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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Scrafty |
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Abilities: Shed Skin - Moxie - Intimidate (Hidden Ability) | ||||||||||||||||||||||
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE). Moxie: Attack is raised by one stage when the Pok�mon knocks out another Pok�mon Hidden Ability (Available): Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Hoodlum Pok�mon | 3�07� 1.1m |
66.1lbs 30kg |
90 | 3,840 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) 1 Sp. Defense Point(s) |
22 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *2 | *0 | *1 | *0.5 | *0.5 | *1 | *0.25 | *1 |
Wild Hold Item | Egg Groups | ||||
Shed Shell - 5% |
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Evolutionary Chain | |||
Locations | ||
Black | Evolve Scraggy | |
White | Evolve Scraggy | |
Black 2 | Route 1, 15, 18, P2 Lab | Details |
White 2 | Route 1, 15, 18, P2 Lab | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Groups of them beat up anything that enters their territory. Each can spit acidic liquid from its mouth. | |
White | It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader. | |
Black 2 | It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
— | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
— | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
12 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
16 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
20 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
23 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
27 | Chip Away | 70 | 100 | 20 | -- | ||||
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
31 | Hi Jump Kick | 130 | 90 | 10 | -- | ||||
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||||
34 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
38 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
45 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
51 | Rock Climb | 90 | 85 | 20 | 20 | ||||
The user attacks the target by smashing into it with incredible force. It may also confuse the target. | |||||||||
58 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
65 | Head Smash | 150 | 80 | 5 | -- | ||||
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM02 | Dragon Claw | 80 | 100 | 15 | -- | ||||
The user slashes the target with huge, sharp claws. | |||||||||
TM05 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pok�mon will fall to the ground when hit. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM47 | Low Sweep | 60 | 100 | 20 | -- | ||||
The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | -- | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM59 | Incinerate | 30 | 100 | 15 | -- | ||||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM67 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM82 | Dragon Tail | 60 | 90 | 10 | -- | ||||
The user knocks away the target and drags out another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM83 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
TM95 | Snarl | 55 | 95 | 15 | -- | ||||
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | 75 | 100 | 10 | -- | Details | |||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Dragon Dance | -- | -- | 20 | -- | Details | |||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||||||
Detect | -- | -- | 5 | -- | Details | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Fake Out | 40 | 100 | 10 | -- | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Amnesia | -- | -- | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Faint Attack | 60 | -- | 20 | -- | Details | |||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
Zen Headbutt | 80 | 90 | 15 | -- | Details | |||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dark Pulse | 80 | 100 | 15 | -- | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
Dragon Pulse | 90 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Dual Chop | 40 | 90 | 15 | -- | ||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Iron Head | 80 | 100 | 15 | -- | ||||
The user slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 90 | 115 | 45 | 115 | 58 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 85 - 127 | 108 - 150 | 45 - 87 | 108 - 150 | 56 - 99 |
Lv. 100 | 240 - 334 | 166 - 251 | 211 - 296 | 85 - 170 | 211 - 296 | 108 - 193 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 95 - 142 | 120 - 167 | 50 - 97 | 120 - 167 | 63 - 110 |
Lv. 100 | 240 - 334 | 185 - 279 | 235 - 329 | 95 - 189 | 235 - 329 | 121 - 215 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 104 - 156 | 132 - 183 | 55 - 106 | 132 - 183 | 69 - 121 |
Lv. 100 | 240 - 334 | 203 - 306 | 258 - 361 | 104 - 207 | 258 - 361 | 133 - 236 |
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