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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Drifloon |
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Abilities: Aftermath - Unburden - Flare Boost (Hidden Ability) | ||||||||||||||||||||||
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. Unburden: Speed is doubled once the held item is consumed. Hidden Ability (Available): Flare Boost: Special Attack stat increased by 50% when burned |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Balloon Pok�mon | 1�04� 0.4m |
2.6lbs 1.2kg |
125 | 7,680 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,640,000 Points Fluctuating |
70 | 1 HP Point(s) |
138 | Level 10 |
Damage Taken | ||||||||||||||||
*0 | *1 | *1 | *2 | *0.5 | *2 | *0 | *0.5 | *0 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations | ||
Black | Breed Drifblim | |
White | Breed Drifblim | |
Black 2 | Hidden Grotto - Route 13 | Details |
White 2 | Hidden Grotto - Route 13 | Details |
Dream World | Windswept Sky - Beginning | Details |
Dream Radar | From Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Because of the way it floats aimlessly, an old folktale calls it a �Signpost for Wandering Spirits." | |
White | ||
Black 2 | These Pok�mon are called the "Signpost for Wandering Spirits." Children holding them sometimes vanish. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
6 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
11 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
14 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
17 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
22 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
27 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
30 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
30 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
33 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
38 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pok�mon in waiting, passing along any stat changes. | |||||||||
43 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
46 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
4 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
13 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
16 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
20 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
25 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
27 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
32 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
32 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
36 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
40 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
44 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pok�mon in waiting, passing along any stat changes. | |||||||||
50 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | -- | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM62 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM64 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Memento | -- | 100 | 10 | -- | Details | |||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | Details | |||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ||||||||
Destiny Bond | -- | -- | 5 | -- | Details | |||
When this move is used, if the user faints, the Pok�mon that landed the knockout hit also faints. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, this move prevents the target from using the move it last used. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pok�mon engaged in battle. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Weather Ball | 50 | 100 | 10 | -- | Details | |||
An attack move that varies in power and type depending on the weather. | ||||||||
Clear Smog | 50 | -- | 15 | -- | Details | |||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | ||||||||
Defog | -- | -- | 15 | -- | Details | |||
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||||
Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pok�mon for four turns. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | Dream World |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Shock Wave | 60 | -- | 20 | -- | Gen IV TM34 | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Silver Wind | 60 | 100 | 5 | -- | Gen IV TM62 | ||||
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Air Cutter | 55 | 95 | 25 | -- | Move Tutor - PtHGSS | ||||
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |||||||||
Sucker Punch | 80 | 100 | 5 | -- | Move Tutor - PtHGSS | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Rollout | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 90 | 50 | 34 | 60 | 44 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 49 - 91 | 35 - 77 | 58 - 100 | 44 - 86 | 67 - 109 |
Lv. 100 | 290 - 384 | 94 - 179 | 65 - 150 | 112 - 197 | 83 - 168 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 55 - 102 | 39 - 86 | 65 - 112 | 49 - 96 | 75 - 122 |
Lv. 100 | 290 - 384 | 105 - 199 | 73 - 167 | 125 - 219 | 93 - 187 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 60 - 112 | 42 - 94 | 71 - 123 | 53 - 105 | 82 - 134 |
Lv. 100 | 290 - 384 | 115 - 218 | 80 - 183 | 137 - 240 | 102 - 205 | 159 - 262 |
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