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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Bulbasaur Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Overgrow - Chlorophyll (Hidden Ability) | |||||
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Hidden Ability: Chlorophyll: When sunny, the Pokémon’s Speed doubles. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 1 Sp. Attack Point(s) | Bulbasaur can Dynamax |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||||
Locations- In-Depth Details |
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Sword | Transfer through Pokémon HOME or through events | ||
Shield | Transfer through Pokémon HOME or through events | ||
Isle of Armor | Sword | Gift in Master Dojo | |
Shield | Gift in Master Dojo | ||
Brilliant Diamond | Grand Underground | Details | |
Shining Pearl | Grand Underground | Details |
Flavor Text | ||
Sword | There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger. | |
Shield | While it is young, it uses the nutrients that are stored in the seed on its back in order to grow. | |
Brilliant Diamond | For some time after its birth, it grows by taking nourishment from the seed on its back. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
3 | Vine Whip | 45 | 100 | 25 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
6 | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
9 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
12 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |||||||||
15 | Poison Powder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust that poisons the target. | |||||||||
15 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
18 | Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||||
21 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
24 | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
27 | Synthesis | -- | 101 | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
30 | Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
33 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
36 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM10 | Magical Leaf | 60 | 101 | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
TM11 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM28 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM29 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM46 | Weather Ball | 50 | 100 | 10 | -- | ||||
This attack move varies in power and type depending on the weather. | |||||||||
TM50 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
TM74 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM88 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||
TM94 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TR00 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR17 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR22 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR59 | Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||||
TR65 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TR71 | Leaf Storm | 130 | 90 | 5 | 100 | ||||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
TR72 | Power Whip | 120 | 85 | 10 | -- | ||||
The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |||||||||
TR77 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TR85 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM09 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
TM10 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM54 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or claw. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Skull Bash | 130 | 100 | 10 | 100 | Details | |||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||||
Petal Dance | 120 | 100 | 10 | -- | Details | |||
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Ingrain | -- | 101 | 20 | -- | Details | |||
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||||||
Nature Power | -- | 101 | 20 | -- | Details | |||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Toxic SWSH Only |
-- | 90 | 10 | -- | Details | |||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Charm BDSP Only |
-- | 100 | 20 | -- | Details | |||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||
Magical Leaf BDSP Only |
60 | 101 | 20 | -- | Details | |||
The user scatters curious leaves that chase the target. This attack never misses. | ||||||||
Amnesia BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
Leaf Storm BDSP Only |
130 | 90 | 5 | 100 | Details | |||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||||
Power Whip BDSP Only |
120 | 85 | 10 | -- | Details | |||
The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||||||||
Sludge BDSP Only |
65 | 100 | 20 | 30 | Details | |||
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||||
Grassy Terrain BDSP Only |
-- | 101 | 10 | -- | Details | |||
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Grass Pledge | 80 | 100 | 10 | -- | ||||
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Grassy Glide | 70 | 100 | 20 | -- | ||||
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Max Strike | 140(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Ooze | 90 | 101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Overgrowth | 140(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 318 | 45 | 49 | 49 | 65 | 65 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 48 - 90 | 48 - 90 | 63 - 105 | 63 - 105 | 45 - 87 |
Lv. 100 | 200 - 294 | 92 - 177 | 92 - 177 | 121 - 206 | 121 - 206 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 54 - 101 | 54 - 101 | 70 - 117 | 70 - 117 | 50 - 97 |
Lv. 100 | 200 - 294 | 103 - 197 | 103 - 197 | 135 - 229 | 135 - 229 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 59 - 111 | 59 - 111 | 77 - 128 | 77 - 128 | 55 - 106 |
Lv. 100 | 200 - 294 | 113 - 216 | 113 - 216 | 148 - 251 | 148 - 251 | 104 - 207 |
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