Enotria: The Last Song
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Critic Reviews for Enotria: The Last Song
Enotria: The Last Song has fun combat and its sun-drenched environments are a breath of fresh air in the genre, even when the unapproachability of its RPG systems prevent it from taking center stage.
Italian folklore makes for a unique setting, but Enotria lacks the smooth combat and smart mechanics you'd look for in a decent soulslike.
Enotria: The Last Song impresses with fun combat and stunning visuals, but a few technical issues and occasionally frustrating mechanics hold it back.
I found myself circling bosses, trying to back them against a wall so my PC didn't have to render the scenic view on the other side of the arena.
The Last Song is a Souls-like experience that takes a lot of big swings, and while there are a few hiccups along the way, many of these risks pay off.
Enotria: The Last Song is a work that stands out for its visual beauty and thematic originality, but that fails to reach the necessary level of execution in its gameplay. The mask system, although innovative, is not well balanced, and the combat, an essential pillar in any Souls-like, is weighed down by imprecise controls and mechanics that limit the player's freedom. The narrative, while intriguing, fails to develop coherently, leaving the player with more questions than answers.
Review in Spanish | Read full review
Enotria: The Last Song’s delightful setting, theatre-infused narrative, and mechanical depth help it stand out from the very crowded Soulslike landscape. On the flip side, that depth translates to sometimes poorly explained, unnecessary-feeling complications. Strip all that away, and Enotria: The Last Song is still an enjoyable action RPG that should appeal to almost every fan of the genre.
Enotria: The Last Song is a faithful recreation of the original Souls games with a fresh new coat of Italian paint, and it brings with it enough personality and mechanics to stand on its own two feet. Unfortunately, the experience is held back by performance issues, bugs, and a lack of enemy variety for difficulty.