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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Larvesta |
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Abilities: Flame Body - Swarm (Hidden Ability) | ||||||||||||||||||||||
Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon. Hidden Ability (Not Available): Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Torch Pok�mon | 3�07� 1.1m |
63.5lbs 28.8kg |
45 | 10,240 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,250,000 Points Slow |
70 | 1 Attack Point(s) |
68 |
Damage Taken | ||||||||||||||||
*1 | *1 | *2 | *1 | *0.25 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *0.5 | *4 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations | ||
Black | Hatch Egg Received in Route 18 | |
White | Hatch Egg Received in Route 18 | |
Black 2 | Breed Volcarona | |
White 2 | Breed Volcarona | |
Trainer Locations | Details |
Flavor Text | ||
Black | This Pok�mon was believed to have been born from the sun. When it evolves, its entire body is engulfed in flames. | |
White | The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies. | |
Black 2 | Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
— | String Shot | -- | 95 | 40 | -- | ||||
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | |||||||||
10 | Leech Life | 20 | 100 | 15 | -- | ||||
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||||||
20 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
30 | Flame Charge | 50 | 100 | 20 | -- | ||||
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |||||||||
40 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
50 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
60 | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | |||||||||
70 | Bug Buzz | 90 | 100 | 10 | -- | ||||
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. | |||||||||
80 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
90 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
100 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM43 | Flame Charge | 50 | 100 | 20 | -- | ||||
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM50 | Overheat | 140 | 90 | 5 | -- | ||||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
TM59 | Incinerate | 30 | 100 | 15 | -- | ||||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM62 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
TM76 | Struggle Bug | 30 | 100 | 20 | -- | ||||
While resisting, the user attacks the opposing Pok�mon. The targets' Sp. Atk stat is reduced. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM89 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pok�mon in waiting. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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String Shot | -- | 95 | 40 | -- | Details | |||
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | ||||||||
Harden | -- | -- | 30 | -- | Details | |||
The user stiffens all the muscles in its body to raise its Defense stat. | ||||||||
Foresight | -- | -- | 40 | -- | Details | |||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Zen Headbutt | 80 | 90 | 15 | -- | Details | |||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | ||||||||
Morning Sun | -- | -- | 5 | -- | Details | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Magnet Rise | -- | -- | 10 | -- | Details | |||
The user levitates using electrically generated magnetism for five turns. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||||
Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Heat Wave | 100 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ||||||||
Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 55 | 85 | 55 | 50 | 55 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 81 - 123 | 54 - 96 | 49 - 91 | 54 - 96 | 58 - 100 |
Lv. 100 | 220 - 314 | 157 - 242 | 103 - 188 | 94 - 179 | 103 - 188 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 90 - 137 | 60 - 107 | 55 - 102 | 60 - 107 | 65 - 112 |
Lv. 100 | 220 - 314 | 175 - 269 | 115 - 209 | 105 - 199 | 115 - 209 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 99 - 150 | 66 - 117 | 60 - 112 | 66 - 117 | 71 - 123 |
Lv. 100 | 220 - 314 | 192 - 295 | 126 - 229 | 115 - 218 | 126 - 229 | 137 - 240 |
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