Find another way | Penal Colony - Barry RE: Revelations 2 Guide
Last update: 02 February 2017
Pass through the narrow passage, next to the wooden logs and soon, you run into a new type of enemy (who quickly disappears). In the shed to the right, there is a crate with random loot.
Then, enter a bigger building. Here, on the shelves to the left, there is a Green herb and SMG ammo. Finally, try to open the big door. Unfortunately, this will be interrupted by the opponent that you have just seen.
Be prepared to dodge quickly and dash away from the door. If you are grabbed, move the mouse vigorously and try to use the Green herb afterwards. The key to defeating the opponent is to fire several rounds at him, which reveals his orange blister. As soon as you spot it, fire at it to kill the enemy.
After you enter the forest, head towards the beam of light - in the chest, there is a random loot. In the woods, move around crouching, which may make it possible for you to get from behind the opponents that you encounter, and eliminate them silently (you run into one in a moment).
After you defeat him, keep moving, again towards the beam of light in the distance. Here, activate the flashlight and crouch along, thanks to which you can get the enemy from behind and kill him. Behind the barrels, there is a Tower Emblem.
A bit ahead, you encounter another mutant. Right behind him, by the tree, there is a crate (Natalie opens it- inside a Ruby, 250 CP). From here, you note a twinkling light. Inside the building with the light bulb on, there is a barrel with ammo. As Natalie, you can also detect red mist here and collect an Insect larva.
A bit ahead, open the big door and enter the house. Inside, there is the last Document in this episode, as well as SMG ammo; as Natalie find Topaz (100 CP) and pistol ammo.
Leave the house and shoot through the lock on the gate to the left of the house. In the crate, there is pistol ammo. Climb down.
At the crates, you find an Incendiary bottle. Pick it up and throw it at the two enemies ahead. Approach the big gate but, before you open it, take the narrow path to the left.
After a while, you reach a small building. Inside, move the crate ([F]), and walk into the next room, as Natalie and open the door. As Barry you can now collect the Green herb and move the crate to the shelf, on which there is a Toolbox - climb onto the crate and collect the upgrade.
Then, return to the big gate and open it. Next to the door, there is a Forest map, nailed to the planks and, to your left, and Empty bottle and Alcohol (combine them to craft an incendiary bottle). Inside, there are two more Pressure bands , pistol ammo and a table at which to upgrade your weapons.
Approach the main gate and get ready for a small onslaught. Use the Incendiary bottle, to eliminate at least two of them (this will make things considerably easier). If you fail, use your best weapon (Python), and if you have used up all of the ammo already, you have to do with pistol or the SMG, as well as remaining in movement, combined with dodging.
After you have cleared the path, get through the recently opened hole, where you encounter an opponent. After you deal with him, enter the house (there is a crate in front of it) and enable the generator.
Now, return to the main gate and go ahead to use the crane. You end up in front of a small building (to the right, behind the barrels next to logs, there is a Tower Emblem - destroy it with a brick that you throw as Natalie) - turn off the flashlight and crouch inside. Then, lark next to the door to the right. From here, you can watch the enemy inside. Wait for the right moment and get him from behind to eliminate him (on the shells, there is pistol ammo). Behind the next door, try to do the same thing (check out on the enemy's position as Natalie).
After you exit the house, you end on a small yard, where you can use the lever, Thanks to this, you destroy the gate. Before you head down your last path, smash the crate and collect the Insect larva (it is right next to the switch on the fence) - the brick to do that with is inside the house. Climb up the crates and head towards it.
After a short cutscene, head on - down the escarpment and into the house. Inside, approach the device that Moira used to broadcast the message. This ends episode 1.