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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Yamask |
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Abilities: Mummy | ||||||||||||||||||||||
Mummy: If you are touched by an opponent, you make their ability Mummy. | ||||||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Spirit Pok�mon | 1�08� 0.5m |
3.3lbs 1.5kg |
190 | 6,400 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) |
0 |
Damage Taken | ||||||||||||||||
*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *1 | *0.5 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||||
Spell Tag - 5% |
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Evolutionary Chain | |||
Locations - In-Depth Details | ||
Black | Relic Castle | Details |
White | Relic Castle | Details |
Black 2 | Relic Castle | Details |
White 2 | Relic Castle | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry. | |
White | These Pok�mon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life. | |
Black 2 | These Pok�mon arose from the spirits of people interred in graves. Each retains memories of its former life. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
— | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
5 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
9 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pok�mon engaged in battle. | |||||||||
13 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
17 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
21 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
25 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
29 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
33 | Power Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||||
33 | Guard Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||||
37 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
41 | Grudge | -- | -- | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
45 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
49 | Destiny Bond | -- | -- | 5 | -- | ||||
When this move is used, if the user faints, the Pok�mon that landed the knockout hit also faints. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | -- | ||||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pok�mon get to move first for five turns. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Memento | -- | 100 | 10 | -- | Details | |||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | ||||||||
Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Nasty Plot | -- | -- | 20 | -- | Details | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Heal Block | -- | 100 | 15 | -- | Details | |||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||||||||
Imprison | -- | -- | 10 | -- | Details | |||
If the opponents know any move also known by the user, the opponents are prevented from using it. | ||||||||
Nightmare | -- | 100 | 15 | -- | Details | |||
A sleeping target sees a nightmare that inflicts some damage every turn. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, this move prevents the target from using the move it last used. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | ||||||||
Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Dark Pulse | 80 | 100 | 15 | -- | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pok�mon's Defense and Sp. Def stats are swapped for five turns. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 38 | 30 | 85 | 55 | 65 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 98 - 145 | 31 - 73 | 81 - 123 | 54 - 96 | 63 - 105 | 31 - 73 |
Lv. 100 | 186 - 280 | 58 - 143 | 157 - 242 | 103 - 188 | 121 - 206 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 98 - 145 | 35 - 82 | 90 - 137 | 60 - 107 | 70 - 117 | 35 - 82 |
Lv. 100 | 186 - 280 | 65 - 159 | 175 - 269 | 115 - 209 | 135 - 229 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 98 - 145 | 38 - 90 | 99 - 150 | 66 - 117 | 77 - 128 | 38 - 90 |
Lv. 100 | 186 - 280 | 71 - 174 | 192 - 295 | 126 - 229 | 148 - 251 | 71 - 174 |
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