Polaron Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Compression Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Polaron Compression Pistol:
→
Polaron Compression Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Compression Bolt Setting Exploit Attack Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
|
Polaron Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
5 sec recharge
Value: __
Polaron Dual Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Polaron Dual Pistols:
→
Polaron Dual Pistols Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Dual Bolt Setting Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Bolt Spray Expose Attack Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
5 sec recharge
Value: __
Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
|
Polaron Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Stun Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Polaron Stun Pistol:
→
Polaron Stun Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Stun Beam Setting Expose Attack Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
|
Polaron Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Wide Beam Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Polaron Wide Beam Pistol:
→
Polaron Wide Beam Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Wide Beam Setting Expose Attack Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
|
Polaron Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
- 0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Full Auto Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Polaron Full Auto Rifle:
→
Polaron Full Auto Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Burst Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
- 0.5 sec recharge
Full Auto Sweep Expose Attack Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
|
Polaron High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron High Density Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Polaron High Density Beam Rifle:
→
Polaron High Density Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
High Density Beam Exploit Attack Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
|
Polaron Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Sniper Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Polaron Sniper Rifle:
→
Polaron Sniper Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Sniper Shot Exploit Attack Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
|
Polaron Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Split Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Polaron Split Beam Rifle:
→
Polaron Split Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Auto-Targeting Beam Exploit Attack Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
|
Polaron Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Polaron Damage
- __ Polaron Damage x4 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Beam Sweep
Expose Attack
Cone AoE Polaron Damage
11 pulses: __ Polaron Damage
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Assault Miniguns are ranged
ground weapons available for
characters and
bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Polaron Assault Minigun:
→
Polaron Assault Minigun Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Beam Burst Polaron Damage
- __ Polaron Damage x4 (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Beam Sweep Expose Attack Cone AoE Polaron Damage
11 pulses: __ Polaron Damage
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
|
Polaron Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Blast Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Polaron Blast Assault:
→
Polaron Blast Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Energy Blast Expose Attack Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
|
Polaron Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
- __ Polaron Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Pulsewave Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Polaron Pulsewave Assault:
→
Polaron Pulsewave Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers
Pulsewave Setting Cylindrical AoE Polaron Damage and Repel
- __ Polaron Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Arcwave Setting Expose Attack Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
|
Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Polaron weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
• Compression Pistol: →
|
Bolt Setting (25 m)
|
Compression Bolt Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
49 |
68 |
14 |
10 |
31
|
II
|
22 |
54 |
75 |
16 |
11 |
33
|
III
|
23 |
59 |
81 |
17 |
12 |
36
|
IV
|
25 |
63 |
87 |
18 |
13 |
39
|
V
|
27 |
68 |
94 |
20 |
14 |
42
|
VI
|
29 |
73 |
100 |
21 |
15 |
45
|
VII
|
31 |
77 |
107 |
22 |
16 |
48
|
VIII
|
33 |
82 |
113 |
24 |
17 |
51
|
IX
|
35 |
86 |
120 |
25 |
18 |
54
|
X
|
36 |
91 |
126 |
27 |
19 |
56
|
XI
|
38 |
96 |
132 |
28 |
20 |
59
|
XII
|
40 |
100 |
139 |
29 |
21 |
62
|
• Dual Pistol: →
|
Dual Bolt Setting (25 m)
|
Bolt Spray (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
18 |
48 |
15 |
25 |
10 |
31
|
II
|
20 |
52 |
14 |
10 |
11 |
33
|
III
|
21 |
57 |
15 |
11 |
12 |
36
|
IV
|
23 |
61 |
17 |
12 |
13 |
39
|
V
|
25 |
66 |
18 |
13 |
14 |
42
|
VI
|
26 |
70 |
19 |
14 |
15 |
45
|
VII
|
28 |
75 |
20 |
15 |
16 |
48
|
VIII
|
30 |
79 |
22 |
16 |
17 |
51
|
IX
|
31 |
84 |
23 |
17 |
18 |
54
|
X
|
33 |
88 |
24 |
18 |
19 |
56
|
XI
|
35 |
92 |
25 |
18 |
20 |
59
|
XII
|
36 |
97 |
26 |
19 |
21 |
62
|
• Stun Pistol: →
|
Beam Setting (25 m)
|
Stun Beam Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
Std.
