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KeyShot 3D Rendering
KeyShot 3D Rendering

KeyShot 3D Rendering: Showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible with this book and ebook.

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Profile Icon Jei Lee Jo
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Paperback Dec 2012 124 pages 1st Edition
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Arrow left icon
Profile Icon Jei Lee Jo
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Paperback Dec 2012 124 pages 1st Edition
eBook
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Paperback
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KeyShot 3D Rendering

Chapter 2. Understanding Materials and Textures

Now we will learn how to set up and assign materials and how to apply textures to them to create a hyperrealistic look in our models.

In this chapter you will learn:

  • Assigning and editing our materials for our project

  • Understanding the materials' properties

  • Creating our own unique materials

  • Texturing methods

Tip

Downloading the example code

You can download the example code fi les for all Packt books you have purchased from your account at http://www.PacktPub.com.If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Placing and editing materials


Continuing with our example from the previous chapter, after naming all the parts of the model, our Wacom tablet model is now ready to have materials assigned to it.

Pad

Start by adding a material to our writing pad. Perform the following steps:

  1. Let's start by clicking on the Library icon in our viewport.

  2. Select the material Hard rough plastic – slate grey from the plastics material folder Plastic | Hard | Rough | Classic.

  3. Drag the material from our project window and drop it onto the pad's writing area of our Wacom tablet.

  4. Double-click on the pad to open the project editor.

  5. On the Roughness parameter let's make the value 0.120.

  6. Click on the color swatch from the diffuse channel and change the values for the following parameters:

    • Hue: 240

    • Saturation: 19

    • Value: 52

    • Red: 48

    • Green: 48

    • Blue: 52

This results in the following screenshot:

Tablet case

Under the transparent protective cover and the writing pad of the tablet, we have the case. It houses all the electronic...

Understanding materials and their properties


If we take a look at a real-life tablet, in this case the Wacom Intuos 3, we will notice many interesting characteristics regarding the type of materials that the tablet was built with. For our tablet, we have chosen different kinds of plastic materials, and as you may have noticed, whenever you open the Project Editor window by double-clicking anywhere on our object, there are more properties and preferences available to us. Specifically, there are five categories, with each one having a different effect on the overall look of our scene. In this section, we are going to study the properties of the Material tab and its purpose. In general, each material has its own sets of properties inside KeyShot, and since we are using a hard rough plastic material, there are three major parameters, listed just after the following screenshot:

The following are the three major parameters:

  • Diffuse: This modifier allows us to control the overall color of the material...

How to create materials


We can begin creating a new material in KeyShot in a number of ways. It can be based on an existing material in the library or we can create it from scratch. The following methods will help us understand the possibilities as well as the limitations of some of the materials we use. I also encourage everyone to experiment with different ways of creating the materials on their own.

Whenever we first open KeyShot and import one of our objects into our scene, by default the type of material that is applied to the object is the advanced type, which is a generic material that basically can be used to recreate other types of materials.

The list of the type of materials in KeyShot can be found under the name of Material in the project window. For our purposes we will discuss a few different types of materials that are often used and also the advantages and limitations of each one of them.

These materials are listed in the following section.

Plastics

As we learned previously from...

Texturing materials and methods


To complete our understanding of how to apply realistic materials onto our models, we will need to understand the process of applying textures. Inside KeyShot there are many ways to map an object in order to prepare it for the texturing phase. We previously mentioned the various mapping methods, as follows:

  • Planar X, Y, and Z

  • UV coordinates

  • Box

  • Spherical

  • Cylindrical

By default, when we first import an object to our scene, the UV coordinates method is automatically chosen as the standard mapping solution. UV mapping is often a long and tedious process in which we take a flat 2D image and place it or texture it onto a 3D object. This method is more commonly used by professionals in the entertainment business because of the high demand in quality.

However, the preferred mapping method for most of our needs will be the Box mapping approach. Using this method we do not have to worry about UV coordinates because all the textures placed onto our models will be done through...

Summary


In this chapter, we saw that all the materials can be found by clicking on the Library icon from our viewport. To apply a material all we need to do is select the material we want from the drop-down list and drag-and-drop it onto the model. We can adjust the look of a material by double-clicking on the material and opening the properties window. We have studied the different ways we can texture and apply materials to our models. For most situations, using box mapping is the recommended method, since it gives the best results and avoids texture stretching. Box mapping is also ideal for parametric modeling software such as Solidworks or AutoCAD. UV mapping is mostly used for models that have been mapped with UV coordinates and is often used for models from applications such as 3ds Max or Maya. Labels work as decals or stickers that can be placed onto our models by adding them to the label's tab. This images are normally exported with a transparency or alpha channel from another application...

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Key benefits

  • Create professional quality images from your 3D models in just a few steps
  • Thorough overview of how to work and navigate in KeyShot
  • A step-by-step guide that quickly gets you started with creating realistic images

Description

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.

Who is this book for?

"KeyShot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

What you will learn

  • Importing projects and preferences
  • Understanding how material works
  • Creating your own materials for your projects
  • Use HDRIs for lighting and background
  • Duplicate, hide, and edit our models
  • Create your own cameras
  • Configure settings to increase overall workflow performance
  • Import and apply our own textures
  • Add special effects such as DOF and Vignette
  • Retouching our work with third party applications

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 26, 2012
Length: 124 pages
Edition : 1st
Language : English
ISBN-13 : 9781849694827
Vendor :
Luxion
Tools :

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Product Details

Publication date : Dec 26, 2012
Length: 124 pages
Edition : 1st
Language : English
ISBN-13 : 9781849694827
Vendor :
Luxion
Tools :

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Table of Contents

5 Chapters
KeyShot's Overview Chevron down icon Chevron up icon
Understanding Materials and Textures Chevron down icon Chevron up icon
Lighting Made Easy Chevron down icon Chevron up icon
Showcasing and Product Presentation Chevron down icon Chevron up icon
Adding Effects with Photoshop Chevron down icon Chevron up icon
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