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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Leavanny Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Swarm - Chlorophyll - Overcoat (Hidden Ability) | |||||
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%. Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. Hidden Ability (Available through transfer): Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 3 Attack Point(s) | Can't call S.O.S. Partners |
Weakness |
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*1 | *4 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *2 | *0.25 | *4 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
Mental Herb - 5% |
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Evolutionary Chain | |||||
Locations- In-Depth Details |
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Sun | Poni Meadow - Island Scan (Wednesday) | Details |
Moon | Poni Meadow - Island Scan (Wednesday) | Details |
Ultra Sun | Poni Meadow - Island Scan (Wednesday) | Details |
Ultra Moon | Poni Meadow - Island Scan (Wednesday) | Details |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
— | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | String Shot | -- | 95 | 40 | -- | ||||
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||||||
— | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
— | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||||
8 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
15 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||||
22 | Struggle Bug | 50 | 100 | 20 | 100 | ||||
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||||||
29 | Fell Stinger | 50 | 100 | 25 | -- | ||||
When the user knocks out a target with this move, the user's Attack stat rises drastically. | |||||||||
32 | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
36 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||||
39 | X-Scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
43 | Entrainment | -- | 100 | 15 | -- | ||||
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
46 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
50 | Leaf Storm | 130 | 90 | 5 | 100 | ||||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM51 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM54 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM75 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM81 | X-Scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM96 | Nature Power | -- | -- | 20 | -- | ||||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Silver Wind | 60 | 100 | 5 | 10 | Details | |||
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | ||||||||
Screech | -- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Razor Wind | 80 | 100 | 10 | -- | Details | |||
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | ||||||||
Mind Reader | -- | -- | 5 | -- | Details | |||
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||||
Agility | -- | -- | 30 | -- | Details | |||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||
Me First | ?? | -- | 20 | -- | Details | |||
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | ||||||||
Baton Pass | -- | -- | 40 | -- | Details | |||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||
Camouflage | -- | -- | 20 | -- | Details | |||
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||||||||
Air Slash | 75 | 95 | 15 | 30 | Details | |||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||||||||
Grassy Terrain USUM Only |
-- | -- | 10 | -- | Details | |||
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Electroweb | 55 | 95 | 15 | 100 | ||||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Throat Chop | 80 | 100 | 15 | 100 | ||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||||
Laser Focus | -- | -- | 30 | -- | ||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 120(Phy)/140(Spe) | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | 160 | -- | 1 | -- | |||||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 160(Phy)/140(Spe) | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 140 | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 140 | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Bloom Doom | 175(Phy)/195(Spe) | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | 100 | -- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 180 | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 160 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Protect | -- | -- | 10 | -- |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
Grass Whistle | -- | 55 | 15 | -- |
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The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
Endure | -- | -- | 10 | -- |
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The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Sticky Web | -- | -- | 20 | -- |
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The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||||||
Bug Buzz | 90 | 100 | 10 | 10 |
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The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | |||||||||
Flail | ?? | 100 | 15 | -- |
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The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Hone Claws | -- | -- | 15 | -- | Gen VI TM01 | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
Retaliate | 70 | 100 | 5 | -- | Gen VI TM67 | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Cut | 50 | 95 | 30 | -- | Gen VI HM01 | ||||
The target is cut with a scythe or claw. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 75 | 103 | 80 | 70 | 80 | 92 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 97 - 139 | 76 - 118 | 67 - 109 | 76 - 118 | 87 - 129 |
Lv. 100 | 260 - 354 | 189 - 274 | 148 - 233 | 130 - 215 | 148 - 233 | 170 - 254 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 108 - 155 | 85 - 132 | 75 - 122 | 85 - 132 | 97 - 144 |
Lv. 100 | 260 - 354 | 211 - 305 | 165 - 259 | 145 - 239 | 165 - 259 | 189 - 283 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 118 - 170 | 93 - 145 | 82 - 134 | 93 - 145 | 106 - 158 |
Lv. 100 | 260 - 354 | 232 - 335 | 181 - 284 | 159 - 262 | 181 - 284 | 207 - 311 |
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