MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Nov 5, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
A method for baking persistent decals to textures using UV-space rasterization.
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
A 3D robot arm simulator made with C++ and OpenGL
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Large Scene Rendering Viewer
OpenGL rendering engine for terrain simulation
An experimental real-time render engine
This is a custom real-time path tracer based on DirectX12.
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
Real-time 3D implicit function viewer
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