|
16 |
43 |
5.2 |
1.5 |
9 |
29
|
I
|
17 |
47 |
5.7 |
1.7 |
10 |
31
|
II
|
19 |
51 |
6.2 |
1.8 |
11 |
33
|
III
|
20 |
56 |
6.8 |
2 |
12 |
36
|
IV
|
22 |
60 |
7.3 |
2.1 |
13 |
39
|
V
|
23 |
65 |
7.8 |
2.3 |
14 |
42
|
VI
|
25 |
69 |
8.4 |
2.4 |
15 |
45
|
VII
|
27 |
74 |
8.9 |
2.6 |
16 |
48
|
VIII
|
28 |
78 |
9.4 |
2.7 |
17 |
51
|
IX
|
30 |
82 |
10 |
2.9 |
18 |
54
|
X
|
31 |
87 |
10 |
3.1 |
19 |
56
|
XI
|
33 |
91 |
11 |
3.2 |
20 |
59
|
XII
|
35 |
96 |
12 |
3.4 |
21 |
62
|
• Wide Pistol: →
|
Beam Setting (25 m)
|
Wide Beam Setting (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
17 |
47 |
49 |
9.3 |
10 |
31
|
II
|
19 |
51 |
53 |
10 |
11 |
33
|
III
|
20 |
56 |
58 |
11 |
12 |
36
|
IV
|
22 |
60 |
62 |
12 |
13 |
39
|
V
|
23 |
65 |
67 |
13 |
14 |
42
|
VI
|
25 |
69 |
72 |
14 |
15 |
45
|
VII
|
27 |
74 |
76 |
15 |
16 |
48
|
VIII
|
28 |
78 |
81 |
15 |
17 |
51
|
IX
|
30 |
82 |
85 |
16 |
18 |
54
|
X
|
31 |
87 |
90 |
17 |
19 |
56
|
XI
|
33 |
91 |
95 |
18 |
20 |
59
|
XII
|
35 |
96 |
99 |
19 |
21 |
62
|
|
• Full Auto Rifle: →
|
Bolt Burst (30 m)
|
Full Auto Sweep (20 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
51 |
13 |
6.8 |
13 |
17
|
II
|
22 |
55 |
14 |
7.4 |
14 |
19
|
III
|
24 |
60 |
15 |
8.1 |
15 |
21
|
IV
|
26 |
65 |
17 |
8.7 |
17 |
22
|
V
|
28 |
70 |
18 |
9.4 |
18 |
24
|
VI
|
30 |
75 |
19 |
10 |
19 |
25
|
VII
|
32 |
79 |
20 |
11 |
20 |
27
|
VIII
|
34 |
84 |
22 |
11 |
22 |
29
|
IX
|
36 |
89 |
23 |
12 |
23 |
30
|
X
|
38 |
94 |
24 |
13 |
24 |
32
|
XI
|
39 |
99 |
25 |
13 |
25 |
34
|
XII
|
41 |
103 |
26 |
14 |
26 |
35
|
• High Density Beam: →
|
Beam Setting (35 m)
|
High Density Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
21 |
44 |
57 |
7.8 |
13 |
17
|
II
|
23 |
49 |
62 |
8.6 |
14 |
19
|
III
|
25 |
53 |
68 |
9.3 |
15 |
21
|
IV
|
27 |
57 |
73 |
10 |
17 |
22
|
V
|
29 |
61 |
78 |
11 |
18 |
24
|
VI
|
31 |
65 |
84 |
12 |
19 |
25
|
VII
|
33 |
70 |
89 |
12 |
20 |
27
|
VIII
|
35 |
74 |
94 |
13 |
22 |
29
|
IX
|
37 |
78 |
100 |
14 |
23 |
30
|
X
|
39 |
82 |
105 |
14 |
24 |
32
|
XI
|
41 |
86 |
110 |
15 |
25 |
34
|
XII
|
43 |
90 |
116 |
16 |
26 |
35
|
• Sniper Rifle: →
|
Bolt Setting (35 m)
|
Sniper Shot (45 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
30 |
43 |
81 |
8.3 |
13 |
17
|
II
|
33 |
47 |
89 |
9.1 |
14 |
19
|
III
|
36 |
51 |
96 |
9.9 |
15 |
21
|
IV
|
39 |
55 |
104 |
11 |
17 |
22
|
V
|
41 |
59 |
112 |
11 |
18 |
24
|
VI
|
44 |
63 |
119 |
12 |
19 |
25
|
VII
|
47 |
67 |
127 |
13 |
20 |
27
|
VIII
|
50 |
71 |
135 |
14 |
22 |
29
|
IX
|
53 |
75 |
142 |
15 |
23 |
30
|
X
|
56 |
79 |
150 |
15 |
24 |
32
|
XI
|
59 |
84 |
160 |
16 |
25 |
34
|
XII
|
61 |
87 |
165 |
17 |
26 |
35
|
• Split Beam Rifle: →
|
Beam Setting (35 m)
|
Auto-Targeting Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
49 |
13 |
17
|
II
|
23 |
49 |
53 |
14 |
19
|
III
|
25 |
53 |
58 |
15 |
21
|
IV
|
27 |
57 |
62 |
17 |
22
|
V
|
29 |
61 |
67 |
18 |
24
|
VI
|
31 |
65 |
72 |
19 |
25
|
VII
|
33 |
70 |
76 |
20 |
27
|
VIII
|
35 |
74 |
81 |
22 |
29
|
IX
|
37 |
78 |
85 |
23 |
30
|
X
|
39 |
82 |
90 |
24 |
32
|
XI
|
41 |
86 |
95 |
25 |
34
|
XII
|
43 |
90 |
99 |
26 |
35
|
|
• Assault Minigun: →
|
Beam Burst (30 m)
|
