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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
Experience Growth | Base Happiness | Effort Values Earned |
1,250,000 Points Slow |
35 | 61 Hit Points 84 Attack 65 Defense 70 Special Attack 70 Special Defense 70 Speed |
Damage Taken | |||||||||||||||||
*1 | *0.5 | *0.5 | *0.5 | *0.5 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||||
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Evolutionary Chain | |||||
Locations - In-Depth Details | |||
Gold | Route 45, Dragon's Den | Details | |
Silver | Route 45, Dragon's Den | Details | |
Crystal | Route 45, Dragon's Den | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Wrap | 15 | 85 | 20 | -- | ||||
Traps and squeezes the target over two to five turns, making the target unable to move. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
— | Twister | 40 | 100 | 20 | 20 | ||||
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch. | |||||||||
8 | Thunder Wave | -- | 100 | 20 | -- | ||||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
15 | Twister | 40 | 100 | 20 | 20 | ||||
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch. | |||||||||
22 | Dragon Rage | 40 | 100 | 10 | -- | ||||
A DRAGON-type attack. It always inflicts a set amount of damage. | |||||||||
29 | Slam | 80 | 75 | 20 | -- | ||||
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. | |||||||||
38 | Agility | -- | 100 | 30 | -- | ||||
A special move that greatly boosts the user's SPEED. Normally used up to three times. | |||||||||
47 | Safeguard | -- | 100 | 25 | -- | ||||
A mystic power that protects the user from status problems for five turns. | |||||||||
56 | Outrage | 90 | 100 | 15 | -- | ||||
An attack that lasts two to three turns. Afterwards, the attacker will become confused. | |||||||||
65 | Hyper Beam | 150 | 90 | 5 | -- | ||||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM02 | Headbutt | 70 | 100 | 15 | 30 | ||||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | -- | -- | 10 | -- | ||||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM07 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | 40 | 100 | 15 | 30 | ||||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM16 | Icy Wind | 55 | 95 | 15 | 100 | ||||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | -- | 100 | 10 | -- | ||||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | -- | 90 | 5 | -- | ||||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | -- | 100 | 10 | -- | ||||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | |||||||||
TM24 | DragonBreath | 60 | 100 | 20 | 30 | ||||
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM32 | Double Team | -- | 100 | 15 | -- | ||||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | -- | 90 | 15 | 100 | ||||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | -- | 100 | 10 | -- | ||||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM39 | Swift | 60 | 100 | 20 | -- | ||||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM43 | Detect | -- | 100 | 5 | -- | ||||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
TM44 | Rest | -- | 100 | 10 | -- | ||||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | -- | ||||
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Haze | -- | 100 | 30 | -- | Details | |||
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. | ||||||||
Light Screen | -- | 100 | 30 | -- | Details | |||
Reduces damage from special attacks by about half. A special PSYCHIC-type move. | ||||||||
Mist | -- | 100 | 30 | -- | Details | |||
Provides full protection against any enemy status attack. | ||||||||
Supersonic | -- | 55 | 20 | -- | Details | |||
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. | ||||||||
Thunderbolt | 95 | 100 | 15 | 10 | ||||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | ||||||||
Ice Beam | 95 | 100 | 10 | 10 | ||||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Horn Drill | ?? | 30 | 5 | -- | Gen I TM07 | ||||
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Gen I TM08 | ||||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | 120 | 100 | 15 | -- | Gen I TM10 | ||||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | 65 | 100 | 20 | 10 | Gen I TM11 | ||||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | 40 | 100 | 25 | -- | Gen I TM12 | ||||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Ice Beam | 95 | 100 | 10 | 10 | Gen I TM13 | ||||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Thunderbolt | 95 | 100 | 15 | 10 | Gen I TM24 | ||||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
Mimic | -- | 100 | 10 | -- | Gen I TM31 | ||||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | -- | 100 | 20 | -- | Gen I TM33 | ||||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | -- | 100 | 10 | -- | Gen I TM34 | ||||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | 100 | 100 | 15 | -- | Gen I TM40 | ||||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | -- | 100 | 10 | -- | Gen I TM50 | ||||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 420 | 61 | 84 | 65 | 70 | 70 | 70 | |
Max Stats | Lv. 50 | 121 - 167 | 89 - 135 | 70 - 116 | 75 - 121 | 75 - 121 | 75 - 121 |
Lv. 100 | 232 - 325 | 173 - 266 | 135 - 228 | 145 - 238 | 145 - 238 | 145 - 238 |
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