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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Summary

Three.js gives you a lot of materials you can use to skin your geometries. The materials range from the very simple (THREE.MeshBasicMaterial) to the complex (THREE.ShaderMaterial), where you can provide your own vertexShader and fragmentShader programs. Materials share a lot of basic properties. If you know how to use a single material, you’ll probably also know how to use the other materials. Note that not all materials respond to the lights in your scene. If you want a material that takes lighting into effect, you can usually just use THREE.MeshStandardMaterial. If you need more control, you can also look at THREE.MeshPhysicalMaterial, THREE.MeshPhongMaterial, or THREE.MeshLamberMaterial. Determining the effect of certain material properties from just code is very hard. Often, a good idea is to use the control GUI approach to experiment with these properties, as we showed in this chapter.

Also, remember that most of the properties of a material can be modified at...

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