Beam Sweep (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
16 |
5.2 |
5.2
|
II
|
23 |
49 |
18 |
5.7 |
5.7
|
III
|
25 |
53 |
19 |
6.2 |
6.2
|
IV
|
27 |
57 |
21 |
6.7 |
6.7
|
V
|
29 |
61 |
22 |
7.2 |
7.2
|
VI
|
31 |
65 |
24 |
7.6 |
7.6
|
VII
|
33 |
70 |
25 |
8.1 |
8.1
|
VIII
|
35 |
74 |
27 |
8.6 |
8.6
|
IX
|
37 |
78 |
28 |
9.1 |
9.1
|
X
|
39 |
82 |
30 |
9.6 |
9.6
|
XI
|
41 |
86 |
32 |
10 |
10
|
XII
|
43 |
90 |
33 |
11 |
11
|
• Blast Assault: →
|
Bolt Setting (30 m)
|
Energy Blast (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
45 |
36 |
57 |
4.1 |
5.2 |
5.2
|
II
|
49 |
39 |
62 |
4.5 |
5.7 |
5.7
|
III
|
53 |
42 |
68 |
4.9 |
6.2 |
6.2
|
IV
|
57 |
46 |
73 |
5.3 |
6.7 |
6.7
|
V
|
61 |
49 |
78 |
5.7 |
7.2 |
7.2
|
VI
|
66 |
53 |
84 |
6.1 |
7.6 |
7.6
|
VII
|
70 |
56 |
89 |
6.5 |
8.1 |
8.1
|
VIII
|
74 |
59 |
94 |
6.9 |
8.6 |
8.6
|
IX
|
78 |
63 |
100 |
7.2 |
9.1 |
9.1
|
X
|
82 |
66 |
105 |
7.6 |
9.6 |
9.6
|
XI
|
87 |
69 |
110 |
8 |
10 |
10
|
XII
|
91 |
73 |
116 |
8.4 |
11 |
11
|
• Pulsewave Assault: →
|
Pulsewave Setting (20 m)
|
Arcwave Setting (15 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
65 |
52 |
108 |
12 |
13 |
17
|
II
|
71 |
57 |
118 |
13 |
14 |
19
|
III
|
77 |
62 |
129 |
14 |
15 |
21
|
IV
|
83 |
67 |
139 |
15 |
17 |
22
|
V
|
89 |
72 |
149 |
16 |
18 |
24
|
VI
|
96 |
76 |
159 |
17 |
19 |
25
|
VII
|
102 |
81 |
169 |
18 |
20 |
27
|
VIII
|
108 |
86 |
180 |
19 |
22 |
29
|
IX
|
114 |
91 |
190 |
21 |
23 |
30
|
X
|
120 |
96 |
200 |
22 |
24 |
32
|
XI
|
126 |
101 |
210 |
23 |
25 |
34
|
XII
|
132 |
106 |
220 |
24 |
26 |
35
|
|
Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Polaron weapons (ground)s can be enhanced by the following Ground Skills:
Sets
Personal equipment
Body Armor
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Recoil Compensating Armor |
+40% Critical Severity |
Both
|
|
Integrated Targeting Armor |
+5% Critical Chance |
Both
|
|
Physical Augmentation Armor |
+10% Physical Damage strength |
Melee
|
|
Energy Harness Armor |
+5% All Energy Damage |
Energy
|
Personal Shields
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
Energy
|
|
Crystalline Personal Shield Matrix |
Chance of 10% energy damage buff for 4 sec when taking damage. |
Energy
|
Kits
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Romulan Imperial Navy Career-Specific Kit |
+__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals)
|
|
Herald Career-Specific Kit [+Pol] |
+20% Polaron Weapon Damage |
Energy
|
|
Xindi Career-Specific Kit [+ExpDur] |
+__ sec Expose Duration |
Both
|
|
Xindi Career-Specific Kit [+ExpHit] |
+__% Chance to Expose |
Both
|
|
Delta Expedition Career-Specific Kit [CritD] |
+__% Critical Severity |
Both
|
|
Delta Expedition Career-Specific Kit [CritH] |
+__% Critical Chance |
Both
|
|
Delta Expedition Career-Specific Kit [CritX] |
+__% Critical Chance +__% Critical Severity |
Both
|
Ground Devices
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Gambling Device |
+10% Critical Chance +10% Critical Severity |
Both
|
|
Tribble |
+1% - +2.5% All Damage strength, depending on Tribble used. |
Both
|
|
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy
|
External links