | -- | Details | |||
The target is blasted by a huge volume of water launched under great pressure. | ||||||||
Ancientpower | 60 | 100 | 5 | -- | Details | |||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Mud Sport | -- | -- | 15 | -- | Details | |||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | ||||||||
Water Sport | -- | -- | 15 | -- | Details | |||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Metal Claw | 50 | 95 | 35 | -- | Details | |||
The target is raked with steel claws. It may also raise the user's Attack stat. | ||||||||
Dragon Dance | -- | -- | 20 | -- | Details | |||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||||||
Aqua Jet | 40 | 100 | 20 | -- | Details | |||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Block | -- | -- | 5 | -- | Details | |||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | Details | |||
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Water Pledge | 50 | 100 | 10 | -- | ||||
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ||||||||
Water Pledge | 50 | 100 | 10 | -- | ||||
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Focus Punch | 150 | 100 | 20 | -- | Gen IV TM01 | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Whirlpool | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||||
Traps foes in a violent swirling whirlpool for four to five turns. | |||||||||
Mud-slap | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | 70 | 100 | 15 | -- | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Dynamicpunch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 65 | 64 | 44 | 48 | 43 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 63 - 105 | 62 - 104 | 44 - 86 | 47 - 90 | 43 - 85 |
Lv. 100 | 210 - 304 | 121 - 206 | 119 - 204 | 83 - 168 | 90 - 175 | 81 - 166 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 70 - 117 | 69 - 116 | 49 - 96 | 53 - 100 | 48 - 95 |
Lv. 100 | 210 - 304 | 135 - 229 | 133 - 227 | 93 - 187 | 101 - 195 | 91 - 185 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 77 - 128 | 75 - 127 | 53 - 105 | 58 - 110 | 52 - 104 |
Lv. 100 | 210 - 304 | 148 - 251 | 146 - 249 | 102 - 205 | 111 - 214 | 100 - 203 |
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